For LTP, Caveman, Borowserboxer, El Gato, or any other prideful M.O.D.O.K players out there that can provide insight on intuitive incoming mixup options.
I’ve watched LTP’s video’s numerous times and am familiar with the midscreen variations involving a mixup with light “watch your step” balloon bomb.
In your experience, just how effective is this? Is the best way to confirm off of Cr.:df:H: an instant up forward dash j.:S:?
I’m trying to capitalize on corner snap backs in particular. The goal is to jam the entire enemy team (what a life, right).
So both assists become available again after the snap, we’ve got about a second to drop as much crap on the screen as possible. Grounded medium cube seems tricky, since the attack instantiates mostly off the screen (I know it’s there, I can see the edge glowing). If this HITS, what’s the plan? If it’s BLOCKED, is the goal to set up the self unblockable with a flight canceled slime puddle? Maybe it’s just me, but God tier Virgil always seems to throw me or land helm breaker when I try to hit him coming in. I want us to discuss our most OPPRESSIVE incoming mixup options.
I use Unibeam (a) and Hyper Gravitation (b) as my assists. Can Someone tell me my optimal setup and how to react accordingly if I am blocked until opponent lands, opponent air dashes upward to escape, or opponent gets opened up unexpectedly by one of the options i’ve mentioned above. Many thanks and good luck jamming, don’t forget to watch your step.