anyways, after so much discussion I wanted to list all the blanka mixups we use. Unfortunately, I’ve been playing nothing but traditional ST, so many of ball setups I can’t list. I just find that over the course of a night I’ll experiment with a couple mixups, and then just end up patternizing myself to the few that work consistently. here goes:
s.LK setup via downed opponent/bite reset
-> low roundhouse/low forward xx blanka ball (spacing)
-> dash grab/upball/electricity
-> jump short/fierce
-> s.LK
all depending on what you think your opponent is going to do mash grab? reversal? low poke? sit and block? against guile and dj in the corner I will play this game all day long. both grab and knockdown will set this game up.
xup LK (setup via anti air up ball, close range sweep/slide, electricity, or falling reset)
-> bite
-> s.strong
->-> s.fierce combo
->-> xup LK
->-> bite
->-> low forward
->->->xx dash bite
->->->xx back dash bait
->-> f+MP combo
->->->(refer f+MP section)
meaty low forward (setup via knockdown, falling opponent)
-> bite
-> low forward xx blanka ball
-> xx dash bite
-> xx dash low forward xx upball
-> s.jab (combos)
->-> bite
->-> dash bite
meaty f+MP
-> xx dash bite
-> dash bite
-> low forward
-> xup lk
ambiguous x up ball (via electricity, any knockdown, cornered bite)
-> electricity
-> low forward
->-> (refer meaty low forward)
-> back dash (bait out)
->-> punish
-> meaty f+MP
->-> (refer f+MP section)
this following section is IIRC
bite
-> dash back strong ball bite
-> low fierce meaty, walk back strong ball bite
-> walk back jab ball bite
-> meaty slide
-> stutter step (aka walk up then db on the reversal frame)
->-> dash grab/electricity
->-> grab
->-> poke
-> dash bite
-> short rainbow roll bite