There is 0.00001% chance that Flash, Green Lantern and Wonder woman won’t make it but they are the justice league, so they have to be in. I think Cyborg is a lock on as well.
So apparently the game has forward rolls that cost one bar of meter. For costing one bar, I hope they’re at least CvS2 good, considering that rolls don’t normally cost bar in other games.
One of things I never liked about NRS. They insist on making things use up resources when it doesn’t have too. I felt that way about pushblock on the first game and MKX.
In their need to make things different from the others they always end doing some stuff unnecessary harder for the players for no reason, while halfassing other stuff because reasons.
At least i hope that this time around they do a better job with the traits and don’t end adding the same fucking powerup trait on more than half of the cast while giving useless stuff or shit that could be very well just a command to the rest of the cast. There is so much potential on copying the drive system from BB and putting it on a super heroe game yet they have to be so unninspired not to mention waste the potential by rarely giving the trait button more than one use.
One super per character, and you can press secret buttons, during super, to increase damage (the buttons, order and timing will not be disclosed, and have to be discovered by the community)
disappointed in what i’ve seen so far. NRS makes the most money out of all the fighting game companies, but their games still have the worst animations and gameplay, full of gimmicky bullshit. I read about people recognizing reused animations from MKX, wtf. I hope DC gets a good fighting game one day, because i love them more than Marvel. The whole customizable armor thing is terrible, and worse, looks goofy and bad (just like Batman’s fighting stance).