@Poryon2 Ya want to use arthur with wright since arthur is a beast with lv 3 xfactor but his daggers are too slow( also since my doom is still trash…slow learning…for the win!)
Well, my team is MODOK/Hsien-ko/Wright. My strategy revolves around building meter with MODOK, then DHCing into Golden Armor and finally tagging/DHCing into Wright. I don’t like starting with Wright or Hsien-Ko because they don’t have a starting good combination of lockdown/get off me assists when they are paired together on the same team. Hsien Ko’s senpu bu with golden armor is an ok lockdown/get off me assist for Wright when you get it and can also help extend combos, but it’s honestly not as good as other readily available assists like Hidden Missiles or Hulk’s anti air assist because of its telegraphed nature. Hope this helps!
Thanks for the advice guys. I like the idea of having my point character building meter for Hsien-Ko/Wright. I’m thinking about Wesker or Zero but, I hate picking top tier characters. I might also go with Felicia as my point character.
my wright team is top tier but I love nemmy and doom getting a tad bit better with him
I’ve just started theory fighting the idea of a team consisting of PW, Haggar, and Strange. Currently I play Haggar/PW/Arthur (PW on point against certain matchups) but Arthur really doesn’t help PW that much. I was thinking of running Haggar with Lariat, PW with Missile (can be used for pressure/unblockables/combos with Haggar, and probably used for crossups with Strange’s teleports) and Strange with Agamotto, replacing Arthur’s daggers since Agamotto will provide great lockdown for Haggar and PW. While I’m started to sell myself on this team, I have no idea what order to run. It seems like any character can fit in any position (except PW as anchor). I’d appreciate any input on this.
It’s good. Strange and Haggar’s assist help Wright very well.
Haggar bomb hyper (The OTG hyper of Haggar) is an okay hyper to DHC to Maya’s smelting but for some reason, it doesn’t feel that solid. Strange’s spell of vishanti hyper isn’t great when it comes to DHCing to Maya because it rises the opponent upward and the opponent quickly recovers after being hit by the hyper. This minor issue matters a little unless your not one of those Wright players who get into Turnabout mode through DHC.
Still, good team although I wouldn’t cross out Wright being an anchor. He’s a great anchor IMO. He can punish any move from any angle with the ace attorney and deals a huge amount of chip damage. Though, I don’t always put him on anchor. I also put Wright on 2nd or point depending on the match up
Haggar bomb hyper only DHCs into Maya into/close to the corner unless I’m just doing it wrong. By Wright on anchor I meant like at the start of the match. TB anchor Wright is awesome but plain basic Wright no evidence no nothing anchor is not good lol. I usually don’t get TB through DHC anyway, I usually just try and land it with Wright on point or TAC it.
Also just realised that if an opponent throws out a fullscreen projectile super, I can DHC from Haggar’s/Wright’s invul super into Strange’s projectile counter. Kinda meter inefficient but the beam does pretty good damage anyway.
Ahh… My bad.
It’s funny how I’m able to do well and the only defensive tools I have are Maya’s shield and a landmine. Lol. I think the main problem for me is not finding evidence. I think it has something to do with zoning. I have zoning with Wright and it feels good. Problem is if the character at least has one projectile with a fast start up (Wesker’s pistol shot and Gravneto’s beam), I hardly get to zone. I find myself swapping to Morrigan, jumping, ducking or using paperwork :l:.
Funny I was thinking of putting work into this team myself, I think this team is quite good in theory, but so far I have not found much combo synergy with those characters (because I suck with them). Here’s my thoughts on this team:
should go Wright(dog assist), Haggar(lariat), Doctor Strange(bolts of balthakk\agamotto) in that order
Play a strict zoning game with wright on point and use lariat when pressured or in between block strings. Lariat as an invincible cross over counter can lead to happy birthday situations too. Basically scare your opponent into respecting the combined strength of maya and haggar assist so you can get some space, but then they switch to doom and start chucking plasma. Well we could use eye of agamotto here after after all it nullifies projectiles allowing for time to search maybe a couple times before getting hit, but that attack is slow (maya helps here) and easily stopped by most keep away in this game. It still serves a more vital role of a lockdown assist, and lockdown assists are great for phoenix wright and haggar, but its range presents a problem sometimes. I suggest going with full screen beam bolts of balthakk assist when fighting particularly dedicated keep away characters like hawkeye, taskmaster, morrigan especially when paired with say doom missiles because if you protect doctor strange he will stop most forms of keep away for a couple seconds giving wright some breathing room to call maya/search. I still think eye is probably a better assist overall but haggar is already meant to keep the guy away from you and i think bolts are better backup when spamming evidence too. If Wright doesn’t survive Haggar is pretty solid if he has an assist like doctor strange that can let him get in. And lastly I think doctor strange is one of the best anchors in the game with the read a book hyper that can confirm with x factor into dead characters, as well as solo mix ups that remind us of how we hated vanilla phoenix. For dhcs do judge hammer into pile driver or maya into rapid fist, and for haggar’s rather bad dhc options you can use spell of vishanti.
