Injustice: Gods Among Us; New Game by NetherRealm Studios

<div><br></div><div><div><br></div><div><blockquote class=“Quote”><div class=“QuoteAuthor”><a href=“http://forums.shoryuken.com/profile/80984/Lord%20Godfrey”>Lord Godfrey</a> said:</div><div class=“QuoteText”><font face=“Arial, Verdana”><div><br></div>As you said, a lot of it really does come down to personal </font><span style=“font-family: Helvetica, Arial; line-height: 18px; color: rgb(34, 34, 34); background-color: rgb(255, 255, 255);”>preference, and in a lot of ways, MK and Injustice are like the antithesis for anime games, they are both very different styles of fighting games.</span><div><font color="#222222" face=“Helvetica, Arial”><span style=“line-height: 18px;”>The stuff you don’t like, others like a lot and wouldn’t want changed.</span></font></div><div><font color="#222222" face=“Helvetica, Arial”><span style=“line-height: 18px;”>So really all I can say is that this game, and MK, maybe just aren’t for you?<br></span></font><div><br></div></div></div></blockquote></div><div>Well, I know MK’s not for me. I wanted this one to be, since the world is starved for a good DC fighting game, but I don’t think it’s going to.</div><div><br></div><div><blockquote class=“Quote”><div class=“QuoteAuthor”><a href=“http://forums.shoryuken.com/profile/80984/Lord%20Godfrey”>Lord Godfrey</a> said:</div><div class=“QuoteText”><font face=“Arial, Verdana”><div style=“box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; outline: 0px; font-family: Helvetica, Arial; vertical-align: baseline; color: rgb(34, 34, 34); line-height: 18px; background-color: rgb(250, 250, 250);”>However in the end it’s really pointless to worry right now because in basic NRS fashion, we have no idea how the game will play, or how most characters are set up, so we will just have to wait and see.</div></font><div><br></div></div></blockquote></div><div>Yeah, I do wish there was more information. NRS seems loathe to actually show a straight-up fight.</div><div><blockquote class=“Quote”><div class=“QuoteAuthor”><a href=“http://forums.shoryuken.com/profile/80984/Lord%20Godfrey”>Lord Godfrey</a> said:</div><div class=“QuoteText”><font face=“Arial, Verdana”><div style=“box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; outline: 0px; font-family: Helvetica, Arial; vertical-align: baseline; color: rgb(34, 34, 34); line-height: 18px; background-color: rgb(250, 250, 250);”>Off topic, not a huge fan of SRK’s forums. Hate their quote system.<br></div></font><div><br></div></div></blockquote></div><div>Oh my god, this. This so much.</div><div><br></div></div><div><br></div><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/44847/ironboy89">ironboy89</a> said:</div>
<div class=“QuoteText”><div><br></div><div>UMVC3 didn’t have Magneto zipping the way he does now.  After release discover Magneto had plink/wavedashing that’s not something players who.  Hell UMVC3 double dash glitch too which wouldn’t discovered until after release as well.  Advanced movement display very well by pre-release matches. <br><br>There is no telling what Injustice might have after release as well.  You can’t really judge how advance movement works yet IMO. <br><br></div></div>
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<div>I was under the impression that wavedashing was purposefully built into the system? Or at least cancelling dashes into crouching was.</div><div><br></div>MvC dashing (and I guess SG’s too, for that matter, although it only really applies to Filia) is weird in that they limit you with SF-style dashes, but then they intentionally build in wavedashing to make the SF dashes moot, which begs the question of why not just giving them a run in the first place?

