If anyone smarter than me sees anything wrong with the conclusion I’m drawing here, please let me know. I’m pretty sure this is accurate and my testing confirms it, though.
The F-MK speed buff (from 13 frame startup to 11 frame startup) seems to have also buffed Oni’s F-MK Kara Throw range. Since Oni’s F-MK range is the same but the speed is faster, he must now be moving farther PER-FRAME than he was before. This means that now F-MK is his best Kara throw (instead of F-HP).
The GIF below is the resulting distance after a completed Kara Throw on a Recorded PC at the start of training mode. Green PC is Ultra, Red PC is AE2012 (look at their left-most foot).
Proof of concept on this as well as demonstration of the new Kara Fireball – which is imo REALLY good.
Something about the way that they buffed Oni’s F-MK (from 13 frames to 11 frames startup) has noticeably increased the distance of his F-MK Kara Throw and F-MK Kara Fireball.
The Kara Fireball in particular seems like a REALLY strong option for him, because now he can approach DURING a fireball war.
It’s a bit harder to perform than Ken’s Kara Fireball due to Slash input overlay – if you start with Back or Down-Back, Slash will always come out. You must start with DOWN and do a “clean” fireball motion, as well as end on Forward (so that you are Kara cancelling and not Jump Cancelling).
Sorry for quick/minimal effort video, I’ve been very busy lately!