Instant Air Jaguar Kick

Are you on PSN with a similar name? I think I just beat you with my Dan and you started talking smack.

Ok. So this is my first shoryuken post. I consider myself to be a seasoned player in fighting games however ive been killing myself trying to learn adon Instant air jaguar and finally im getting it out, however I don’t have the 100% execution success i have down with my combos, ultras and specials. Ive done a lot of thinking, and practicing but still no good. I would really like some help here.
The way i perform it is shown below where D=down, D/B=down Back, B=Back ect

1…2…3…4…5…
D…D/B…B…U/F…K…

the time it takes from 1 to point 5 is approximately 2 sec since im doing it slowly. That’s 120 frames. Some of the times i miss so im wondering how long does SSF4 store a special motion? basically i believe that some times i press k just a few frames late and that results in me loosing the tatsu motion.

Also i can but do not want to settle for the jump then tatsu motion. I want to do tatsu jump then kick. Ive read up on it so yes i know adon has a area just after he jumps where he cannot do it. No i dont want to use negative edge. Im aware that ducking before gives you some additional frames. Nb. I use a Pad.

Negative edge could probably help a little bit. I would try to up forward instead of up backward after tatsu motion.

But yeah Adon’s instant JK is pretty hard to do consistantly. Much harder than Cammy’s and Juri’s instant dive kicks. But it’s really important to master. Gamerbee uses it all the time.

how long do you have to wait? How long is the motion stored? Im trying to determine how late i have to do it?

Up back doesnt work, that was a typo. Sry… Negative edge just conceals your error and teaches you to be sloppy with your execution. I really wanted to know how long is a special stored in ssf4 to understand how long after the jump i have until its too late to press k. Thx for the response though.

Sorry I wasn’t answering to you specifically.

I don’t know where you’re from but negative edge is a technique used by a lot of tourney players. Just like plinking and pianoing.

Daigo plinks everything and uses negative edge to maximize his reaction.

I don’t know the exact numbers. But I know it stores them longer for Ultras than for supers.

Yes, the game does store input for a little while. But for “tiger knee” it really isn’t relevant because you have to input it so fast and early after you jump. 2 seconds is way too slow. You wanna do it in less than 1 second or something.

I found this video on youtube that can help you figure out the timing of it: [media=youtube]Subq4tAVBKE&feature=related[/media]

i believe you have 4 frames before you can do the jag… ive never really seen a ‘late’ tk ajk. I would assume you need to get it out within a few frames after that 4 frames…

i can see the argument of negative edging rewarding you for sloppy inputs, but the way i think of it is you can c.lk xx rj while only pressing the button once. that imo is as precise as the game can get, press the button once for the normal then do the input and let go of the button you get the combo without plinking or double taping. basically you get the combo with the least amount of inputs, sounds optimal to me. though really you’d want the highest damaging RJ possible, so thats just an example lol.

also i agree with Vulcan Hades, most tournament winning players do not neglect things they can use to their advantage. my best example for Adon would be GamerBee using shortcuts for RJ as anti air, im not saying he ONLY uses the short cut when he preforms RJ. but if you watch him AA from the crouching position you can see he just does DF DF + K, i can see that sometimes fooling people into thinking they’ll land a jump in on a crouching Adon only to eat invincible frames.

Not using plinking in SF4 (or pianoing, NE, etc, but especially plinking) is stupid. It’s not sloppy inputs vs clean inputs, it’s stupid vs non stupid.

A few pages back I posted why and how you should plink when doing air jaguar kicks, either the TK motion or quick air jaguar kicks. I suggest to read it, it will help you guaranteed. I’m considering making an air jaguar kick topic because people are confused and won’t read 15 pages, which is understandable.

No Way!! Just oustanding…

So I drop my mom to work and started with Adon on the pad. Tried doing the iajk among some other button presses to work my fingers but got mad after it appears that my fingers arent working. So got my stick that I have yet to fully practice on and bam! Instant Air-Jaguar kick. Still working on perfecting it but there is no way in hell I was even this close to pulling this off on the pad. I am more comfortable with the pad but thinking time to practice with this stick…

Oh just for reference, what I did was the down to back, then jump forward motion. Whats key is not to mistakenly get your backward jump in the mix…

Im not saying negative edge doesnt have its use and yes in those situations mentioned pressing one button to get two outputs is more efficient. However in this situation (where we are aiming for 1 action and not 2) I find using negative edge just gives you a second chance if you make a mistake (hold K, do IAJ motion, release then press again). Right now i can perform the IAJ 80% of the time, Im just trying to get it better. from what i have read it doesnt seem we know the time or frames available to press k after the 4 frame jump dead zone.

I dont understand the plink method. It seems when i press the first k in the air it executes the k and doesnt allow another chance with the plinked K or P. Hazenfire (i think his name is) posted on the inability to plink IAJ a couple pages back

Unless you aren’t experienced enough to plink, you should plink as often as possible. Hell, just plinking normals gets you in the habit of doing it, and it crisps your timing.

As for iajk, plinking really comes into effect for the second and third hits. After hitting with iajk, I plink cr.mp for the follow-up, and plink that into super. The timing is tricky, but plinking doubles your chances at succeeding.

Isn’t their another input method of the kick?

Lol that’s my vid thought I would look at this old thread, I think I posted this vid in the beginning of this thread, have not plaed ssf4 in forever but might go back when AE comes back, Ya for DeeJay Buffs!!!

So playing sksksksksksksk222’s Rose last night on psn really brought out something in me. I can pretty much fucking iajk now…

I’m sure the AE buff helped, I’m having a pretty easy time landing lk iajk > c.mp > super. 410 damage for an overhead, pretty good.

not one thing in that combo is an overhead. However 410 damage is good.

Are you sure there was a buff to IAJ in AE??

I think he’s meaning the buff to cr. mp.

air jaguar kicks are overhead.