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<div class=“QuoteAuthor”><a href="/profile/84515/GespenstRitter">GespenstRitter</a> said:</div>
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<div class=“QuoteAuthor”><br></div></blockquote><div><br></div><div>The DC characters don’t have to be complete chatterboxes, but I at least want to feel like I’m playing as Flash instead of Generic NRS Male who happens to have Flash’s moves.</div></div>
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<br><div>It’s Barry Allen, he has about as much personality as a plank of wood.</div><div><br></div><div>As for the talking and trying to give some personality to the characters, that’s mostly what the story mode is for.</div><div><br></div><div>Their is also the clash system, which the characters do a quip at the beginning based on who they are fighting.</div>

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<div class=“QuoteAuthor”><a href="/profile/80984/Lord%20Godfrey">Lord Godfrey</a> said:</div><div class=“QuoteText”><div>It’s Barry Allen, he has about as much personality as a plank of wood.</div></div>
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It’s not Wally? Damn.</span></font><br><blockquote class=“Quote” style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><div class=“QuoteAuthor”><a href="/profile/80984/Lord%20Godfrey">Lord Godfrey</a> said:</div><div class=“QuoteText”><div><span style=“font-size: 10pt;”>As for the talking and trying to give some personality to the characters, that’s mostly what the story mode is for.</span><br></div><div><br></div><div>Their is also the clash system, which the characters do a quip at the beginning based on who they are fighting.</div></div>
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<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Didn’t they remove the Wager system entirely? They haven’t talked about it much lately, and none of the choreographed fights have used it.</span></font><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Character personality doesn’t have to be entirely bottled up in the story mode. Narrative can be expressed through gameplay.</span></font></div>

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<div class=“QuoteAuthor”><a href="/profile/84515/GespenstRitter">GespenstRitter</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/80984/Lord%20Godfrey">Lord Godfrey</a> said:</div><div class=“QuoteText”><div>It’s Barry Allen, he has about as much personality as a plank of wood.</div></div>
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It’s not Wally? Damn.</span></font><br><blockquote class=“Quote” style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><div class=“QuoteAuthor”><a href="/profile/80984/Lord%20Godfrey">Lord Godfrey</a> said:</div><div class=“QuoteText”><div><span style=“font-size: 10pt;”>As for the talking and trying to give some personality to the characters, that’s mostly what the story mode is for.</span><br></div><div><br></div><div>Their is also the clash system, which the characters do a quip at the beginning based on who they are fighting.</div></div>
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<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Didn’t they remove the Wager system entirely? They haven’t talked about it much lately, and none of the choreographed fights have used it.</span></font><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Character personality doesn’t have to be entirely bottled up in the story mode. Narrative can be expressed through gameplay.</span></font></div></div>
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<br><div>Wally is basically dead and will never be allowed to be used by anyone ever again, not until Geoff retires.</div><div><br></div><div>The wager system is still in, they did end up changing it though, you can only use it once now, and I don’t think it costs meter. </div><div><br></div><div>Some characters do talk during fights, Green Arrow does. So far its just enough to where it doesn’t annoy me.</div><div><br></div><div>Fun fact, in vanilla MK9 Johnny cage used to be much more talkative, every time he did an EX he would yellow out Johnny Cage!, but in the first patch they removed it.</div><div>I’m not sure why, I was cool with it, seemed like something a douche would do, so it fit his character.</div>

Supposedly the Wager hasn’t been removed, just tweaked.<div><br></div><div>I think it was said that now it can only be activated one per round, and it can only be used after you lose your first bar of health.</div><div><br></div><div>edit- Whoops, too late.</div>

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<div><a href="/profile/84515/GespenstRitter">GespenstRitter</a> said:<br></div><div class=“QuoteText”><blockquote class=“Quote”>
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<div>I was under the impression that wavedashing was purposefully built into the system? Or at least cancelling dashes into crouching was.</div><div><br></div>MvC dashing (and I guess SG’s too, for that matter, although it only really applies to Filia) is weird in that they limit you with SF-style dashes, but then they intentionally build in wavedashing to make the SF dashes moot, which begs the question of why not just giving them a run in the first place?</div>
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<br><br>Because MVC3 allows character to cancel their normals to a dash, and  cancel their dash into a normal. SF-style dashes don’t allow people to cancel dashes into their normals likes Oil-Hakan.  SF character use their walkspeed because they cancel anything they want into a normal by reaction, it’s much more flexiable more reliable than dashing like a maniac. SF-style don’t allow people to cancel their dashes, so good players don’t dash when they need to block or more forward through hazards.    <br><br>UMVC3 Many character basically get extended range by dashing that they wouldn’t get, and in addition they get keep the momentum while spamming the dash start up motion.  The ground  dashing MVC3 becomes footsies for most characters, and they give multiple characters a strong ground game. Most of the entire cast have flexible dashes that cover ridiculous amount of ground or have crazy momentum physics.   <br><br>They are intentionally built there, but player weren’t able to discover
the faster ways of dashing without getting their hands on the game.   Who knows what Injustice might be because developer can’t catch everything that players do. <br><br>

