Indie game unreleased

It was not all that amazing not sliced bread out here compare to any of the commercial games at that time holds no light. Same thing for dungeon defenders and you had 0 to say about League of legends so it stands and as I said before as this is going off topic lets make the conversation on a new thread or private

can we talk about dis game please? i like how this is shaping up

things i like:

the graphics are getting there. the aesthetic is cool. id like an image from the old thread to show how the style has changed.

the fighting is looking more and more fluid

i like the pseudo comic book look. i hope this can be pushed more, or the intended style and atmosphere made a bit more apparent

strong female character is cool. hopefully her personality and moves can be given more character. im digging them so far but they need work still.

things im meh on:

the virtua fighter shiny lighting. it is kinda ugly and distracting. know when and where to use it and how much.

meter bars r ugly

the foreground of the stages are too bare imo

You said it all drum I 100% agree with you even if you are a wakubrony lol. I think the most important focus is the foreground its a really good point I am taking it that the meters and such are just so there is something there to test the game out on.

Oh and don’t worry too much about the graphics right now. Never forget:

Spoiler

http://vividgamer.com/wp-content/gallery/street-fighter-v/SFV-01.png

http://vividgamer.com/wp-content/gallery/street-fighter-v/SFV-02.png

https://i.ytimg.com/vi/8lwOe5y8gIk/hqdefault.jpg

thanks :slight_smile:

Tweaked mechanics, graphics, and more.

https://scontent.fhsv1-1.fna.fbcdn.net/v/t1.0-9/15941470_1221155787964561_8479160505517972753_n.jpg?oh=bc07e6b1df7dfd0a5add3f9248fc470b&oe=59209A2A

https://scontent.fhsv1-1.fna.fbcdn.net/v/t1.0-9/15894791_1221155781297895_3899673814539756966_n.jpg?oh=85cee9e543a81a628786991629ba46e0&oe=591BD9A8

https://scontent.fhsv1-1.fna.fbcdn.net/v/t1.0-9/15873621_1221155804631226_2694122287550172162_n.jpg?oh=569c099e8496f528adbdfc3736465b45&oe=58D9622D

https://scontent.fhsv1-1.fna.fbcdn.net/v/t1.0-9/15894469_1221155784631228_1293340540179644952_n.jpg?oh=4b592f6b499c9f5d867c08c08fa2a3cd&oe=58EB2EF9

https://scontent.fhsv1-1.fna.fbcdn.net/v/t1.0-9/15871948_1221155791297894_455006664102635713_n.jpg?oh=4a78303a1b6fb2f20bf8a7d3477f86d0&oe=5923E469

https://scontent.fhsv1-1.fna.fbcdn.net/v/t1.0-9/15894370_1221155871297886_1227129056948943529_n.jpg?oh=394686b0299a41620fd76930e193f1cb&oe=58DB7F81

Gameplay should be up in about a hour. Let me know what ya think. :slight_smile:

playing around in training mode :slight_smile:

I think your camera zooms out way too much. The instant you jump is very jarring and when they are at far range, they are very far from the edges of the screen. I’d recommend messing more with the vertical position than with the depth.

Also, what kind of defensive options do you have? The corpse hop / dashes at 2:55 look ridiculous, good luck trying to block that.

cool, I will definitely take that into account, with fixing the camera.

As for defensive options I’m looking into adding a burst, depending how things play out. Also, about the corspe hop should be fine, her moves are still being tweaked on nevertheless, in the end she wont be able to cancel it into a move/normal, plus she will be able to be grabbed out of it. :slight_smile:

Thanks for your feedback, spud.

EVENING CHAOS - STEAM TRAILER Coming To Steam 12-28-2017. :slight_smile:

https://twitter.com/RowSixStudios