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I’ve been thinking about a 3d sf fighting game with inspirations from Ryu Final (the manga adaptation of Sf3) and other 3d fighters.
I’d like to take it in a direction that isn’t done in 3d fighters currently. Make it simple, easy to pick up, hard to completely master. Less emphasis on air juggles/ huge movelist and more on the strategy.
I’ve been thinking of something like this since the sf4 trailer and before, in 3s, which is kind of like a 3d fighter in 2 dimensions.
Remember how epic this was?
[media=youtube]eoTwUXuqdZ0[/media]
Yeah that’s the real sf4 right there. The game that would’ve happened had they had enough time to not resort to what it is now.
I was hype for that. I want that trailer to be a game or have a game that at least carries out the soul of sf into new territory.
Controls: 3 Buttons- PKG. Maybe 4 like Tekken. Players shouldn’t be bogged down by strings though.
Movement: Kind of like DOA or Soul Calibur with a basis in reality, with fighters moving around, sizing each other up and then striking. Tekken’s movement can be very hard to pick up. I think proper stepping could be considered “an evade” when done with the right timing, similar to vf. Movement should be applicable to the situation, instead of just walking a lot of the time (DOA) or mostly dashing (VF, Tekken). It shoudl just kind of come to people, yet still have secrets. “Deceptively simple”. 2d sf has a lot you can do with just positioning without a lot of gimmicks.
Parrying- Like VF. Whiff animation.
Roster: No 40 character roster. People should be able to pick this up and learn matchups like back in the day.
Specials: Special moves should be “special” again. Normals should be emphasized.
Visually, I think it should be impactful, but also… well… violent. Getting scuffed up is what happens when you fight. Maybe not so much as a really long boxing match or mk, but fighters should show a little bit of wear.
I want it to look dynamic. Something that pops away from the rest. I don’t really want it to look like the fighters are locked on this 2d plane. It’s a 3d fighter, I think the camera should move a bit. Even just having dynamic or more realistic stages
Stages- Stages should be interesting and dynamic, taking cues from real life and other fighters like DOA and Tekken 4. Not necessarily with explosions, but I like where DOA5 was going with stages. I think after the rooftop stage and the beta it dropped the ball though and started going back to it’s old ways a bit too much. It looked more serious, with the dirt and the darkness, the fighters getting more dirty when they fight (and dressing more conservatively) and less like boob-anime time.
Unlike Tekken 4, I don’t want wall-finites. The thing I like about T4 stages is that they aren’t just themed arenas- they could be real places. They don’t extend infinitely either and the obstacles are there as part of the set. It 's up to the player to make use of them.
Of course, there can be some linear stages as well.
Oh, and that one grass stage.
You know the one.
Music:
The music should say “!#!#@ YEAH STREET FIGHTER”.
It should make people want to play the game.