Wow what a Buzz Kill. I mean I like competitive play as much as the next guy here. But itâs nice to have other modes where competition isnât the main goal. Where youâre just fucking around or just enjoying a single player experience. Fighters nowânâdays canât thrive off of straight up one on one competition alone. Gotta give todayâs gamer more bang for their buck. Neatherealms seems to get the picture, hence MK9 and MKXâs huge success, and how theyâre attracting gamers whoâd normally never pick up a fighter. I really donât see how beefing up the single player content would be a waste, when it would attract a lot of gamers who donât really like competitive play but would enjoy playing with friends and single player. A lot of people bought MKX for the story and stayed for the gameplay and gore. But the story mode got their attention.
I donât think he meant to be a buzzkill in that sense. The larger following of SF just wants a well balanaced, fun and competitive game. Using up time and resources for a single player campaign just doesnât seem to fit the bill for this particular game. Of course this all depends on capcom and how much of a uber casual following they have.
Relax Hoody. I wasnât trying to be anti-fun lol. I wasnât saying âno single player modesâ. Iâm saying no to custom characters. The only single player modes that need to exist in any fighting game are arcade mode, practice mode, survival mode, tutorial and maybe story mode. Story mode gives you way to engage or maybe identify with the characterâs personalities and if itâs done right it will make you learn multiple characters moves (thus giving you opportunity to find someone who is fun for you to play).
Custom characters do the exact opposite of that. They completely disconnect you from the characters of the game and give you experience with moves and properties that you wonât be able to use against other people. You might then find it harder to move on to games actual characters because Ryu and Vega donât have anything in common with the character you made for yourself.
Also, at the end of the day Fighting games absolutely are multiplayer games. I would rather not see developers putting in the time it takes to develop a mode that would be detrimental to the main fighting game.
You have to create fulfilling single player content for those players who donât have the luxury of online play, or friends to play locally with. The game-mode suggested actually sounds pretty neat and Iâd sink some time into it. Sales bruh, sales. Broaden dem sales margins, although the name Street Fighter alone is probably enough to push the thing.
And creating an enticing single player mode to attract the people who donât have any opponents would help draw that market into their game. Like Nazi Zombies from CoD, itâs pretty fun even on your own and doesnât require online. Also I donât think that comparison works well at all, Dragon Age? If anything youâd recommend Mortal Kombat because the single player elements make it a worthwhile purchase for someone who doesnât have online.
At the end of the day a fighting game is designed for people to enjoy the fighting game itself. Its created for no other purpose. A story in a fighting game will never be its main draw. MK9 sold because MK is one of the biggest franchises in the genre and was almost as big as SF in the 90âs. The story mode helps (I like story modes), but at the end of the day itâs not the main selling point.
Besides Iâm not event against that kind of thing. Custom characters is an entirely separate thing from other single player modes. It requires making tons of new models and assets, recording new voice overs, etc. Itâs not worth it when you can just do a regular story featuring the characters youâve already made.
You could make a story that goes far above and beyond even what Netherrealm does, but at that point you you are diverting effort from actually making a decent fighting game.
I mention Dragon Age because itâs designed entirely to be a single player experience that you can enjoy for a long time rather than the short shallow story mode attached to a fighting game. And it has a really well done customization mode.
And at this point I guess Iâm getting off topic.
âHey Froztey, I want to play a fighting game but I havenât really got many friends to play with and the online is too expensiveâŚany ideas?â
âYeah get fucking Dragon Age bro.â
Do you see where Iâm coming from? Fighting games however elite the hardcore communities are need to make adequate sales for the genre to prosper. Part of that comes from having sufficient single player draw-ins like MKX has done, the game can be played and enjoyed as a single player experience through towers, the krypt, story, test your might and the other various game modes. And itâs doing fucking amazingly. I think thatâs the right direction, Capcom/DIMPS has their big boy pants theyâre a multi-million dollar company, if theyâre that incompetent that they canât create a balanced roster and some good single player aspects I wouldnât trust them to make SF5 a good game altogether.
Anything to interest new blood in fighters, single player fun stuff is a good start. The arcade era has come and gone, I wouldnât mind some fucking change in the formula.
I think a superb cinematic story mode, especially considering how beloved and well known SF characters are even amongst those who donât play fighting games, would be a great thing to draw in many people who wonât be interested otherwise.
Fighting games is a very niche market, story mode expands the possible audience.
There is absolutely nothing wrong with custom characters as a mechanic as long as it has balanced rules.
Custom characters have been in the fighting game genre already for a very long time, they are called versus games. Where you create the most broken custom team you can think of and put the characters in any order you want to and give them whatever assist you want to.
Or you simply copy another players custom team or character and have at it with that. The important thing to realize is that the making of said team is part of the skill, and that there is nothing wrong with that aspect of fighting games as long as the âbalanceâ is approached somewhat intelligently.
Even the sfxt gem system would have been good had they not made broken gems and, much more importantly, not made the gems sellable dlc but just included all gems so that players could just mix and match to create custom fighter sets.
Nothing wrong with that kind of thing, itâs just that capcoms implementation has been really terrible.
Once more I having a story mode like MK isnât a bad Idea. I was specifically saying I donât like BB Hoodyâs Idea and trying to explain why. (No offense meant to BB Hoody)
And yeah I would def tell that hypothetical dude to try Dragon Age. In his situation itâs just a better value.
Iâm really not seeing why a career mode with a create a character would be a problem. Many casuals fans would love it so I donât see it as a waste of effort to develop. I mean look how well games like Def Jam fight for NY did with that feature. If the single player aspect of fighters continue to be neglected and seen as an after though the genre wont really thrive. MKXâs success shows that people will be more willing to play a fighter if thereâs more than just fighting.
I think there are just a lots of dubious claims there. Casual fans would probably buy a title based on nostalgia or whatever right away because itâs new. Did Heroes and Heralds mode propel UMvC3 into the top of the charts, magic 8-ball says no. Casuals are more than likely to buy the game as soon as it comes out and abandon it a month later, is that worth the development time? My gut says no. I donât have the data for it but I think the casual market is a full price purchase, pre-order cash cow. Iâd say whatever you put in, they play it for a month and trade it in, regardless. Youâre not growing a scene out of things like that. Itâs a gamble at best in my mind.
OK in the case of UMVC3. to much damage had been done for anything to help its sales. It was only released less than a year after vanilla so people felt ripped off, disc locked content didnât help ether. and Heroes vs Heralds was ass. It was just 1v1 fights with broken stipulations to spice things up. MKX offers that and much more. If youâre gonna do something, do it big or not at all. Capcom gave UMVC3 a half assed game mode, and that got half assed returns for it. Will it grow a bigger scene for Street Fighter, maybe, maybe not. But itâll likely result in sales and MKX proves that.
You just said he was making dubious claims and then make them yourself lmao. How do you know casual fans are trading it in and quitting after a month? Thatâs just putting it into a scenario where the content of the game wasnât fulfilling enough for the player. The whole argument weâre making is that we draw these casual players in and make them want to continue playing by offering more content than JUST arcade mode/fighting. It would be a bet sure, but yet again multi-million dollar company with the backing of ANOTHER multi-million dollar company. Now is the best time ever for them to try some new things out, the next gen market for PS4 has one non-anime fighter available atm. They could dominate this market and bring new players into our community at the same time. I got into fighting games through Tekken 6 and itâs story mode, not a joke. It might fail(unlikely due to the success of MK) but itâs a step in the right direction at bringing fighting games to the modern market, at least imo.