Sorry if that went a little long. Also kinda sad to hear your thoughts on Arthur I’ve been having a lot a fun with him on anchor and would like to play him with phoenix wright, but I cant find a lot of synergy between the two either.
They’re keep away characters. Only that Wright has defensive option while Arthur has if not none, poor defense. Wright’s assists don’t help Arthur. Arthur or even Gold Arthur’s assists aren’t really that effective or helpful for Wright. Arthur does not have any solid DHCs. If you want to DHC from goddess bracelet then your gonna have to cut a huge chunk of damage just to get into turnabout mode.
I guess that sums up why Arthur and Wright aren’t really good teammates. Although, I’m not saying that they’re completely hopeless. It’s just that having 2 characters, with one mode you have to work hard to get then becoming helpless after losing it, in one team seems to be too much work.
Haggar actually DHCs beautifully after Spell of Vishanti as long as Dr. Strange is close. SoV brings the opponent up, then Haggar hits them back down. Agamotto is basically going to act like a second Maya Shield that hits and doesn’t stop PW from doing anything. It’s not too good for Haggar outside of the corner, but if he’s in the corner it is one of the most deadly assists he can get, but another main reason I’m thinking about Agamotto is that you can use it in Haggar’s combo’s, while I’m not sure about Bolts of Ballsack.
Haggar and PW have good synergy imo. Lariat of course provides a good get off me assist, and Missile is a decent assist for going in. Mostly though Missile assist helps greatly in combos, since it OTGs. Also after a Rapid Fire Fist hyper from Haggar (which has startup invincibility) you can hard tag in PW while the opponent is locked down long enough to set up Maya Shield, get evidence, etc. For both Strange and PW you can combo off of Lariat as well. Thanks for bringing up Bolts though, I forgot about that assist. I’m gonna have to try both out.
About the Haggar (or Wright first)/Wright/Strange team this is just my opinion, yes they can DHC into each other nicely when the opportunity arises however one problem is that the team lacks a good anchor to turn things around should Haggar and Wright fall.Strange has a hard time getting in hits when he’s by himself yeah he’s got teleport mix ups but it can get predictable at times since he has no air dash for mixups.
Next problem would be zoners with hidden missile assist could be a problem for the team because maya shield can only do so much at times, (though if you are up against a doctor doom who uses plasma beam :l: you can easily dodge it with Wright’s crouching :l: and :h: in investigation and crouching :l: in trial mode.) Even though you would have bolts assist for countering zoning there could be times where Strange won’t even get the chance to shoot the bolts out.
Though if you do really want to play that team I think it would be better to have Strange start off on point Wright second and Haggar last, since I think Haggar’s latriat assist do setup some of the combos for Strange it would benefit you to start the match with Strange. If the match goes into your favor you can tag in Wright collect evidence and do your zoning setup there, though again if Strange and Wright falls Haggar would have a difficult time getting hits in as well.
About Wright teams I think having a strong point is probably the best for Wright since after destroying the first character you can tag in Wright collect some evidence then setup a zoning game or what ever setup you have in mind.
Would that really work? Wouldn’t Objection Overruled nullify the beam?
Well, I guess it’s possible to DHC out before the gavel hits.
EDIT: I’ve actually considering replacing Hulk on my PW/Hulk/Doom team with Haggar. I may be more effective with Haggar if I put the time into him, since he and Hulk will basically have the exact same roles.
Alright guys I spent a ton of matches yesterday trying out a PW/Haggar/Strange team, although sometimes I switched Haggar to point. I switched between Bolts and Agamotto assist to try and figure out which one is better.
Eye of Agamotto acted like a second shield that would hit people, which made it easy to gather evidence or hitconfirm if they were getting hit by it. It also allowed for a relaunch even if the groundbounce is used in Haggar combos however the timing was kinda tricky since it hits 10 times, and it scales the combo a ton. One major con is that is Strange is hit at all the Eye goes away, and Strange is out for a loooong time setting it up and he’s fairly vulnerable. You’re safe for the most part inside the shield, but some projectiles can get through, and even some characters normals can still hit you. This assist really shines in the corner, and is still good midscreen but it has it’s ups and downs. Doesn’t really do anything against assist either, unless the opponent makes a bad call or the assist runs into it.
Bolts I think is the better assist. It can lock down from much further distance which is great overall cause it helps with evidence gathering, zoning, etc. I managed to successfully outzone a Hawkeye who was backed up with Sent drones by using a combination of Maya Shield, the Photo, and Bolts. Since Bolts keeps them in hit/blockstun for so long you can actually combo 2 photos on hit/block, and this should work with most other evidence. One thing I noticed is that while the first hit staggers the second hit actually doesn’t have too much hitstun, so depending on how far away the opponent is you might not be able to hit with since PW and Haggar have bad dashes. Also it only staggers if the opponent is grounded. If in the air the opponent gets knocked down but they still have to block/crouch the second beam. Also while the beam is crouchable, he can’t really be punished unless you’re a midget (in which case you can probably move around) or close enough to do a crouching attack. In terms of Haggar combos it allows you to relaunch only if you haven’t used the groundbounce yet, otherwise Haggar gets one more cr. :h:, BUT you can’t THC after it since Strange is still on screen. This assist is pretty good at punishing assist calls as well.
