98% funded with 3 days left, so close.
Funny that you mention this when Skullgirls actually had the opposite problem. The game actually sold quite well. It’s main problem was the fact that more people were into the art and the character designs than they were into the gameplay, which is why they had trouble getting people to come to tournaments, but not to actually pick the game up itself.
EDIT:
Funded!
https://twitter.com/MikeZSez/status/671958774773506048?ref_src=twsrc^tfw
Good for them on barely making it Via extension.
Awesome. They were still 20k+ down just an hour or two ago.
From Kikuta.
https://twitter.com/Hiroki_Kikuta/status/671978386424651776?ref_src=twsrc^tfw
Speaking of which, if they make 1.65m, there’ll be some additional tracks from him (the other stretch goal, are animated intros by Titmouse Animation and a mystery animé studio).
On a related note, Peter (Bartholow, Lab Zero CEO) confirmed that each area will have its own unique battle music. Boss music though will remain the same except for Evil Generals and the last boss.
Stretch goals that don’t affect actual gameplay, YOU DON’T SAY?
But this project was that hard to fund, while we all threw our money at fucking Inafune because he got us all on that fuck Capcom train. Meanwhile I’m ready to give SF5 a shot BEFORE Mighty 9 even officially drops? I know I fucked up, and if you gave your money to him but waited on Indivisible then y’all fucked up too.
Inafune didn’t get nothing from me.