If it was in one of the Nightwing videos where he got beat by Grundy, then I know what he’s talking about. It’s a frame trap with his Pain Chain (4) after a few of his strings like 1,1,2 or f+1,2
If you see they block the string you can cancel into PC and it looks like they get grabbed out of blockstun. The trap’s tight enough to where they can’t d1 out, so it beats blocking and pushing buttons, but they can jump, backdash, or utilize really quick armor like Grundy’s MB PC or a super to punish.
Alright. Every game always has different definitions for high/mid/low (to my increasing annoyance in general). I’ll explain it here but we really need a industry standard for this.
Luckily I also had other things planned when it came to tweaking the guide.
Until Saitsu puts it up, I can tell you right now that highs are simply attacks that cannot touch a ducking opponent (there were some exceptions in MK9, so there may be some here as well).
I’ll be putting it up shortly, I just had to work on the Nightwing thread first.
UPDATE DONE: Includes reference to High/Mid/Low/Overheads, addendum on Jump In Attacks, extra information on Airdashes that I forgot to include to begin with.
Very good guide, though I feel like you are exaggerating how hard it is to hit-confirm off a jump-in. Is it really that hard for most of the cast? Maybe I am biased because I play Harley Quinn, and j.2, 2, u3 is probably the easiest combo starter I had in fighting games ever.
It all depends if you have a hitconfirm string. Luckily for Harley, her b22 string is possibly the best hitconfirm string ever since you can do b22 xx TS1 and if it’s blocked, the string doesn’t even come out fully. And her 2u3 is solid too for hitconfirming.
Other characters aren’t as lucky. However if I find that every character in the game (or close to it) has a hitconfirm string I’ll gladly change the post.
Honestly, it doesn’t seem like it’d be a wise move either. Remember, you can’t attack until your Air Dash completes. IAD’ing would just give your opponent an easier target.
Seconding so much. Dash cancel into crouch block would end spam’s reign(especially online) and force more prediction and mindgames into zoning, which is always good.