Anyway, been working on a way to piano 1 button and I came up with this technique where I drag 3 fingers over a particular button and I get 6 inputs on a single button. Each finger will do a press then a negative edge.
Like if you wanted 6 LP inputs, i put 3 fingers spaced out on my stick then drag it @ an angle so I don’t make contact with the other buttons. The spacing inbetween the fingers is what creates the piano effect etc…
assuming that people understand that, this is what I’m trying to get @. I took that dragging technique and applied it to a row of buttons. Either all P or K. Since I get 6 inputs per button with that particular technique, doing it to a row of buttons should give me 18 inputs. Now my question is, has anyone tried this yet? and if so, how effective is it? is 6 inputs enough? is 18 inputs overkill\ineffective?
My main concern with this is that once you do the technique, my hand\fingers are out of position for a brief second cause I’m dragging them away from the stick. The one benefit about the regular piano is that if you fuck it up, your hand is always in that “ready” state because your hand is left over the buttons.
been calling it the machine gun piano just for kicks.
spdn4cr,
For special moves, both the pressing and release of the attack button count as an input. ie, if you do a fireball and press and release jab, both the pressing and releasing will register as attempts to press jab. If you hold down jab, you only have 1 attempt. Same thing with piano. It’s double the number.
…Uhm…Are you seriously able to drag your fingers across to get 18 inputs!? I really don’t think you can do that fast enough to get all 18 to register even if that technique was possible. I think 6 is cutting it close enough.
The technique sounds similar to Yoshi’s iMCF execution technique. It might get you more than 6 input registers, but getting 18 consistently? I highly doubt its even applicable, given that most players who use pianos to get consistent reversals get them on the first button pressed after longterm practice in the first place.
Pianoing one button in this manner, however, seems like a potentially valuable technique. In HDR, for example, their is rarely an occasion where you would want anything other than a jab shoryuken for reversals, and mastering this technique + reversal timing would virtually guarantee it, removing the risk of a fierce shoryuken on a poorly timed piano.
yup. Got tired of getting mp\fp shoryuken reversals cause of bad piano timing. Now its nothing but LP reversal dp’s that are potentially safe on block given the proper range.
yea, pretty much all the players I see reversal with the piano get it. So 6 seems like the most effective number.
Yoshimitsu’s Just Frame punch. Its a sliding input with a need for a 2 frame delay between each button press (2a:B). The popular technique to execute it is to use your index and middle fingers and drag them very quickly, in a slashing motion, across the two buttons.
Just to simplify it further, since I know other people have explained it.
go into training mode, or a match, or whatever with Ryu. Press jab, and hold it. Now do the fireball motion, and let go of jab.
Notice he throws a fireball, even though you didn’t press a button, only let go of it. This is called “Negative Edge” and has been in SF for a long time. It basically means when you do a move, and press and release the button, you have 2 chances for the special move to come out (note, no regular moves work this way, only specials).
So if you were to drag 3 fingers across the button, each pressing and releasing it, thats technically 6 chances at doing your move at the exact frame needed on wakeup. If it only worked by pressing the button, that would be 3 inputs like you thought.
Its the extra Negative edging that helps in this case (and hurts you in other cases, like doing kens c.mk to fireball and getting funky kicks because you released kick).