It has been said that that which can be measured is that which can be improved. In order to improve your skills, having a common way to measure your performance would be very helpful. Simply being able to put a number to what you are trying to accomplish would go a long ways in this regard.
This is already put into practice in one sense, with having players earn tournament rating points under an ELO-type system since it was first proposed way back in the 90’s. However there are other things to measure and focus on concerning more incremental, individual improvement on more basic levels.
It would be good to be able to know and measure things like “How many frames am I actually spending in each input of my special moves like fireballs or dragon punches?” or even “How many milliseconds in those frames of each move’s inputs?” for even greater precision. Presumably, the less frames/time you spend in each required input of a given move, the faster your move will come out when you really need it at the last second, and you will also free yourself up to do more during the round.
Choosing the right thing to measure is important; you can’t just choose an arbitrary number to focus on as your measure of success. Even the ELO-based system is not perfect, but it can still give us a pretty good idea for certain things like seeding top players for a tournament. So even good measures won’t tell the whole story; it would probably be best to take a range of numbers, rates and ratios to get the whole picture, and each of those over a period of time.
When you express your progress over a period of time using a number to consistently measure your level of performance, it gives you something to focus on. It also keeps you honest; Did I really win all those matches this week because I’m getting better, or because my opponents had a bad day and let me get away with some things more often that they normally wouldn’t?
XSPR