I know I’m posting twice in a row but I don’t give a damn because A) I’m a boss B) Elder Scrolls games are amazing, and if minutely bumping this thread means that 1 more person decides to try them it will be worth it but mostly because C) FUCK THAT LEVELING SYSTEM IN THE ASS.
Here’s the generic Elder Scrolls leveling system…
At the start of the game you get to pick your race, sign, and class. Your race will come with stat bonuses and minuses, as well as a unique perk outside of that. This usually comes in the form of a passive bonus, ability, or combination. It’s very straight-forward and sensible.
Your sign gives a passive bonus or ability. Again, straightforward and nothing wrong here.
Your class, however, seems very straight-forward until you realize what leveling actually entails. Your class is merely a selection of primary/secondary abilities. At the start of the game all this seems to mean is which abilities do you want to be innately higher. Picking a skill as a ‘major skill’ is a +10/15 point bonus to it. So you think, “Hey! I’m going to be a warrior! I’ll take heavy armor, long sword, shield wearing, and running as primary skills!” In Morrowind you could even pick Tertiary abilities (I think?). These abilities are all tied to relatively sensible stats (Long sword is attached to strength, and sneak is tied to dexterity). However you level up when you improve the abilities you picked as major skills! It means that if you did pick that many combat skills and went out and did combat often you’d level up very quickly.
It’s important to note that you CHOOSE when to level up. You only get told in Elder Scrolls games that you’re ready to level, the onus is on you to go to sleep and actually level to gain the benefits.
However, the reason skills are attached to stats is that improving them provides bonuses to stats at the end of a level. If you had leveled up skills related to a specific stat you could use one of your ‘level points’ on that stat and get its bonus. The standard was +1, but if you had leveled up enough skills prior to actually leveling you could have as much as +5 on that stat. You couldn’t spend more than one level point on a single stat and you always got 3 level points every time. If all you had done was use abilities that required strength that level, you might get a +2/+3 bonus for Str and then 2 other level points that would be worth +1 to whichever stat you chose to increase.
If you had leveled up the minor skills that were also tied to stats you desired while you leveled you would’ve been able to get huge bonuses to them. Since all you did was do what your character was BUILT TO DO, you get punished. If your character had been spending time picking flowers all day while he basically cried to go slay mutant slugs you would’ve been rewarded with a stronger character after a much more arduous time of playing.
The final formula for success is as follows… Pick the skills you want to use LEAST and make them your major skills. This way you can do the shit you want to do for the first few levels without leveling up so fast you can’t really ‘improve’.