what would you change? For me, besides the given that I’m sure most player agree about (changing ultra and tenshin) I would probably do some of the following…
cr.mk combo- when I think about it, I think Fei is the only character who has no low attack that can cancel out of.
change Forward + HK- seriously does any ever use this? Sucks how the second hit misses at max range and the recovery freakin hurts.
EX Rekkaken goes through fireballs like EX Chicken Wing
Give Fei some sort of launcher- see Rufus, Abel, El Fuerte.
Alter Flame Kick- this move trades so much.
Now I know my ideas aren’t really thought out, but I felt like posting them anyway. If you think they are dumb, that’s fine. So what changes would you make if you could? :wonder:
I use toward HK a decent amount lol, is lame second hit wiffs at max range I agree but oh well.
I just want more damage on rekkas and a way to combo into ultra. Tenshin, I’m cool with. If I changed anything on it, it would be to reduce it by 2 frames on both the NQ and EX versions.
What would be interresting is to try to figure out why Fei has those cons we want to change. If we can found what the developpers wanted to counter-balance, I think this discussion will make much more sense. Without that, everyone will just post to describe their “dream Fei”.
However, here are the cons that seems unfair to me :
Change LK Flame Kick. It has very few invincibility frames so reduce the recovery time for it. It’s quite unfair when compared to LP dragon punch
Reduce recovery frames for fwd dashes
Make Ultra sequence start after first hit or make it travel further. Or don’t make it sound like it is fireball proof.
Seriously rework Tenshin … It’s a joke actually. Starting from its moveset ! How many times I chained a s.HP with a fuckin Tenshin instead of a flame kick, after a crossover …
This along with improved Tenshin. It should be similar to Yun/Yang’s verison, a command throw that hits instantly when close but leaves you open on whiff. I hate getting sweeped before I even get the chance to whiff the move(which happens 90% of the time).
The ability to block instantly after a dash as opposed to getting caught everytime I rush forward 2 to 3 times. lol.
Seriously, as fast as he dashes forward, if he was to be able to instantly block right after a dash, that would set up so many mindgames and put so much potential in his already existing moves.
how about make his flame kick not suck? you can’t do it when someone crosses you up well, it just gets beat. it also gets beat or trades too often, IMO, on too many jump-ins. better range and recovery would be nice. as an comparison, ken’s DP is really nice, i wish Fei’s FK was more like this.
more rekka damage.
almost everyone in the game can cancel from the their crouching mediums into their specials. fei can’t, only his super works. i wish that would be adjusted. yes, i know i can cr.mp > cr.lp > rekka… but it just isn’t the same.
Seriously man, of course they had…
Do you think they’ll had 9 new characters without thinking about balance ? This doesn’t make sense at all. They had at least 5 months to do so (and much more i think since they did not planned to add console characters only after the arcade release).
For example, what if CW was still overhead ? How it will affect charged characters ? Maybe that Guile won’t have many options left now that CW leads to combos.
Well Im still skeptical of developer’s sense of balance sometimes. (Maybe its from playing WoW for a long time).I think that serious players have better clue than game designers sometimes.
Look at all the new characters (viper, rufus, El fuerte, and abel), I think they did a way better job on them then some of the console characters. They are all pretty unique and have launchers or can juggle into ultras. Cammy, Fei, and Rose just seem like “meh”