It was not all that amazing not sliced bread out here compare to any of the commercial games at that time holds no light. Same thing for dungeon defenders and you had 0 to say about League of legends so it stands and as I said before as this is going off topic lets make the conversation on a new thread or private
You said it all drum I 100% agree with you even if you are a wakubrony lol. I think the most important focus is the foreground its a really good point I am taking it that the meters and such are just so there is something there to test the game out on.
I think your camera zooms out way too much. The instant you jump is very jarring and when they are at far range, they are very far from the edges of the screen. I’d recommend messing more with the vertical position than with the depth.
Also, what kind of defensive options do you have? The corpse hop / dashes at 2:55 look ridiculous, good luck trying to block that.
cool, I will definitely take that into account, with fixing the camera.
As for defensive options I’m looking into adding a burst, depending how things play out. Also, about the corspe hop should be fine, her moves are still being tweaked on nevertheless, in the end she wont be able to cancel it into a move/normal, plus she will be able to be grabbed out of it.