The actual game play looks really good and has this Bof look to it. I think what put me off is dudes artwork in the game and not the actual “sprites” or whatever they are. Probably see if I can run it.
So, cause there’s no “pause” between phases it suddenly inherent it into a new game even though it shares the same exact elements? Fuck no.
And what RNG are you talking about during combat? Enemy share the same functions that both VPs had. This game literally offers noting new to the table. Why would I wait for this game to come out when I can play the exact same game right now, on my PS1 and PS2.
There are still noticeable phases. It’s just that the way the “ATB” bar functions feels more like Final Fantasy in that you can go as long as you have stock.
That’s the joke Art was making. People perceive RNG to be luck when it’s absolutely not by it’s very nature. If something’s supposed to happen 10% of the time then it happens 10% of the time. There is no luck about it.
Game doesn’t seem like my cup of tea but nevertheless it looks like a quality production. Would suck if it didn’t get funded. The indiegogo campaign is apparently not doing too well at the moment.
In the context of gameplay determined by randomly determined outcomes I’m pretty sure it stands for Random Numbers Game, as in that’s very often what Hearthstone boils down to for example, a random numbers game. Doesn’t really matter which you use, gets the point across the same.
Yea i dunno, maybe its.just me but “Game + Game = New Game” doesn’t get me hype. Like Assassins Creed + Arkham Batman = Shadows of Mordor wouldnt get me hype. Mentioning the Nemesis system in the other hand…