If Capcom wants to bring more casual players into the scene

Id like to see it in a fighting game that was based on actual legit realistic-ish sword play, where pretty much one or two hits and youre dead so it wouldn’t matter too much anyway. Thats it though.

Bring more players into the scene?

Release fucking Shadow over Mystara with revamped hd graphics and add Ken in as an unlockable character lol.

Anybody who has ever tried to start a local scene for a game should know that NOBODY CARES ABOUT TUTORIALS.

For once, Ono is right. The majority of players do not give a fuck about practice modes - Training mode included.

Don’t get me wrong, I would never advocate the removal of training mode, but tutorial modes just aren’t really needed, at least to the extent seen in other games. They don’t get used, they don’t attract players. You attract people with a combination of brand and a system that’s easy to get into, not with modes that stop people from fighting other people.

Problem with 2D fighting games is that unlike other genres, you can not transfer easily your already existing skills, so you have to learn the game from the beginning.
Eg when compared to FPS or sports simulators a player who played an older version of the game, say 5 years ago, will have a much better chance of grasping the fundamentals and changes of the newer version.

In 2d FG moving from SIII to SFIV leaves a huge gap to cross.

Though I do not know if we’ll see that trend in FGs too now. Eg the leap from SFIV to SFV in a few years or the new MK and BlazBlue games.

So people new to the FG scene that are learning SFIV now will be the target audience for future fighters later on.

I find SFIV indeed very difficult and frustrating to learn. Not everything perfectly of course, just the basic stuff. I know that I am not the target audience here so I understand why I lack.

I prefer older FGs. If you’d like a comparison, I’d prefer to play an easy yet complex older game like Kick Off any day, over the more recent FIFA or Pro Evolution football simulators.

In older (and better than SFIV) fighters if I play against better players (eg Garou, Last Blade, SFIII etc) I fare much better even when loosing. In SFIV if I play against better players I get demolished. SFIV is too complex for its own good.

General FG skills pass just fine from game to game.
It’s just that SF4 and 3S are two examples of “unusual” games that have different basics than the rest of the genre.
It really has nothing to do with being “complex”(most of those extra features end up degenerating the tactical aspect anyway)- It’s more about the very foundations of each game.

Having all of them named “Street Fighter” means nothing- It’s solely using a brand name and characters to generate sales. Fact is, there are a ton of non-Capcom games that are way closer to SF2 than those 2 titles are.

Except SFIV is not complex. Not in the slightest.

If you do bad at SFIV, that’s not a sign the game is complex.

The same basic concepts of older fighting games are still found in SFIV.

If anything, it is your 3S background that is making the adjustment hard. I was in the same boat when SFIV hit.

No SF titles play much a like when the number after it is different other than the same concepts that are in all 2D fighters.

you can die from one hit on bushido blade…

actually they transfer, the fundamentals on spacing, zoning, and other stuff transfer very well, you only need to learn how to apply them with the character that you are using

not so true, for example there are always huge differences on Pro Evolution Soccer between their yearly releases, your skills on one PE could be innefective in the next one
its not like the games play diferently, but the way that you can use the engine features of the games is what it changes
for example on PES4 you can take the ball from your contrary just using your body, on PES5 you cant do that easily, but instead you can time your entries to injure the other player without getting a penalty (something that i abused in every tournament >:D ), just to name some

also FPS are very simple, just aim and shoot, not so much science nehind that :stuck_out_tongue:

as tataki said, SFIII and SFIV are very odd exceptions due how the game mechanics present on both games, define how are they played, the spacing game on sfiii its played very diferently than sfiv merely for the presence of the parries, something common in 2d games with that feature, but very extreme on sfiii compared to the other games with parry like mechanics

many people dont find dificult to transfer their skills, lets say for example from GG to MB, they only need to learn how to use the mechanics on the game to use them effectively, wich its usually common in any game that its not a FPS (because they dont have any science :P)

perhaps its all the 1f link bs in the bnbs

good joke pal

I was not talking about 3S -> SF4 and vice versa. I was talking about both those games compared to the rest of the genre.
The parries in 3S separate it from the rest of the genre but so is how SF4 is built.

i know, that is why i said that both games are defined how they are played by the mechanis present on them, perhaps i should have phrased it better