The trailer shows Chun-Li performing “those” after mid and low attacks. Parry is known to be able to be performed mid and low. We didn’t see anything resembling an air parry, thought.
Immediately after those examples, we see a part when she’s moving forward but she’s hit by Ryu, I think that’s a hint to tell us that’s a parry badly executed.
And the next part it looks like Ryu cracks an attack that makes Chun-Li briefly stunned. I think that could mean every character is going to have an attack that’s impossible to parry.
By seeing the match it’s certainly ambiguous, it might not be a parry but something akin to Just Defense, but if that’s the case at least I think the trailer is trying to delude us on thinking that mechanics is a parry indeed.
Honestly, the problem with Ultras isn’t really how they were built - we’ve seen similar things before with Fatal Fury DMs and SamSho rage. The issue is how they became the go to option and how Supers were sidelined. Revenge and Ultra selection became more important in the matchup. Now if it’s true that V-trigger changes the Super here, plus the fact characters have different length EX bars will likely mean that Revenge wont be as important in the matchup as EX meter.
I’m very excited by what we got to see yesterday. We have both Stun, AND Guard Breaks. It would seem as if SFV will be very set on aggressive play.
It now also is safe to say that the elemental states give access to different Revenge Supers.
Ryu’s Shinkuu Hadouken becomes Denjin Hadouken, and Chun-Li’s Senretsu Kyaku becomes something else (do not know the name of it).
While in water state, Chun is able to do dual Kikokens, and more. While in lightning state Ryu’s Hadouken is 4 hits. (04:46)
All normals doing chip damage (recoverable) is great.
I’m very happy that I was correct in thinking that special moves, such as Shoryuken, will do more damage overall. The damage on the counter-hit HP Shoryuken (02:15) had me nearly crap my pants in joy.
I’m also very happy to see that I was correct in thinking that they’d include interactive backgrounds. I hope to see more of these, like crates from Guile’s stage in ST, or Barrels from Ken’s stage in ST.
What I would want to see changed however, is, as many already have been saying, so I echo, walk speed.
If you watch the first live footage again, look closely at Chun at 1:40/1:41
Chun does the flashy blue block thing again, and she gets a ‘‘technical’’ for it. Some people are pointing out that she’s reaching the halfway point in her revenge meter, but why would she get a ‘‘technical’’ for that?..
It happens again at around 2:50 when Ryu’s shoryuken is blocked. The first hit has a regular block effect but the 2nd on has the whole flashy blue deal happening again, however chun doesn’t get a technical. At 5:42, Ryu does a jumping fierce and chun blocks it again, with the parry/just defend effects yet at that point no one has built new meter and technical doesn’t appear. It’s really hard to tell what’s going on to be honest.
That sucks. I think the most hype comeback moments happen when players use their own skill to come out the victor.
You don’t get anything like this when comeback mechanics are involved.
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The hype moments he’s talking about weren’t really comebacks as much as clutch moments involving ultras.
Also, Kuroda pls. D:
I actually really dislike that aspect of them. Not because I have anything against changing camera angles, but because more than half of the ultras end up trying to show off, and last way longer than they should as a result. It breaks the flow way too often. =/
I’m not so sure to be honest d3v, especially if you can do things like c.mk > revenge, at which point revenge becomes just as important as supers are in 3S. It’s not like people will opt out of revenge because they have EX meter or V-Trigger to make use of, but they also have revenge which they can combo into simply by catching people’s toes at no EX cost. Of course we’ll have to see how things pan out, as it could change so that cancelling normals into revenge might only work due to V-Trigger, but the fact that ultras have now advanced to the point that they can be combo’d into off normals as well, means they’ll likely be just as important when it comes to a guaranteed win if it justifies spending the meter. Something like c.mk > hadoken > V-Cancel > c.mk > revenge might be possible, which is a slightly more expensive way of doing it but equally as effective in the moment depending how the game turns out. Either way I don’t see how they’re any less than important than they currently are in SFIV.