Overall I think I prefer Bolts but either one can work really.
General notes about Strange:
-Anchor Strange sucks. SoV is easily punishable even in XF3, and his normals suck too and I find myself getting hit out of my teleports.
-Depending on how much meter you have/what position Strange is in you can have access to SoV via a THC, which can be useful.
-The timing for THCing after cr. :h: in Haggar’s combos is made so much easier since the SoV will OTG.
- If Lariat assist hits most of the time you can go into 2 palm loops in the air then into a launcher into combo.
-Giant Haggar Press DHCs perfectly from SoV.
-7 Rings of Raggador has great startup invincibility, good for safely tagging in PW.
-SoV into Maya doesn’t DHC too well since Maya doesn’t keep the opponent grounded but it does get some hits it and it lasts long enough to make PW safe.
Also a fun thing I found is that if Haggar is second you can do Maya/Judge/7Rings super, and if you see the opponent grounded and you’re close enough you can DHC into Haggar’s lvl 3 grab. Not too useful but it’s funny. My Strange is still very bad but this team can work. I’m gonna try running different order next time I play. Good luck to everyone and I hope this post helps. Also Polt yeah you would have to DHC before the gavel hits (which I have done too many times before).
Helloo Guys one of my team consist con Phoenix Wright/Chris/Dante and im realy thinking to take down dante cuz is too hard to use …im thinking on spencer but what do you guys say? help me !!
Directly ripped from the guide:
OK so I’m trying to make a team of characters that people call “shit” for a mess around and to put people in place who constantly bitch about me winning with wesker, phoenix, magneto, morrigan, nemesis, etc. The list goes on.
I’ve decided I want Hsien Ko and Phoenix Wright, with my gameplan being trying to get an extra bar with Hsien Ko, then gold super DHC into maya and try get some evidence. So I need a 3rd “shit” character that can possibly benefit me with an assist while not being too good of an xf3 anchor (cause people bitch about that as well). At the moment I’m thinking possibly Shuma Gorath (Mystic Ray), MODOK (Barrier) or Tron (Rock Throw). Though I don’t really know. I can’t think of anyone else who’s really not called “cheap.”
I’m thinking there’s probably a way to combo into Objection! with Hsien Ko’s pendulum assist as well. I’m trying out the Spencer/PW/Doom team right now and it’s pretty fun.
OK guys I really really like Nick but i’m going through character crisis…i wanna use him on a team but i cant figure out whats good for him…i was using s-hulk/pw/wesker but its hard for me for get in with s-hulk without a decent assist…any advice on how to build the ideal PW team…i really wanna use him so any help would be greatly appreciated
I would say go with MODOK (Barrier).
I think you can do :l::h:(Call assist):f::h:(Change stances):f::h:
In my opinion Doctor Doom’s hidden missile is essential for a Wright team since it helps keep the opponent away. There are two different Wright team setups.
Wright on point
You’ll want two assists that can keep the opponent away or something that can can take a large portion of the screen. A beam assist would be good to help make heavy zoning easier to deal with since that can be a problem having an OTG assist can help Wright to combo into objection easier.
‘Some assist examples that can help point Wright:’
Spoiler
Amaterasu Cold Star
Akuma Tatsumaki
Captain America’s Charging Star (Help deal with zoners and can push back opponents)
Chris’s Landmine or Gunfire
Dante’s Jam Session
Doom’s Hidden Missile
Dormammu’s Dark Hole or Purification (The pillar thing)
Frank West Shopping Cart (Team synergy won’t be good though)
Haggar’s Double Latriat
Hulk’s Anti-Air Gamma Charge
Magneto’s Disruptor
Sentinel’s Drones (A or B assist)
Super Skrull’s Tenderizer
Wesker’s Samurai Edge
Vergil’s Rapid Slash
If you want Wright on second which is what your team looks like it’s best to have a strong point that can clear out the first opponent before tagging in Wright, Wright on second can abuse the recovery on Maya hyper to collect six evidence providing you kill the first opponent with a DHC. If you’re going to stick to your team (Wesker/Wright/Doom) would be better.
‘Some strong point characters’
Spoiler
Akuma
Dante
Dormammu
Haggar
Magneto
Morrigan (Providing you know how to do the soul fist->fly-soul fist->unfly cycle well)
Nova
Spencer
Taskmaster
Wesker
Wolverine
Vergil
Zero
I understand what ur saying but i’m trying all i can to avoid using doom i dont really like doom