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<div class=“QuoteAuthor”><a href="/profile/44847/ironboy89">ironboy89</a> said:</div>
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<div><a href="/profile/84515/GespenstRitter">GespenstRitter</a> said:<br></div><div class=“QuoteText”><blockquote class=“Quote”>
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<div>I was under the impression that wavedashing was purposefully built into the system? Or at least cancelling dashes into crouching was.</div><div><br></div>MvC dashing (and I guess SG’s too, for that matter, although it only really applies to Filia) is weird in that they limit you with SF-style dashes, but then they intentionally build in wavedashing to make the SF dashes moot, which begs the question of why not just giving them a run in the first place?</div>
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<br><br>Because MVC3 allows character to cancel their normals to a dash, and  cancel their dash into a normal. SF-style dashes don’t allow people to cancel dashes into their normals likes Oil-Hakan.  SF character use their walkspeed because they cancel anything they want into a normal by reaction, it’s much more flexiable more reliable than dashing like a maniac. SF-style don’t allow people to cancel their dashes, so good players don’t dash when they need to block or more forward through hazards.    <br><br>UMVC3 Many character basically get extended range by dashing that they wouldn’t get, and in addition they get keep the momentum while spamming the dash start up motion.  The ground  dashing MVC3 becomes footsies for most characters, and they give multiple characters a strong ground game. Most of the entire cast have flexible dashes that cover ridiculous amount of ground or have crazy momentum physics.   <br><br>They are intentionally built there, but player weren’t able to discover
the faster ways of dashing without getting their hands on the game.   Who knows what Injustice might be because developer can’t catch everything that players do. <br><br></div>
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Well, by “SF-Style Dash,” I was referring to the short-shuffle-then-stop aspect, as a contrast to the continuous running you see in KOF or ASW games. I wasn’t really talking about its other properties.<div><br></div><div>And I’m not sure this really answers my question, because in games with runs, you can cancel runs into normals, and dash cancel certain moves as well.</div>

I’m so tired of people trying to make NRS games more like their games they usually play.  I got tired of explaining to people why NRS have their own style of fighters that people love and not to expect it to be similar to games from a different culture.<br><br><br>No game is perfect, not Capcom, not Namco, not ASW, not NRS, not SNK, they all have things that people don’t like that doesn’t mean you change the game to appease another game’s fanbases.<br><br>I love what I’m seeing so far if you don’t that’s fine but stop comparing this to other games. It’s like when people wanted no block button in MK9, JUST PLAY SF!!!  It’s one thing to have expectation for NRS to improve their games but some people come in this thread just to complain about how it’s not how THEY want it to be.<br><br><b>Sometimes games are not for you and that doesn’t make them bad games.</b><br>

<div><span style=“line-height: normal; font-family: Arial, Verdana; font-size: small;”>http://shoryuken.com/2013/02/16/injustice-gods-among-us-harley-quinn-and-bane-concept-art/</span><br></div><div><span style=“line-height: normal; font-family: Arial, Verdana; font-size: small;”><br></span></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Images are pretty large, but have actually been resized to fit the 2mb per image limit on WordPress.</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>If anyone wants the actual full sized ones, send me a PM.</span></font></div>

