*i don’t know how to do combo notation with the smileys *sigh
cr.lk>cr.lp>cr.mp xx mk scramble>hp break (crossup or non crossup)>lp psycho sting
cr.lk>cr.lp>cr.mp xx mk scramble>hp break (crossup or non crossup)>aa u2
cr.lk>cr.lp>cr.mp xx mk scramble>hp break (crossup or non crossup)>fadc>air throw
***mk scramble mixups also work from cs.hp>cr.mk
and as a side note, I’ve been trying to play decayer as a mixup character since thats all combo fiend was going on about during beta and i think its a pretty good game plan for her, we just need to figure out some safe jump setups, but for example instead of ending a combo with psycho sting (unless i want to fadc air throw) i usually end it with razor edge slicer and go for mixup or meaty mk canon strike which beats some stuff, loses to dps, etc. but i feel if we could get some setups on wakeup with her, this is definitely the way to play her with ultra combo double so we can either go through fireballs, aa for hard damage (oh and if anyone has been successful with anti airs with her PLEASE let me know aside from psycho sting which loses to a lot only thing I’ve been remotely successful with is cr.hp T.T)comboed into for heavy damage off of one of the above mixups, (or a psycho sting fadc i assume but can’t test because of my execution) as well as having the opportunity for mixups on knockdown with u1, (I’ve been trying backthrow>u1> instant air j.lk but it keeps whiting so i just switched to overhead for the time being) i think she has the potential to be a VERY STRONG character… THOUGHTS?
I’ve had a lot of success with Psycho Sting anti-air, it doesn’t have much invincibility but as an early anti-air its really good and the hitbox on it is amazing. Requires a good bit of prediction but I’ve been playing Vega for a year so I’ve gotten used to sitting on down back charge when you predict a jump. Outside of Psycho Sting I haven’t had much luck besides the occasional early cr.hp that still trades.
I haven’t found any real mixups yet, just some scramble gimmicks on wake-up.
As far as playstyle I play her similar to the way I played Vega in 2012. Mostly footsies and abusing her fast, long range pokes and looking for a knockdown to get some pressure.
ex ground pound xx jump, mk drill, mp/ex stinger is possible
cant get the u2 after tho
edit.
and the other thing im actually testing
ex ground pound xx jump, j.hp gives us air reset
so from there you can dash under and make it very tricky, after the dash you might ended up in front or back depending on the timing of the dash, so good
I like her mixups but i think I won’t go that deep into her, mixup wise. She risks so much, and once they get a hold on the possible followups/mixups a blocked Ground Pound will hurt like hell for Decapre. However, I’ll look into her mixups aswell.