Here’s the way I understand parry.
Parry is far more like adding sidestep to street fighter than it is promoting ‘randomness’ - making players change offense sporadically. No, it simply is a part of poking, predicting your opponent included.
Here’s the way I understand parry.
Parry is far more like adding sidestep to street fighter than it is promoting ‘randomness’ - making players change offense sporadically. No, it simply is a part of poking, predicting your opponent included.
Something similar to the "FINEST KO! " In CVS2 would be cool.
Half agree. I think there should be quickstand and backroll, so it is less annoying than SFxT roll. Quickstand so that the opponent has to guess between the inevitable setups at least sometimes; backroll should function similarly to SFxT roll, but instead obviously push you further into the corner AND cost a bar of meter or like 25-50% of your guard crush gauge. Pretty much how DWU should’ve been implemented.
TheFreshPrince: agreed all the way
i’d personally like air blocking too
Air blocking…i recon SFV is still very much a grounded fighting game, don’t see the use of that at all, makes it unnecessarily defensive.
Gameplay
-less fear to add new moves
-more command normals
-faster walk speed
-little bit less charge needed for charge characters
-future balancements more about make weak characters good instead throw nerfs everywhere
-If completed taunt kill some ex/ultra meter of the opponent, but make it risky enough to don’t turn matches into douchebag taunt fest
-i like the idea of an alt stance (SFV short vid seem suggest that), and maybe a mechanic (pay ex bar?) to switch from the two in mid combo
-counter throws mechanic evolved, added to the current one will like one where you pay one ex bar (or free but very hard?) you defend the attempt and slam the dude on his ass, basically an actual “counter throw”
Modes
Arcade
-very frivolous i know, but make me face every character in his personal stage, it was part of SF2 charisma
-don’t waste money on cheap anime/CG endings, cutscene with game engine will be cheaper and cooler too
Training
-ability to activate visible hit/hurtbox in training mode
-trial mode that is still a challenge but at the same time push to learn mechanics, basically not just standard combo execution but simulation of effective gameplay situations
-ability to write a combo and see the cpu do it, showing the imput timing. It will be also a safe quick way to see if this or that combo is character specific or situation/position specific
-ability to write a combo and see the cpu as the opponent do it, basically like current record-play but faster/perfect execution
-stage/music selection please. Gray metric room is useful and all, but is not ever needed
Art/visual/Bullshit
-For character portraits please stay away from Artgerm, nothing against the guy (he’s skilled) but honestly donowan’t see his stuff in a SF ever again
-Better stages please, more old school World Tour feeling
-Do actual good alt costume, please never again give them to Udon
-Give me color edit wich is awesome BUT give me the option online to see my opponent in default color
-Tekken style character customization BUT again give me the option online to see my opponent in default color/look
Oh for Art/visual/Bullshit
Give me back national flags under pre fight character portraits, even Vanilla had it
Dat world tournament vibe
Honestly I’d be okay with whiffable Parries (ala Last Blade) because I doubt 3S Parries will ever be brought back as they were.
No 1-frame links.
No retarded Option Selects for everything.
No backdash invincibility.
No crouch-teching throws.
No more retarded characters (Fuerte, Hakan, Rufus).
No comeback mechanics.
No mashable reversal system.
No Gems.
No on-disc DLC.
No Pay2Win fuckery.
Cross Tekken Links I’m okay with.
Want GGPO/Rollbacknetcode.
Want online training mode.
Keep LP+LK for throws.
I want half the cast to be made up of new characters.
I want as few SF2 characters to come back as possible.
Let’s have some 3S characters like Alex and Urien come back.
That’s it.
Actually have Cammy have an ass this time.
Give Makoto her delicious cleavage on the character select screen
Give Chun Li a costume where shes wearing Daisy Dukes
ADD MAKI GENRYUSAI
Was gonna comment to post my opinion here, but it seems you just did it for me.
Pretty much everything this person said. SO HARD.
Unless SF5 is secretly the Capcom half of MvC4 that would be a terrible idea.
ya geif and blanka with a air block, just image that. Or better yet some really fast characters with a air block like Vega.
it’s like fighting games started in 2009
can anyone possibly imagine air block in street fighter?? that would be craaaaaazzzyyy
Is it even possible to get rid of option selects?
The alpha games had air blocking it worked fine, not a fan, but not a deal breaker either
Air blocking in Alpha only worked against airborne attacks.
Even the new ggxrd have option selects. I don’t understand what game do you want to play if every link is easy or a chain??
U know characters like vega have 1flink jabs for a reason.
Ibuki kick loops are 1flink for a reason. Same for chun legs loops.
Imagine if all are 2 flink or easier.
Do you want a combo system like kof???
Can you imagine how shitty having a DP blocked after a jump in from half screen and getting punished for properly anti-airing would be in SF4? It works in MvC and other team games but of how crazily offensive they’re designed to be but SF5 is shaping up to be fairly footsie dependent like SF4 it’d be dumb as all hell. As d3v said, Alpha air blocks were only air-to-air which would be fine but I think unnecessary but I’d rather have to deal with parry and air-parry than air-blocking since you can punish off of a air block after landing but not punish blocked jump ins in SF4 thanks to how block stun works.
Hopefully if air grabs are still a thing in SFV they aren’t quite as godly as they are in SFIV. Getting snatched when my foot is crashing into your nose is a bit annoying.