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<div class=“QuoteAuthor”><a href="/profile/54458/Reason4U">Reason4U</a> said:</div>
<div class=“QuoteText”>I’m so tired of people trying to make NRS games more like their games they usually play.  I got tired of explaining to people why NRS have their own style of fighters that people love and not to expect it to be similar to games from a different culture.<br><br><br>No game is perfect, not Capcom, not Namco, not ASW, not NRS, not SNK, they all have things that people don’t like that doesn’t mean you change the game to appease another game’s fanbases.</div><div class=“QuoteText”><br>I love what I’m seeing so far if you don’t that’s fine but stop comparing this to other games. It’s like when people wanted no block button in MK9, JUST PLAY SF!!!  It’s one thing to have expectation for NRS to improve their games but some people come in this thread just to complain about how it’s not how THEY want it to be.<br><br><b>Sometimes games are not for you and that doesn’t make them bad games.</b><br></div>
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<br><div>To be honest, what I like about all the different ways the companies do their fighters is well…just that. There’s so many fighters doing things so many ways that if you like fighters, chances are you won’t have any trouble finding a fighter that suits your style. It’s actually awesome and I consider myself lucky to have so many awesome fighters around.</div>

So here we are, huh.  Still doing it?<br><br>

<br><br>and yet you’ve already passed such thorough judgement on the day -1 footage they’ve given us.<br><br>

<br><br>I’m curious just what you’re looking for exactly.  The game has no breakers, no block button, a new button scheme, and no universal normals.  They’ve already shown sf style cross ups, marvel / arc style square jumps and the games equivalent of fadc.  It’s got wall bounce and ground bounce combos, supers you can combo into and out of, real actual command grabs and every character has a distinct and useful (except Harley) drive.  They’ve revamped their training mode to incorporate everything that was missing from MK9, and they’ve even promised an extra input control scheme for stick players.<br><br>At this point other than the aesthetic, which would be a hard swap given the same staff and the same engine, i can scarcely find a similarity between the two games outside of juggle combos, dial a combos, and the name on the box.<br><br>edit:  okay, seriously.  Fuck this new forum code.  I’m out.  See you guys on xbl.<br>

So how many characters do you guys think are left? At the moment we have 17 characters, Im hoping for a total of at least 25 so that leaves 8 more characters if I am correct. Considering we’ve almost completely covered batman, that leaves a significant number of characters left to be explored

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<div class=“QuoteAuthor”><a href="/profile/12662/jak%20d%20ripr">jak d ripr</a> said:</div>
<div class=“QuoteText”>So how many characters do you guys think are left? At the moment we have 17 characters, Im hoping for a total of at least 25 so that leaves 8 more characters if I am correct. Considering we’ve almost completely covered batman, that leaves a significant number of characters left to be explored</div>
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Well, the roster screen says we will have 24 characters, but Hector Sanchez, one of the main dev faces for the game and NRS overall said that these 24 are not the final number and that there could be more characters. I personally expect to see 24 characters and not more at the beginning, but there will probably be additional characters, since you see people always mentioning few certain characters (like Red Hood, Lobo, Martian Manhunter, Blue Beetle, Booster Gold) and if they don’t make it in the game I’m sure that NRS will somehow try to make these characters possible and offer them later on, once their done. Out of love to their fans and also to have DLC that people will buy. <br><br>I personally expect this game to have around 30 characters in the end and if we take the fact into consideration that MK9 had around the same number and basically every character plays differently, that’s actually quite a LOT variety when it comes to the roster. Basically everyone has their own unique stuff and abilities, so the game won’t get boring. <br>And if they manage to balance the game, we will see quite a lot of characters in Top 8’s of tournaments, I guess, just like it was in case with EVO and MK9 which is amazing.<br>

<img src="<iframe width=“560” height=“315” src=“http://www.youtube.com/embed/xnrr9gPUSek” frameborder=“0” allowfullscreen></iframe>">

TWO NEW CHARACTER GAMEPLAY INCOMING!

