I do swimming and like tennis, I don’t really dislike any sports but never been a fan of football tho
Are you Brazilian? I thought footy was is your blood. Sorry for stereotyping you.
A fortune telling Monica Bellucci that chucks fireballs? Not sure an explanation is required.
This is contentious, but I’d say:
- Messi (no doubt that he’s no. 1)
- Ronaldo (best goalscorer in history)
- De Bruyne (easily the best midfielder/playmaker in the world today)
The current best defender is probably Van Dijk and as for best goalkeeper, I’d say Neuer. Ter Stegen is hot on his heels though. Crazy how the two best goalkeepers in the world are both Germans. De Gea has slipped a bit. Becker is up there as well.
There should be a WSO open this weekend. I think some bigshot Cody player named Iceeboi or something is supposed to be there.
These are really bad analogies.
Games can support themselves via cosmetic purchases in the first place which I completely agree with, we can look at Valve titles and LoL as examples of this - they do not impact gameplay and people like having new cosmetics for their favoured characters. But you’re also acting as though SFV isn’t already trumping SFIV in additional content you have to buy if you want to be competitive or are even half interested in the game via season pass content(which is now more money than SFIV was in it’s lifespan.)
S1/S2/S3/Kage&Summer Pack is going to cost you around 100-140 dependent on country, and the additional buy-in cost of the game was anywhere between 20-60 dependent on which version and at which timepoint you picked the game up.
So the market value, and cashflow for Capcom is still the same in regards to the content they produce, it’s actually more at this point considering it’s a yearly charge rate and not bi-annual disc updates. The only difference we’re seeing is that the content that rolls out with those updates is tied to a single disc - which some other fighters have begun to pick up on as well because it’s a good model to keep your playerbase tied to a single product rather than fracture it come every new release - you may lose a season pass purchase(or otherwise an entire customer if this was SFIV) but that consumer can still buy cosmetic DLC given they are still a part of your playerbase. You never lose customer potential.
Saying there wasn’t enough opportunity made for profits is like shooting someone and blaming the gun for it. It is most definitely NOT the deciding factor that leads to underwhelming updates. They’ve had more than enough content to create cashflow, where the fuck did you even get this thought process from?
Dudes just stuck in a perpetual nostalgia trip when is comes to SFIV.
I’m trying to understand viewpoints more recently but Capcom are charging the same amounts as they did prior so its a really dumb take that I can’t understand.
While i find the new system superior for not fracturing the playerbase, i do prefer less frequent but large content drops over the drip feed model.
Tennis is my favourite sport followed by hockey, golf and mma. I like swimming and playing soccer but don’t follow the professional scenes at all.
After how this season turned out? I’m taking drip feed any day.
New system is better for established players but less for the ones coming in later on in a game’s lifespan.
Its a balancing act. Instead of just getting the one disk that has everything, you can buy the game and still have DLC left to buy. That’s shitty.
Overall though, way nicer.
My problem with drip feed is two fold
- It’s turns your playerbase into impatient fiends
- Disappointment (and happiness) from content drops is also more frequent.
With two, if you don’t like the flavor of the month content you’re SOL till the next drop. Of course that can happen with big drops too, but when you have more content and longer waits in between i feel like its easier to make everyone happy if you know what i mean. If you take a half a year off between content you better have something for everyone come show time. I also like that you get a bunch more to lab at once, which i find more fun even if its objectively bad competitively speaking.
I’m aware I’m objectively wrong on some of this. It’s just my preference and i know most will disagree.
@Volt SFV S4 is a special (read: bad) case because they presumably switched between models and went radio silent for half a year while the only thing we had to tide us over was evil ryu and a balance patch that didn’t change much of anything tier wise. In a different game where characters other than Karin and Rashid were allowed to be good/fun, Lucia/Honda/Poison would be a great trifecta.
This is just a Capcom problem though lol. No other fighters are this brain dead with content besides maybe Blazblu but arcs gots BBtag and other shit cooking.
Idk MK11 is lackin hard af right now for me.
KL is ass and the wait time between characters…lol Spawn 2020.
Also don’t care about most of the cosmetic shit both games do. Like yeah it’s cool but im not here for Barbie simulator.
New system is actually worse for concurrent playerbase, it’s not that bad for late adopters as you benefit from bundles.
Arcade Edition Deluxe & purchasing Kage/Summer Pack is cheaper for late adopters than it was to be a player from the start buying seasons as they came. So the current model charges your concurrent playerbase almost double through the lifespan.
Blazblue doesn’t even count at this point since it effectively ended.
Streaming definitely helps me with my salt during SFV ranked, but wifi Bison, Birdie and Abigail tried me really hard today at the end of the stream.
I think Akuma is #1 on the tier list. His options,conversions after cr.hp or st.mk are insane, such good buttons.