I'm really liking this game, but I'm getting a little worried

its not the long combo thing spider-dan is arguing about but rather how odd it is to track a reset which is very hard to do in this game. Marvel series, you had easy indicators to tell you an infinite was ending and now resets are on the way. The way characters can apply resets in this game through IPS sets up a good amount of resets because its super hard to keep track of that shit.

every character has what, 18 pokes right? 6 standing, 6 crouching, 6 jumping and maybe some command normals if there are any. 18*8 = 144 moves. That’s 144 moves you have to remember just to think about when a character will go for a reset? where as years before, it was a number we were simply looking for.

I agree that its rather “odd” to keep track of it this way. I’m not complaining its bad. Since the movement is so much slower in this game compared to mvc2, I personally think its ok for these characters to have so many looks for mixups. I will agree though I get caught my random mixups because I’m not sure how the combos will end.

Would a flash be good enough for everyone? like as soon as your character dropped out of a combo, they blinked white for like half a second on the first frame of release. IPS can still be there to allow the wide variety of mixups in a slower game and now you have distinction on when the opponent is going for resets. Don’t know if that is even fair though. Part of the mind game behind resets is that the opponent has to know its coming. By making characters flash white after they’re done being hit from a combo tips their hand every time. I think it would help a lot and I don’t think it would be that hard to implement. My only concern is flashing white after combos fair?

let me put you a practical example here

[media=youtube]NGsbB0R6Dlg[/media]

chipp (my main on GG since 1998) is a character that can die very easily due his lack of health to put it in some way
so in order to not get caught on the 2 combos (an exageration) that can kill him, you need to be more active on how you play your spacing and zoning game with the tools of your char, just because your character is rushdown type, it doesnt mean that you should rush mindlessly
better spacing game and zoning game, using in a smart way your tools and the movement options of your character can help you a lot on not getting caught, or at leat not in an optimal situation for them to start their combos
see any match from GG witch chipp, you can see what i mean, you need to play smarter

a problem, imo is that no much people is aware of how to play an effective zoning/spacing game outside the footsies (and probable not even play a descent footsie game), add that many people see in a negative way not being in that ass all the time, so you end with a pool of players that get frustrated when their simple gameplan dont leads them as far as they like

and for the last

not every game out in the market is mean to fit the taste for everyone
some like big combos
some dont
this game is for the former, learn the game and maybe you would like it for what it is
or stop bitching, and play something else that fits your taste, but stop trying to change the game and or say that its wrong, bad, etc, etc, only because you dont like itç

and before people jump at me with assumptions, no, im not a brainless follower
at this point i dont know if i like it or not, i like what it offers there are things that i like, and others that i dont, but it would take some time for me to know if i would love it or simply think that its a (insert adjective here) game, but not my cup of tea, but if the later happens, i wouldnt be here bitching about why they dont change the game more to my liking

Yeah you’d think people would give a fighting game made by a community member a little more room to breathe. Nope.

the problem here is more about how everyone, despite having little understanding of the games think that their opinion on how they should be made or played its absolute and its the only way to go
to quote Mike Z

Gosh this SG community has to be the most elitist arrogant set of people Ive ever seen. Someone feels theres a problem in the game but instead of just trying to ease his worries (mind you the OP was pretty respectful and humble), u instead laugh and insult him… gosh yall needa grow up.

I love this game :smiley:

do you mean like every other game community here on srk?
jump at the 3s section for example and create a thread to say something like:
guys i like the game, but i think that parries/chun/jun ruin the game experience over all, they should fix it/ this is wrong, it ruins the pace, blah, blah, blah
yeah, tell me how it would be different

“Don’t get hit” might seem like a troll answer, but it’s actually the best advice for that situation. Smart play avoids bad situations, there really isn’t much else you can really say.

Getting hit once in this game doesn’t necessarily equal death in 100% of all matches either because the opponent still has to react in time for it to work, and if they ever drop it, they’re gonna eat a ton of damage. I can’t honestly see many people taking that risk when they can potentially get the same amount of damage much more quickly from resets.

