I just call an assist right before I super jump. They get hit? Yay, free time to set up some defense. They block? Still get a little bit of time to at least land. Otherwise, chicken block/ jump back and spam j.l if I’m in the corner which is probably terrible advice, but it works for me. Calling a THC when there’s a small lull in an opponent’s offense is useful too if you have the bar, although it also depends on your team’s configuration (it works well with Wright and Rocket together at least.)
If you really can’t get them off you, just :f::a1:or :f::a2: while you’re blocking to switch in someone else if you have a bar. Seeing as you use Akuma, that might be a decent enough option if you’re using Tatsu assist.
Oh, the second point. I’d never thought of that. I seriously have this mindset that Nick has to stay in and get all his evidence first before I tag him out. I honestly didn’t LIKE tagging him out otherwise, lol. Yeah, but I’m assuming against certain character, Tasky would be better.
And yeah, throwing out Maya super would be good as well, never even thought about it! When would you say is a good time to do so though?
And I think I mash throws TOO much. I get a lot of air and ground ones, but I often eat a combo trying to ground throw, lol. I’m pretty good at grabbing teleporters though. One more thing. Should I just get evidence after the throw, or should I call Maya Shield THEN get evidence?
Thanks for the advice. I’ll definitely try the super jump->assist call. I usually just empty jump and call Akuma, but I’ll for sure have to try that.
And I think j.l might surprise some people that think he’s free in the corner. I usually just chicken block, but like I said, I think I need to be more aggressive.
And I’ve got Tasky in the second slot, so maybe a THC might work? I think the arrows would pin the opponent down with Maya, just gotta go to the lab and test how effective that would be, since Tasky’s Hyper isn’t that long(not like Rocket Raccoon’s is anyway).
You can try using it against tri-dashers. Theoretically that should stuff them. Also, if you can get a grounded opponent to block it it should give you enough time to get 1 or 2 pieces of evidence and there’s also a chance that the last hit will catch them off guard. I wouldn’t use it to often, though. You only have a limited amount of meter.
Never go straight to evidence after a throw. You can always either do Maya shield, or you can just do Maya M or H. In the corner, it gives you a combo. Outside of the corner, it gives you a little bit of extra damage and pushes the opponent back a bit.
Also, mashing throws while in block stun is awesome. I remember one time where I beat Dark Phoenix as Wright just by mashing on back+H while I was getting chipped by feathers.
Well, it pretty much only works to super jump + assist if you have an assist that pins them down for a while/ causes wallbounce, etc. So you might not want to use Task for that, just Akuma. Just saying.
Also, make sure to call the assist right before you jump since you can’t call it in the air. (You might have already known that, but I tend to forget sometimes at least. Sorry if it’s too basic of advice lol)
Don’t try to do a crossover counter with Taskmaster though, since it’s only good if you use it with a move that either causes it to be invincible on entry, like Chris’ Boulder Punch, or Gustaff Fire or something, or has armor.
And honestly, the push of the arrows alone might make a THC worth it anyways. Even still, they have to block Maya. Which buys you some time to do whatever you need to do.
Oh, yeah! Sorry. Yeah, I only meant Akuma. And no, that advice is good as I too forget to call the assist FIRST, lol. Thanks again for the advice. I really, REALLY, love Nick.
I had a team idea that I think would be pretty beast.
Dante crystal or w/e - PW dog missile - RR log trap
Synergy:
-Dante gets easy ass unblockables with the dog, just connect a H or f.H xx (BC) teleport.
-Log trap makes Dante’s and PW’s zoning game even better.
-Dante has a long ass THC which PW can gather evidence.
-Dante has 3 good assist for PW.
I can think of lots more. I think it could be played in different orders depending on if you want PW first with two good assists, 2nd for zoning and turnabout with log trap, or safe DHC out with RR spring trap to save PW w/evidence or turnabout for anchor.
I was going to try playing this PW team, but I have too many other team ideas in the works… So I guess I’m just sharing this.
PW with Log is good, just make sure you don’t call the assist willy-nilly because it can get pretty obvious and they’ll just punish Rocket, and Wright won’t be able to do much about it. Also, throwing a Mad Hopper and standing on top of it while collecting evidence is a fun tactic that many can’t really get around. If you do actually try the team out, I suggest Wright/Rocket/Dante, since Dante is probably the best anchor in there, plus his assist helps Rocket out somewhat with Crystal being an OTG.
I don’t use those chars but I would do Joe-Groovy uppercut wright-Press or paper or missile(depending on what you are looking for.) Task-Straight or verticle arrows
I also need help who are good anchors and assists that can work with Wright/Haggar team besides doom who I am using?
I use Wright/Haggar/Arthur and Arthur is a good anchor and great assist (mostly for Hagar) BUT you need XF, and even then once golden armor/XF are gone you’re probably gonna die. Taskmaster, Doom, Dormammu, Ammy, Magneto, Wesker, Vergil, and Sentinel are just some good anchor you could use.
Those were just off the top of my head. Shuma is good with Mystic Ray assist, and as an anchor he gets his lvl 3 unblockable although he’s still not that great on anchor. Rocket Raccoon’s Log Trap is a GREAT assist for both character, but he isn’t very good on anchor. Hawkeye’s Triple Arrow does it’s job well and hes a good anchor. Frank West I think could also be a good anchor since his assist is good, and you if you get Rapid Fire Fists to hit with Haggar you can Raw tag in Frank to level him up.
EDIT: Forgot about Dr. Strange. IMO Bolts of Ballthakk is the better assist but see how much you like Eye of Aggamotto as well. He’s difficult on anchor but SoV makes thing a lot easier, and if you get good with him he can be scary on anchor.
I’ve been using she hulk Wright and spencer. For fun and it is lacking a horizontal assit though, but it’s fun doing combofiend. She hulk/slant shot mix ups to objection, but it gets raped by zoning. I want to use spider man with Wright but maximum spider has terrible synergy with Wright, I. Was thinking of comboing with spidey to spider sting hard tag the Wright and judge hyper or plink Maya shield gimmicky though.
But competively I’ve been using Spencer. Wright. missle. And doom missles. Goal is to tod with spencer and dhc to Wright and get 5 evidence and call missles but honestly spencer and doom boring together.
I don’t think it matters to heavily on what wrights team mates are(talking about assists).you can pair up pheonix with just about any character,just make sure you don’t pick a stupid assist.
This thread is focusing so much on him playing keepaway.the anchor char should have a good assist to somewhat protect wright,and the middle character should be someone who can do damage/has synergy with wright.
Even though wright isn’t all that great without the evedince,etc,he can still do some damage to the other team,depending on how your playing. My play style revolves around activating maya shield,gathering evedince.the assists I have are just a plus.they’re projectiles can’t really do much,because you have maya shield.if they try to be aggro,I just try to poke a hole in they’re playstyle. My team is wright,deadopool(quickwork)and arthur(daggers).its kind of hard to explain,but I trieed :I
Iron Fist’s Rising Fang assist is good to keep opponents away, it’s also a good crossover counter if you want to tag Wright out. Landing his :qcf: crumple on a grounded opponent gives a free tag into objection.
Though Iron Fist himself have a lot of problems such as getting in, mixups so he needs all the help he can get. Wright’s assist don’t help Iron Fist much since he’s going to get pushblocked all the time and with little mixups and leaving only one assist to help Iron Fist get in. You can do it if you want but it’ll most likely be more difficult on your part. You could possibly try Wright(Paper)/Iron Fist (Rising Fang)/ Akuma (Tatsu)