Sup. I’m bored with that akuma thread. I don’t actually play remix but I thought I’d try to help here anyway. I’ll post Fei, DJ later. Here’s some Guile.
vs. Guile
Blanka-Guile is much closer than popular american opinion would have it.
Vs. Guile it’s possible to slide punch on reaction under sonic booms yes BUT the window (in terms of spacing) for this is very small. When you’re at about round start/a hair farther than round start sliding under sonics on reaction is doable but just a shade closer - not so much. So like you say you have to guess and when you get predictable you get punished.
A good guile player will be aware of the window I mention above. Both generally and, if they play you for a while, your personal “slide under boom on reaction” distance and they won’t throw any damn booms from there.
So this is what it is. You do the best you can. A key thing here is to make an attempt to convert the slide punches you DO hit with into something more. After the knockdown use a ball to get right on top of guile and then look for a mix up. Something like:
- low forward, low forward, ball
- low forward (or short) -> bite
- nothing (block wake-up flash kick) -> punish
- cross-up jump short. Even if guile’s in the corner jump towards the wall with a short you can usually beat flash kick. If so make sure to jump again with another short and go looking for a tick.
When slide punch hits late you can generally get:
- jumping jab -> yadda yadda
In general vs. guile or any character (less zangief+hawk) if you land a knockdown and you don’t then move closer with ball and go looking for big damage you’re fucking up.
Other things:
When he’s just sitting there not throwing sonics, you can hit his low medium kick with your low medium kick. Even well out of range of your kick you can kick his foot.
Beat his standing roundhouse with a standing jab. Guile doing two standing roundhouses in a row is tricky for some reason (it’s weird I can’t resist the urge to slide punch after blocking the first) but you can discourage this with the jab.
If he starts to do standing shorts looking to beat a slide punch react quickly to him giving up flash kick charge and jump in.
When jumping from a distance use jab if he’s going to go air-to-air, late fierce if he tries to low medium kick/roundhouse. Jump roundhouse vs. backfist (if his timing is really good this won’t work at some distances, similar to sagat standing fierce, try jump jab instead)
A comment about videos. In my opinion watching the top guys isn’t going to be very educational. Komoda videos are entertaining but he gets away with weird shit that won’t work for you if you’re just trying to learn the game. Try these:
[media=youtube]rl2RbCIa1ms[/media]
[media=youtube]s7duAsmK3go[/media]
[media=youtube]33msP3UvGDU[/media]
It says unknown players but I think that’s Nomura (Guile) vs. Shinryu (Blanka). Two of the top guys in Niigata part of Japan. Nomura plays on GGPO I think. yuuai? yuuki? Not sure. You can see all the key elements there. Nomura uses standing rh really well. Great air defense, too. Monday morning quarterback sez: Shinryu gets a few blocked jump ins where he might as well have gone looking for a tick. Always be biting!