I'm gonna bite your FACE! (official blanka thread)

Not that I’m an expert but doesn’t Claw win pretty easily by sitting back and turtling?

I also throw in the occasional roll into bite but I think as long as Claw has a decent reaction time, he can counter with a c.mp?

I say yes, but I’m certainly no expert either.

http://forums.shoryuken.com/showpost.php?p=4292922&postcount=16

If you’re trying to reversal when you’re getting up, look for the frame right before he goes into his normal stance.

Edit: Actually…that’s what you’re looking for whether you’re coming out of hit/block stun or getting hit out of the air and landing on your feet. Go to practice mode and pause the game, if you can. Then, practice your timing. Online lag will be a factor when you go to play again, I’m sure, but practicing offline is better than nothing.

I’m kind of happy there aren’t many people who know the proper way to play Vega against Blanka. Against someone who knows how to zone properly with Vega vs. Blanka, this is probably the fourth most difficult match-up for me. Then again, this is from someone who considers Dictator a worse match-up, though I’ve heard people say that’s in Blanka’s favor.

Dic is in Blanka’s favor only because he’s got a REAL hard time with j.lk into tick/bite mix-ups. If he’s near the corner you can play with him like a cat fucking with a mouse and usually just bite the SOB to death.

If you end up in the corner Dic can really screw with s.lk, into throw attempts. Roll reversals are you friend, but you’re still in the damn corner. :annoy:

The rest of the match is largely a guessing game, as Blanka has moves to counter everything that Dic does, but if you screw up you’re toast.

Upball will beat jump m.k as he’s on top of you, which is a good Dic’s favorite crossup combo starter. (Remember it hits on the first frame.)

Neutral jump F.p will eat his air game for breakfast, but if you guess wrong you can be eating a Psycho Crusher. (It will beat P.C too if its done on the way down VERY close to the ground. The hitbox is silly and it only has 1 frame of startup.)

If you jump L.k at the wrong time you’re going to be getting hit with j.S x 3, and then have to deal with a crossup attempt.

So anyway while this may be in Blanka’s favor, if you miss one upball reversal a good Dic will end the round right there. So this definitely isn’t easy mode.

(Just some observations from players against some of the Nasty Dic’s out there.)

I think you dead wrong i would def say that it’s in DICS favor and blanka has to be the aggressor in order to win the game blanka crossover can be easily handled by a quick jump strong. I put this on in DICs favor for sure and, the standing light knee are GDLK and kill blanka with out even throwing him

You very well may be right on that. I’m certainly no expert, and you’re certainly a better player than I am. It’s a tricky matchup for sure. One wrong move and it’s GGPO for Blanka.

In my experience the jumping strong will only beat the j.LK if Dic has enough time to get airborn. The only really safe time to do it is after a knockdown, or to hit him out of a psycho crusher.

Don’t take what I’m saying as expert advice, I’m still learning this shit.

I think Blanka vs Dic is even. Who does the first mistake loses pretty badly. And I cant see a clear advantage in terms of who has the safer offense.

If there is someone advantage, its very small.

I would put the vega match up against blanka easier in HD for Blanka than it used to be in ST. Nohoho was right in that post, yet easier shock makes it way easier for me to catch Vegas pokes and get the ball rolling on my offense.

I also think that Dic vs Blanka is even with a slight advantage for Bison if any though. It really does come down to who messes up first I think. Grabs all day on both parts I think

BlueTallCans

^^This^^

I call the Dic vs Blanka match dead even as well.

Easier electric helps a lot vs Honda and Vega pokes.

I used to think that Blanka had an advantage over Claw. But after playing a good Blanka with my Claw offline, this matchup is definitely Claw’s to lose. The reason I thought that Blanka had the advantage was cuz I mainly played aggressive Claws who didn’t think to turtle vs my Blanka. But yeah, Claw has to turtle up ftw.

Dictator even vs Blanka? Really? Even though I think the matchup is very close to even, I think Blanka has a slight advantage. Both characters have to tick throw ftw, yes, but Blanka has 2 better options than Dictator:

  1. Reversal V Roll can stuff or trade with Dictator’s ambiguous crossups and H Roll will stuff any tick attempts. Dictator can’t do a safe crossup cuz both Rolls hit on the 1st frame. And if Blanka crosses up Dictator on wakeup, Devil’s Reverse can help him escape, but an alert Blanka can always punish it.

  2. And Blanka has a superior throw range if Dictator screws up the spacing on his tick attempts. Dictator doesn’t have the same luxury if Blanka screws up his tick throw attempt. The only advantage Dictator has is he can piano his reversal throws whereas Blanka can’t due to having only one button to throw with.

Not to mention Blanka can safely advance with j.Short that stuffs Crushers, Scissors and aerial attacks, whereas Dictator has to be much more careful with the timing on his aerial offensive. And this is one matchup that Dictator’s Super doesn’t really help him much, as long as Blanka is always crossing up before he tick throws.

I feel that Claw beats Blanka, but Blanka beats Dic :slight_smile:

^^^ Wait… say that out loud a few times… Blanka beats what? :xeye:

Lawl. Best reason to stop using those stupid PC naming conventions yet!

  1. In practice, it is not that good for Blanka. Dictator doesnt want to cross Blanka up, he should j. mk a little later, not meaty. That way he stuffs vertical ball. And H. Ball is only good as reversal if Dictator has no charge. When dictator is crouching near your fallen body (the right spacing where he can c. mk you, but upball doenst touch him), the only option you have to not take free damage is block, and that open the box to tick-throws.

  2. Its true, but I like to think always assuming people dont screw up often these things when discussing matchups.

  3. I dont think we can consistently use st. lk on reaction againts Dic fierce crusher and scissors from less than midscreen. You have to anticipate it. Or maybe I am just too slow, cause I cant.

I still think the match is even.

All good points. But Blanka still has the superior throw range, which makes a huge difference in the tick throw battle. At least Blanka has a chance to reversal throw when he’s defending, but Dictator has no chance if the Blanka player spaces his ticks perfectly.

True, but note that you cant mash fierce with Blanka, cause you get electricity. Its not 100% inescapable, like it is for Dictator, but it is damn hard for Blanka too.

so what the FUCK do you do other than reckless guessing vs Ryus fake fireball?

ooooh ball is safe, who fucking cares if his fireball game is now a 100 times better.

Start listening for the sound and react to that. It works pretty well for me against fake fireball users.