Instant Air Jaguar Kick advice

First off, let me say that I am relatively new to Super Street Fighter 4, (started played at Super release, not vanilla release) and this is merely my 3rd day playing Adon. Being an Adon nub, learning IAJKs has been frustrating getting the timing down but I believe I have a little bit of advice to those of you out there still struggling to keep you IAJKs consistent.

The notation I am using is D, DB, B, U, UF (I go from quarter circle back straight up to UF but U seems to come out nearly every time, and even when it doesn’t it still works the same so… no worries)

When you hit the UF, right when you feel the contact between the joystick and the corner of the gate press the kick in which you want to execute IAJK. Do NOT beforehand plan on hitting the kick button when you get to UF because you will likely press it just a tad bit too early and it won’t come out. The split second you feel the impact between the joystick and the gate is when you want to press the kick and so far every time I’ve tried it with that method I’ve been able to keep my IAJKs nearly 95-100% in training mode.

I hope that this helps the Adon community and I hope everyone is having as much fun as I am playing this wacky character! :rofl:

After using cammy for a couple months the moveset for adon’s instant air jagger kicks are a breeze for me as well, but I still find the timing of when to press the kick to be tricky. Sometimes it comes out if you press kick right as you bring the stick to diagonally up/forward position. Sometimes it comes out if you delay your kick by a split second-- I can never seem to get consistent results with it. But it more or less seems in general I can get it more often when I delay the kick a bit (compared to cammy’s instant cannon strike)

yeah, Adon has a height restriction regarding AJK. This restriction is also noticiable when performing late AJK right before landing after a jump.

in other words, you cant perform AJK very close to the ground, so you have to delay the kick button press a bit in order to do IAJK/TKJK.

this restriction is the same as Vipers one, so if you learn to do super jump IA Burning Kicks with her, you also know the timing for Adons TKJK.

… i really hope this is not changed in arcade version. Adon really needs his TKJK/IAJK to be competitive against grapplers.

are you listening, Ono?

I dont use the TK version at all. I find it unreliable and much harder than Cammys TKCS.

I find UF, D, DB, B + kick is the way to go and have gotten it down to about 50% consistency of being the same height as mk.jk, aka fireball punisher. I know TVG feels this method to be superior to TK’ing due to the way the frame work. Though I may have misread or gotten him confused with someone else. Perhaps he can explain it better.

both ones are useful; personally i think it is better to learn both.

If you spend a bunch of time in training mode feeling out the timing you’ll get the TK version as well. After all those hours in training I finally got it and I definitely can tell that my zoning game is stronger than before just having an additional poke to throw out there (and combo if spaced right). The height restriction is a great thing to take note of because when I found that out and started paying close attention to where adons feet where as he left the ground to do a IAJK is when I really started getting my timing down.