first up: vs. whiff jab srks, just watch, then low fierce, catch them while they’re falling. works every time. just make sure you react fast enough (harder online, but should be guaranteed offline). if you know their going to srk, and you react to the first movement, slide also works, but if you don’t react to the srk until it reaches the pick of its jump it’ll be too late to slide.
second up: extended s.fp has ridiculous priority, beat out a level 4 tap for me the other day (meant to slide the tap, got s.fp instead, and the extended fp beat it clean). I’m gonna have to experiment, i know nohoho uses s.fp vs. chun jumps a lot (cause it hits behind her leg).
lastly: decoy:
I’d pick dj tbh.
vs. akuma this is a fair fight as far as a i know (but there’s no akuma’s i’ve played, so i acn’t really judge this matchup).
dj however has fringe advantage vs. boxer, fringe advantage (as long as honda isn’t on top of you, dj gets fucked by tick traps, but so do boxer and chun and blanka) vs. honda, rapes blanka (my other difficult matchup), rapes fei, mirror’s dj (but i’d rather fight dj with blanka, than any other character). chun li is also fair, and he rapes sagat.
if you like totally retarded normals (low jab, low strong, low forward, low roundhouse, low fierce) 60% crossup combos that are easier than blanka’s, an equally devastating rush down game, solutions to most problems in the game (short lariat over lows, c.hk under highs, super, enormous j.hk hit box, max out, upkicks) i’d recommend dj.
and low strong/lowforward.
yeah.
broken normals.