:shake:
Okay, for the last time, allow me to walk you through this shit FRAME BY FRAME.
So two Adon’s are sparring, and as is common in a mirror match, find themselves perfectly spaced to try the exact same move on eachother at the exact same time, in this case, an AIR JAGUAR KICK. But what is this? One Adon is proficient in the instant-AJK, while the other Adon is well versed in the TKJK. Let’s see what happens!
iAJK: FRAME ONE: You’ve decided to try an air jaguar kick, so naturally you hit :u:.
FRAME TWO: You’re probably at neutral, moving your joystick away from the up position.
FRAME THREE: You’re hitting :d:. There’s no turning back now friends.
FRAME FOUR: You’re hitting :db:, holy shit man I can’t wait here it comes
FRAME FIVE: And you hit :l:. Depending on how fast you did everything until now, you might already be done with you’re quarter circle back, but don’t worry if you’re not, because you’re still too low to preform a special. Point is, either by now or by the next frame or two, you’ve completed the :qcb:.
FRAME SIX: Here it is, the moment we’ve all been waiting for. You’re hitting :k:. Congratulations. You wanted an air tiger knee and in 6-7 frames, you’ve achieved all you’ve ever wanted and more. You’ve done your part, Adon will take over from here and do a nice jaguar kick as low to the ground as possible, as fast as possible.
Now, a tiger knee’d jaguar kick
FRAME ONE: You’ve decided you want an air jaguar kick. But, instead of hitting up, what’s this? You’re hitting DOWN.
FRAME TWO: You still haven’t left the ground yet, but you’ve got the eye on the prize. Nothing’s going to stop you now, you’re all the way at :db:.
FRAME THREE: Just hit :l:, and the quarter circle back is done! High Five! Now all you have to do is return to neutral to avoid hitting up-back!
FRAME FOUR: Don’t mind me, just chillin with my joystick at neutral.
FRAME FIVE: And we’re back on track! Time to hit :u:! Fuck yeah! But what’s this? The other Adon is already airborne? wtf hax
FRAME SIX: This is my favorite part! PREJUMP FRAMES! They’re the best!
FRAME SEVEN: 'nother pre-jump frame.
FRAME EIGHT: …
FRAME NINE: :wasted:
FRAME TEN: And we’re air borne!:rock:
FRAME ELEVEN: …Not high enough off the ground…
FRAME TWELVE: O.K. O.K. I got this shit! KICK! KICK! :k:!!!
FRAME THIRTEEN: Here we are, the end of the road. You’ve successfully TKJKed, you feel great. Adon blindly flings himself forward, fully trusting your judgment to fly ass first towards your opponent but-
FRAME TWENTY: Adon receives a swift front-flip-kick to the nut sack because he’s still in start up frames while your opponent scores a clean and well deserved counter hit.
Now, even assuming you do the TK as fast as possible, the frames don’t lie. And this is assuming you perform a :qcb: (n) :u: in exactly 5 frames. Something tells me that if you can’t preform :u: (n) :qcb: in 6-7 frames, you certainly can’t :qcb: (n) :u: in 6-7 frames either.
Now unless you find a way to magically input:qcb::u: faster than I can hit :u:, you will never be able to TKJK as fast as an iAJK. Even if you execute the air jaguar kick during the 2nd or 3rd or 4th frame possible, you’re still saving time over doing a :qcb: while still on the ground. This is basic math people. This isn’t a debate, this isn’t a matter of opinion. Use your brains.:nono: