I donât think so; crush counters tend to be safe moves or else youâd only see them as DP punishers. You had to space some like Nashâs f.hp but I think you can make every CCH move safe.
But yeah, Ken, despite the V Skill nerf, looks like a ton of fun. Probably just because Iâm a massive sucker for tatsu juggling (Sakura in SF4, Crow in Yatagarasu, now Ken here).
It does seem like his V Skill is there for once youâve fully taught your opponent to stop pressing buttons, especially if even canceling it into a DP can get you jabbed first.
That would be waste of potential. The only acceptable V-Trigger for Twelve is X.C.O.U.N.T.E.R.P.I.C.K. , changed properly with each balance update. Would be hella fun until you are playing against Yun, he becomes Akuma and then you claim âSeriously, Combofiend?â and he explains in a conference âB-b-but he has trouble getting in!â
Out of all 3S character twelve is the only one I can see not making it in; but if he does heâll be running some serious gimmicks for v tigger and v skill, like one button gliding or some bullshit like that. Heâs just such an odd character.
I definitely want Twelve. He was one of my side characters and basically a really gimped Darkstalkers character. If they gave him a bit more anime powers he would be legit. Plus he would look really good if they could make his shapeshifting and cloning work. He was cool because he was just a big push of the CPS3 board.
Funny you say that, as now that I think about he he really is a DS character. Eh, I dabbled with him because I thought his animations were sweet and that he was generally a cool fucking character, and I think they could go nuts with textures for him on unreal engine. His entire game revolved around IAD ambiguous HK and spacing with HP, it was seriously stressful to do that damn IAD motion all day long.
Maybe youâre right recently. In the first build they were definitely all crazy unsafe. Nashâs was -13 on block and -3 on hit. Yes, punishable on hit. People are saying itâs fixed now though.
Iâm thinking twelve vskill would probably be air dash forward or backward holding towards or away and mp +mk in the air. V trigger I donât knowâŚ
It just irks me that they go creative with some characters and limp with others. Birdie seems to not be as fleshed out still in how his activation and vtrigger goes.
Karin was creative how they spread her design out across the system even if itâs just an activation like others it doesnât seem like it but more of a stance sheâs able to do her rekka stuff from.
At this point, the core of the game is pretty much set on stone so this thread has officially changed from âwhat can beâ to âwhat could have beenâ. Comedy is whatâs left to do.
I want to see charged up special moves ala SFxT⌠it was such a great mechanic bogged down by the rest of the game. I want to see it stand on itâs own. I loved the charged canceled specials and mix ups that could lead from these moves. Just make tier 3 unblockable version of a ex or something.