Ik that already but this community is still moreso because people in this community cant help but go around spreading the gospel of Skullgirls in all the land(forums/front page)

i dont know, so far i have seem them do the same that other communities do, perhaps this one “gets a little more notorious” because there is more apparent support from the srk community compared to other games out there

the ah community was more obnoxious if you ask me
they almost killed my interest on getting the game asap when it was released on psn, and i definitively didnt want to play with many of them just because how stupid they can get when talking about how good is their game, and others is trash (mainly BB, but every game that wasnt ah3 was not safe)

and this comes from some one who thinks that ah3 is a very solid game and that it deserves more love (time to move on ™)

yes i know that it can be annoying, but outside some folks this community has not done anything that the others have done, and are still doing to this day; every fucker here is guilty of saying that their favorite game is the 2nd coming of christ and all of that, i know that i am when talking about GG
look at all the fuckers that cant stop saying that SF4 revived the genre
its the same shit

Guilty as charged, in regards to 3S.

I don’t mind long combos so much if there were some variety to them. Most of the long combos in SGs are just the same chain over and over starting with a different move. To be completely honest, it just looks bad and it’s not going to be fun to watch for most viewers, nor the players.

The problem with resets in this game, beyond the need to track your opponents moves (and that’s not that big of a deal) is that your character is immediately restood, there’s no visual indicator the combo dropped, there’s no throw protection, there’s really nothing. You can transition from combo to reset pretty much seamlessly. In other games with resets, you can tech out of a bad combo and when you do, the character flips in a chosen direction with some invincibility. This gives you some mental prep time, a visual cue that you should be defending again, and a little control over whats going to happen.

The resets in this game are more like Akuma’s vortex in SF4… the opponent has complete control over your positioning at the end of a combo, and so he can run his favorable setup without actually thinking about different tech directions, different tech timing, rolls on wakeup at the end of a combo, etc etc. You’re just immediately forced to stand right where they want you and defend immediately, without any real control over the situation.

And honestly, there’s nothing stopping someone from doing their full combo up until the last hit, either getting their TOD or close to it, stopping, and then just putting you in a difficult to deal with situation. There’s things in games where even if you know they’re coming, they’re still pretty hard to deal with / guess correctly. So I don’t think it’s a matter of compromising between finished combo or reset, because really they can pretty much get both, all the while the player has to be on edge watching the combo to drop because they could be reset at any moment up until that point.

Like people said it’s not bad (but it is getting there) yet, but we can see the road ahead, and people will be there shortly.

SF4 did revive the genre. Do you think anyone would have taken the risk to publish a game like Skullgirls in a pre-SF4 world? Mike Z actually brought this up himself (praising SF4 for allowing fighting games to get greenlit again), though I completely forget when he said it (Wakeup SRK maybe?)

Anyway, as much as I love theorycrafting don’t you all think two weeks into the game is a little bit early to consider yourselves experts on how the game will end up being played? I’m just going to enjoy the ride, hate on the ToD combos, and try to focus on a reset-heavy game with my team. Go find some tech that turns this into the game you want, stop telling Mike what needs to be done to fix it. I trust Mike, and if a year down the line he thinks the game is broken, he’ll fix it

sigh…
see what i mean
fuckers, fuckers every where

SRK’s community is like that.

Hecatom’s point sums it up in a nutshell.

You are kidding yourselves if you don’t go to Virtua Fighter, King of Fighter, Street Fighter 2, Vampire Savior communities talking about how their game is godlike.

You can go into the 3S board and still see people saying parries ruined fireballs (untrue) and they should play a real Street Fighter game.

With todays generation of gamers, I don’t see games lasting a year if problems aren’t addressed before then honestly. I don’t even think SFxT will last a year and that’s a big budget Capcom title.

the thing is
is there a problem?
some people not liking something on the game doesnt mean that it is a problem

Maybe. But I think that the game needs time to develop, people will find new things and post about them here. I mean, Hellfromabove just figured out that reset with Double, and I think I just made some progress in the lab with Filia (ambiguous 50/50 mixup into OTG).

Capcom designed the game to sell a lot, not to be played for a while.

For the glory of the Republic!!! I think the word you’re looking for it optimized and, in my opinion, that’s something that’s at least a few weeks/months off due to the amount of character specific combos that the game has (i.e. Does _______ work on Double?).

At least there’s no X-Factor though, right?