<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Aquaman vs cyborg and solomon grundy vs hal jordan </span></font><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?feature=player_embedded&v=xnrr9gPUSek</span></font><br></div></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Should be fun to finally see how green lantern plays in this game, I think he’s the only character we haven’t seen any footage off at this point.</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I do wish they would drop the ugly white gloves on hal, they don’t look that bad in the comics(still hate them) but in almost every other type of media they just look odd. If there’s one thing that awful GL movie did get right imo its the look of the suit.</span></font></div>

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<div class=“QuoteAuthor”><a href="/profile/12662/jak%20d%20ripr">jak d ripr</a> wrote: <a href="/discussion/comment/7992907#Comment_7992907" class=“QuoteLink”><span class=“ArrowLink”>»</span></a></div>
<div class=“QuoteText”>Aquaman vs cyborg and solomon grundy vs hal jordan <br /><br>
<span class=“VideoWrap”><span class=“Video YouTube” id=“youtube-xnrr9gPUSek”><span class=“VideoPreview”><a href=“http://youtube.com/watch?v=xnrr9gPUSek”><img src=“http://img.youtube.com/vi/xnrr9gPUSek/0.jpg” border=“0” height=“385” width=“640”></a></span><span class=“VideoPlayer”></span></span></span> /><br>
<br /><br>
Should be fun to finally see how green lantern plays in this game, I think he’s the only character we haven’t seen any footage off at this point.<br /><br>
I do wish they would drop the ugly white gloves on hal, they don’t look that bad in the comics(still hate them) but in almost every other type of media they just look odd. If there’s one thing that awful GL movie did get right imo its the look of the suit.</div>
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PLEASE EXPLAIN to me how you post Youtube links on this new SRK. It’s so confusing! Anyhelp will be greatly appreciated. I’ve tried not to bitch about this new format and give it time but GOD I don’t like it and everything just seems harder to do for small improvments.<br>

<p>1) paste youtube link</p><p>2)???</p><p>3) Profit</p>

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<div class=“QuoteAuthor”><a href="/profile/54458/Reason4U">Reason4U</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/12662/jak%20d%20ripr">jak d ripr</a> wrote: <a href="/discussion/comment/7992907#Comment_7992907" class=“QuoteLink”><span class=“ArrowLink”>»</span></a></div>
<div class=“QuoteText”>Aquaman vs cyborg and solomon grundy vs hal jordan <br /><br>
<span class=“VideoWrap”><span class=“Video YouTube” id=“youtube-xnrr9gPUSek”><span class=“VideoPreview”><a href=“http://youtube.com/watch?v=xnrr9gPUSek”><img src=“http://img.youtube.com/vi/xnrr9gPUSek/0.jpg” border=“0” height=“385” width=“640”></a></span><span class=“VideoPlayer”></span></span></span> /><br>
<br /><br>
Should be fun to finally see how green lantern plays in this game, I think he’s the only character we haven’t seen any footage off at this point.<br /><br>
I do wish they would drop the ugly white gloves on hal, they don’t look that bad in the comics(still hate them) but in almost every other type of media they just look odd. If there’s one thing that awful GL movie did get right imo its the look of the suit.</div>
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PLEASE EXPLAIN to me how you post Youtube links on this new SRK. It’s so confusing! Anyhelp will be greatly appreciated. I’ve tried not to bitch about this new format and give it time but GOD I don’t like it and everything just seems harder to do for small improvments.<br>
</div>
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I honestly just posted it, I didn’t think it would embed, but it did. Maybe its a feature that was stealthily fixed because I agree with you, I originally couldn’t post links here either.

…just post the normal link.  It’s not a fix, it’s just new.

Oh man, that Hal victory pose, but I still feel blue balled over that lack of GL footage.<br><br>http://www.testyourmight.com/threads/injustice-character-roster-so-far-prediction-of-full-roster.27959/#post-686403<br>BDMao brought up a good point, everyone revealed or that’s been seriously hinted at has been on <a href=“http://www.dccomics.com/characters?page=1”>DC’s characters page</a>, and both of the injustice sites crib directly from the entries, along with linking to them<br><br><br>