I sometimes ask myself why I still bother posting on SRK when any more it is me yelling at people to stop being ignorant or stupid…
sigh
His analysis of the vortex situations was pretty basic and actually lacked a lot of the match up specific stuff. His analysis wasn’t absolutely terrible, but it wasn’t exactly from the standpoint of someone who knows the match up in an out.
The mix up is actually a lot more basic than Arturo was making it out to be.
I have no difficulty plinking on Pad with default button config on the PS3. dont delude yourself that plinking is for stick only or geared towards stick
Lol way to not read anything that was posted. IglooBob brought up a different kind of footsie reaction that applies in a different kind of situation. LoyalSol brought up either stuff I already agreed with, or stuff that doesn’t apply to that particular situation. You are a parasite, just stop posting because this topic is way over your head and it’s pretty obvious that you are a beginner to fighting games and don’t really think through many of the things that are going on.
You have situations where you are whiffing pokes and always entering the followup attack, so that if the poke ever not whiffs (which will only occur if someone either gets hit counterpoking you, or walks/dashes into range), they will get hit and the followup attack will automatically trigger. The only decision being made here is when to throw out these pokes, not when to cancel - in this case, you throw the pokes either pre-emptively, or in the case of the Momochi video, only to whiff punish other pokes.
The situation of throwing out pokes IN range so that they are either getting blocked or hitting is obviously different. You can’t just always input the followup attack because it will come out in both situations - you must react to hit vs. block and input the attack button (while buffering the motion) only on hit. This requires different kinds of reaction - you can be pre-emptive in your pokes and you can buffer the MOTION of the followup attack at all times, but you must react with the attack button of that buffered motion only on hit and never on block. This is still reaction, contrary to what LoyalSol is saying…
The above situation is kind of similar to the Shiro video - here you have someone trying to react with EX Rekka only when they see one specific thing(fireball), and never take the bait in any other situation. They are buffering the EX Rekka motion repeatedly, but they are only reacting with the attack button press, when they see the appropriate move they want to counter (the fireball).
Again, it’s a simple concept but apparently flying way over your head.
That was the whole point. You said Shiro’s rekka was totally a reaction to the fireball - which starts up in 13 frames. So you have to be able to confirm it’s a fireball and complete the rekka within a 13 frame window. Bob gave a setup to test just that kind of scenario: Visually confirm something and complete the prebuffered move only in case something happens (the low forward hits, in this case). 13 frame window to do that. Bob’s contention is that it’s impossible and asked you to try or find anyone able to do it.
The whole idea is to test “visual confirm + completion within 13 frames is possible”. Buffered option selects with no reactions involved like cr.mk xx fireball weren’t even mentioned by Bob.
All you need to do is to confirm that the fireball occurred and hit your attack buttons, very doable. This kind of hit confirmation (throwing out pokes and prebuffering the followups but not pressing the attack button) is also done in like every japanese third strike video you encounter. It’s like, one of the most fundamental things to need to be able to do with Chun and Ken.
Emil Emil if anyone alive has such reaction as to react to a 13 frame move he will ALWAYS win all tournaments and no one will win a single round against them. Their opponents will be totally helpless against such skills.
I see you have watched so many videos as to cloud thy Judgement. Let say they have fast reactions twitch reactions, but the brain needs more time to process wether its a hadoken or wiff jab or whatever.
I appreciate the explanation. I didn’t think about it like this. Well perhaps in SF5 they’ll redesign the engine so that plinking can be removed with more ease and less chance of complication. But that’s just my take on the plinking mechanic, I just don’t like it. It’s not that I can’t and don’t plink, I do sometimes, especially for comboing into Ryu’s sweep, but just as a physical motion, the requirement of hitting one button a microsecond before another, I just find it bothersome and gamer unfriendly. But of course, that’s just my opinion. Oh and off topic, Daigo wouldn’t be the best in the world if he mained Akuma, he’s a Ryu player through and through lol
It’s also a side effect of lowering execution requirements for EX/3P/3K moves. You don’t have to hit/release 2 or 3 buttons at the same exact frame, because they are registered again if another one is pressed the following frame.
I didn’t use the word random that’s the key. Like I said, USE YOUR BRAIN.
I don’t want to have to spell it out for you because you can’t make the connection.
I said it was guess work or in other words it requires you to make a read. I didn’t call it random guess work. I am still in control of my focus, but since I can’t actually determine the opponent’s movement off reaction I have to anticipate the timing. Just like in the drum I have to anticipate my opponent’s next move.
Why are we even having this conversation? Just so you can hopefully fish for a contradiction when one doesn’t exist?
You heard me say the exact same thing I said to you before? I fail to see what the fuck you are trying to get at other than you didn’t understand me before and you don’t seem to understand me now.
What I told you before is the exact same thing I mean now. When I told you it wasn’t a RANDOM guess I mean it wasn’t a random guess. You have to make a read based off your opponent’s history in situations where reactions will fail you, but you can still make good reads.