Ideas for Street Fighter 5

You included the 3s unblockable fix as an update and discredit those.

what?

whaaaat?

I mean… wait, what?

how do you even write this post with a serious face

EVERYTHING HE listed, I put as an update for that respective game, even if I thought it was or not (just for argument sake). Except, of course, for what I thought were clearly believed to be handheld exclusives. If he had brought up all the revisions, then I would have said, “yeah revisions don’t count”. I basically gave him a freebie for argument sake.

'The fuck, bro?

WTF, do you consider a sequel?! I’m curious, now.

Capcom has always did multiple versions and not just made one release. Hell, the very first commercial release of Vampire Savior had it where attacks could cancel into specials with every character.

I understand that. But those things are basically patches/fixes (which is fine, in my book). Capcom made those games the best they could, saw there were problems and fixed them as best they could. Which is what I mean by, "try their very hardest to do the game right, THE FIRST TIME, like in the old days". Cap was NEVER perfected.

However those old school fixes are not on the scale of SFIV<Super<AE<AE2013<AE2014. Which Keep in mind, I think IV-AE are legit and acceptable updates (even though I didn’t like how AE turned out). Capcom is just finding reasons to screw with the game, now.

Y’all missed my point.

SF2 to 3 isn’t a sequel, it’s a different game.
CE is the sequel to WW, for an example, but 2 and 3 have nothing to do with each other.
If you’re talking about sequels within numbers, then 2I is to NG as Super is to SF4, and 3S is to 2I as AE is to Super.
The dude first goes on and says Capcom does it right the first time, implying that SSF4 fixes vanilla and so on.
Then I bring up WW through ST, arguing that there are 5 versions before they did it right. Same as 4. (Staying within SF2 and within SF4)
I’m staying within a series. The versions of the games within the number are the sequels or updates, or whatever the fuck you want to call them.
All right, so Alpha’s fucked in that sense, but still applies to 3 and 4.

Some of those updates were major and players actually got some degraded to an earlier version. X-Men Cota changed a lot even mechanics they can be meaningless to a lot first version required you to hit all punches or kicks to super and included rebalancing like what the 2012 patch for AE. Those updates aren’t meaningless they rebalance as well imagine gallon able to cancel an air chain into beast cannon which isn’t possible on the version that is used on DS:R, but was on the version I mentioned earlier.

It’s pretty obvious you attempted a troll and it backfired as everyone is pointing out how horribly wrong you are. That’s what’s up.

It’s an idea and would go a ways to separate it from SF4 in the visual department.

If not photo-realistic than a stylized realism like this would work:

Spoiler

http://images3.wikia.nocookie.net/__cb20080601215826/snk/images/a/aa/Rock-terry-artwork4.jpg

I’d be down with that.

double post

The most important thing is gameplay. High damage and fast speed are important (so it’s not a boring doze-fest, but not so over the top hyper action either cuz that’s already done by the Marvel-clones).

One button throws and zero-frame startup throws are essential because throws are the only unblockables in a game (and should be, other than FA-type attacks) and they need to be strong and fast so that there’s a real risk to just blocking or playing it safe.

Other than that, anti-airs like Shoryuken need to have invincibility so that they can actually be useful as an anti-air and not just as a reversal.

Arrogance is the reason developers don’t listen to their fans.

I can agree with that. The graphics aren’t the most important thing, but a “Paperman” look would be kind of cool. “Paperman” is a Disney movie that combines 3D polygons with hand-drawn animation, it looks pretty cool. I couldn’t help thinking how SF would look, probably a little like that original SF4 teaser with the ink art, which would be a good thing.

or maybe they are professionals and know better than a bunch of wannabe game designer forum posters?

They are artists who have their own private vision of what a fighting game should look and play like. Just like a director or a writer, their priority is their own legacy and reputation, as opposed to what actually makes a fighting game fun and deep to play. Which is why they only pay cursory attention to input from the fans who are the actual consumers of their product. Being a professional does not exclude designers from human emotions like arrogance or ego.

And let’s be honest. Many fans are fans BECAUSE they’re not good enough to be designers or creators. If they were good enough, they’d be doing it themselves. Fans come up with some good ideas, but the vast majority don’t know what the fuck is going on. Check out the scrubquotes thread. These are also “fans”. Can you imagine what would happen if half of them had input on a game’s direction?

And don’t get me started on fanfic. It’s called FANfic for a reason. And most of it sucks.

Games, movies, comics, books, and anything else that rely super heavily on fan input almost always suck. Any creator will tell you that input from others is good, but ultimately it has to be about your OWN vision. Desperately trying to cater to everyone elses’ ideas at the cost of your own leads to failure.

Liking something =/= makes you an authority or worth listening to.

on the other hand these designers made SF4 and SFxT. so who knows if they actually know what they’re doing anymore!

SF4 was wildly successful. So they seemed to have succeeded at what they set out to do. If you’re not a fan, sorry, but there are still lots of people who are.

It’s 5 years out and arcades here still have lots of people playing SF4.

SFxT might not be doing so well, but mistakes happen. I still think both these games turned out better than if most “fans” had any say in it.

Obviously no one is saying that every single game fan’s input should be implemented into the game’s design. Not only is that not possible to do, but it would create a confusing game, something that resembles a chimera, it would be sort of like a “SF movie-ish” game.

But it would be nice if designers and developers would (and some of them are doing it, Skull Girl’s designers and Tekken’s Harada are two good examples) listen to what the majority of game players are asking for. Creating a poll or survey and asking us what we want in a fighting game, Capcom has done this as well as others, and also posing specific questions on various gameplay options or character choices, to see what most of the community wants is a pretty smart thing to do. Such as “Mainly SF2 cast” vs “Mainly SF3 cast” or “All characters from every SF game”. Or “One button throws” vs “Two button throws”. And yes, there are plenty of creators and developers, mainstream and independent, that are doing this. But that’s not what I was responding to.

I was responding to the post “Threads like this are the reason developers don’t listen to their fans”. If there is a reason they don’t listen, it wouldn’t be threads like this, it would be arrogance, vision, ego, legacy, art, reputation and above all, money and profits.