Seems like they want you to commit to moves in this game. A lot of projectiles actually have a large amount of startup/recovery (but ridiculous hitboxes). B3/F3 are slow but can be MBd to universally punish lots of strings on block, like Lantern’s B1 followups.
Also dash cancelling into crouch block would make some pretty silly infinites, not to mention a lot of strings way more + on block than they were designed to be.
Flash B22, cancel into Lightning Kick, cancel LK into dash, crouch block, repeat. Stuff like this.
Dash canceling might weaken zoning more than the developers wanted. You can still dash and block between projectiles, it just requires tighter timing. Which only matters on-line. Off-line it isn’t an issue at all.
Well to those of us who can only find people to play with online, it matters a lot. ;-;
Dash canceling would completely change the balance of this game.
Just going to have to live without it.
It’s just one of those things that makes the game feel wonky. Just like how you drop like a stone after an airdash.
I don’t think so, you can IAD with WW. It’s okay for their wakeup if you’re 100% sure they’re going to block but they can just d2 you into a combo if they’re aware of what you’re trying to do. Do aerial backdashes have invincibility?
Is there a way to pick player 2 color?
Press 1 for the costume selection, and then Start on a desired costume. You get player 2 color for that costume.
Very informative. Thanks, I learned a lot about meter burning interactables
How do you tech roll? Is there a specific button you press or moment that you press with a direction?
This has been THE INVINCIBLE SWORDSMAN saying:
Can you tech roll forward?
It’s 1,2,3,4, or down as you hit the ground. Odd timing so I generally mash one or two buttons and it works. And no, you can’t tech roll forward.
Thank you.
And fuck me.
This has been THE INVINCIBLE SWORDSMAN saying:
Can’t tech roll forward? Who thought that was a good idea?
This is one of the things that works in Ollie’s favor. When going for the reset into super, most of what he has to consider is whether or not his opponent is tech rolling and whether he’ll have to dash forward super or just plain super. More often than not, dash forward super covers both folks who tech roll and those who don’t. Only risk is if someone goes for a wakeup and hits him out of hit.