Currently, I’m developing a 3D fighter (but with 2D look, not sure about the feel yet) for the PC. I’m aware that fighting games for the PC cannot agressively compete with console and/or arcade ones, nevertheless the PC is where I can code freely right now.
To make things short, the main features of the game are the following:
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[]Tactical gameplay: While trying not to copy Virtua Fighter, I’m making it a tactical one by utilizing some techniques like putting cost on attacks, using refillable stamina bar in addition to the stamina bar. Also I’m planning to implement a fighter control macro system, whre players can literally program their fighters to “behave” in certain ways according to the situation (not just execute a set of moves).
[]Realism: Relying heavily on physics simulation for calculating damage, movement and hit animation.
[]Net-play: Well, I’m still testing this new piece of code for networking that -hopefully- should reduce the effect due to lagging when playing over the internet. LAN netplay is supported.
[]Customized profiles: Players should create their own fighters, edit their moves and AI… etc.
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It’s not exactly “another” MUGEN because it the gameplay is different altogether and it has net-play.
I’d like to know if there are any good realizable ideas that could be added in.