The “flashy blue thing” is just a normal block. Examine the footage more closely. The blue color is more pronounced on medium/heavy normals, whereas light attacks blocked are just a white puff. Though there still is the blue in the light attack block, it’s just really hard to notice. At 1:40/1:41 the technical is from Chun quick rising off of the Tatsu knockdown. There’s no parries guys.
Supers operate entirely of of Revenge meter not EX from what we’ve seen. Ultras were removed, and Super was separated from EX bar because players would rarely opt for a Super over EX moves in SF4 (though hardly the same can be said for Third Strike). I like the separation of Super from EX Bar, I think it’s going to be a nice addition. Really happy to see the super clumsy Ultras go and see Supers make a comeback because they have been missed. They’re way better feeling – faster startups and able to be cancelled into. Makes the game that much more intense when both players can threaten a hit confirm super in the neutral.
I really don’t think it’s appropriate to call the Supers Ultras just because they operate off of Revenge meter. Shinku Hadoken being cancellable from a cr.mk is not an Ultra, thats a Super. Same with Chun’s Super being cancellable off her cr.mk. They just pulled Supers out of the EX bar. A good choice.
Still there’s no clear confirmation of there is or there isn’t, but yeah, maybe there isn’t. I just hope they kind of change their mind if there isn’t, so they turned that “Just defense” or whatever there is into a parry.
The clear confirmation is that we never saw a parry in a two match exhibition. There wasn’t anything like Just Defense or Parry in the video. People are just seeing the blue particle effect from blocking a medium/heavy attack and hearing a meter being built at the bottom of the screen and jumping to conclusions. If you watch the video you will notice that all light attacks blocked have a white puff, whereas the medium/heavy attacks have a more blue looking block animation. If you hear the “bing” sound you can see it is the EX meter or Revenge meter beeping after building an EX bar or hitting the half way hash mark for Revenge meter Super usage.
If there was a parry or just defense then we definitely would have seen it. They showcased what the game has to offer pretty clearly at this point. We have a fairly strong handle on what to expect. EX moves, full EX bar consumed for a power up which does different things depending on your character, and Super moves are tied to a revenge meter, along with the new chip mechanic.
I have to agree with you for the most part. There are more than a few instances however, when neither ryu or chun are building meter and their blocking SFX, visuals are way different. Just give this video a try and scroll to 23:40: https://www.youtube.com/watch?v=IVeKxgZReGo#t=1724
Both ryu and chun trade a couple of blocks which don’t only flash blue, but look much more distinct, and also seem to have crazy pushblock distances. I’m willing to bet that they’re a form of just defend, which(at least judging upon the general consensus) is a much wanted feature, if not parry. Just my thoughts here.
I think in the new trailer, amid some of these “suspicious block” instance, we see Chun-Li moving forward before being hit by Ryu, so I think that could mean she was trying to parry, you know, by tapping forward…
Neh, I don’t think so, I think it looks different than the regular block, but I’ll check again in a minute.
I want to think that they are indeed parries, but no matter how many time I watch and scrutinize these videos, there doesn’t seem to be 100% concrete evidence of parries so far. Considering the amount of times it was done in the video I would of expected either player to act out of parry but it didn’t quite seem like it. Although it might be, we can’t know till a later date. What we do know is that there are 4 different types of block visuals/sfx.
Yap, that’s right, it seems like that effect is simply block for strong attacks. Although there are a few weird instances when it looks like Chun-Li is blocking a weak low kick from Ryu and there’s the effect, and once Chun-Li blocked Ryu’s strong punch and there’s no the weird blocking effect, that’s basically a yes, I don’t think that’s special defense since it “happens” way too often. So, it’s really unlikely that they are just defense, or even more, parries.
Whatever, the video made it look like they were parries, but I guess they were simply given focus to show the character has different animations when blocking attacks coming from above, the middle or low attacks.
I don’t really mind normals doing chip since you can’t die from chip damage in this game to be honest. It’s too early, game still needs work obviously but I like what I see so far. Hopefully they will speed the gameplay up.