Ideas for Street Fighter 5

Ryu Ken Chun, then 50 new characters, seems like a pretty good formula since they have used it in every sf game ever

this thread isn’t half as funny as I thought it would be

I want only a few things for any SF5 game.

  1. understand DLC better. I don’t care how, but no SFxT fiasco, and no Super Ultimate Hyper. That shit should have died in the fucking 90’s.
  2. Make it accessable, but don’t dumb it down to the point of saturating the market
  3. Properly balance it. I don’t care how, but find a way to patch infinites, and boost/nerf as needed, so as to avoid over nerfing or over boosting, and effectively killing a character until their next incarnation (which may end up being the polar opposite). No way should i have to wait a couple of months for you to remove an infinite from the fucking game.

I could give two fucks who the characters are or aren’t. Gimme some staples, and some surprises, and some new fighters. Give me an interesting boss.

Oh, and absolutely do NOT create a game with a sole intention of making money AFTER the release. I do not want to pay to win. I don’t want to buy stat boosts, or gems, or custom combos. If you wanna add that shit in for free, go nuts. But keep the marketplace free for costumes and other aesthetic DLC, rather than +1 to winning

I think a proper roster should be 20-25 characters, not including unlockables and DLC. It shouldne have a big nostalgia rush like A3 or SSF4, but enough to say, “okay, I understand these characters from older games, but we have a fresh 9-12 new characters never seen before in the franchise”. I think 50 is a drastic number unless, they make a true anniversary game with all street fighter characters included and nothing new

I hope Capcom reads some of these posts.

ENGINE:

-No focus attacks or parry’s.
-Shorter jump arcs.
-AA’s with little trading but shorter windows to perform (hence the shorter jump arcs).
-Smaller stages.
-No reversal mashing.
-No comeback mechanics.
-Leave FADC just for combos (still thinking about this one).

Balance rush-down and keep-away. Encourage players to have more of a ground game by making jumps weaker and covering less space.

ROSTER:

SF2: Ryu, Ken, Chun-Li, Akuma, Guile, E. Honda, Blanka, Zangief, M. Bison, Vega, Balrog, Sagat, Dee-Jay, Fei-Long, Cammy, Dhalsim
SF3: Urien, Makoto, Ibuki, Alex
SFA: Rolento, Cody, Guy, Rose, Adon, Sakura, Sodom
SF4: Oni, Seth, Abel, Juri, Gouken
Other: Scorp (Saturday Night Slammasters), NEW SF characters.

Normally I’d let Capcom make a completely new SF with all new characters, but I have very little faith after El Fuerte, Rufus, and so forth. Just awful character design.

just make it nothing like sf xt, add ggpo, and gimme some 2d sprites

SFxT engine without the gems
Some decent target/chain combos for everyone
The ability to run kof style
Bring back ratios
Include side scrolling mini game in metro city
Make a character that clones Rugals moveset (Crescent Kick was godlike)

Who says I don’t want to learn that many matchups? A game with that many characters would be amazing and I’d be set for life, as long as it was good and not a retarded “follow this rigid strategy perfectly or die” game like SF4.

Most or all of the ideas in this thread are idiotic as hell to be honest. You all apparently want the games to emulate other games instead of being its own unique game, I don’t think anyone here knows what’s best for the series to advance. You keep posting suggestions that de-evolve the game rather than improve it. “Oh I want it to have this thing from Alpha and this thing from SFXT and put in FADCs and no parrying and blah blah blah”; it’s always like this instead of coming up with new ideas. You also worry endlessly about balance and patching and updating failing to realize that THE BEST SF GAMES OF ALL TIME never gave the slightest shit about balance, they just strived to make the most fun games they can. You just want it to be like this game or like that game and not bring anything new to the table simply because you’re scared of improvements and think that all future ideas will be stupid things like comeback mechanics in SF4. I agree that comeback mechanics are an idiotic addition but that does not mean you should fear change. If Capcom’s going to be listening to us we should always strive to push the series forward and not with stupid things like ultras or gems.

Capcom needs to stop worrying about balance and just throw that whole concept in the toilet. Just make a fun game with tons of characters with all of them as strong as they can possibly be and FUCK the whole concept of balance, every fighter that’s considered “balanced” is almost always boring and shitty.

The way I see it Capcom should only step in with a patch or update ONLY to fix extremely broken shit like game-breaking/freezing glitches or inescapable infinites. Other than that they leave the meat to the sharks.

I think you need a divide between hardcore and casual. The line in Capcom fighters is getting Waaaay too blurred.
Sports games have found the balance- if I want a strategic matchup using my favorite team, I choose Madden. If I want to knock the helmet off players and watch them flip 10 times I choose the Blitz series.
In each of these 2 series I know what I am getting into when the game is put into the tray.

I think Capcom went wrong in trying to appease everyone with one package and failed on the most basic of levels: “you cannot please everyone”.

MVC3 - EZ MODE
SFXT- Assist Gems

If producers of fighting games dont want to make a serious version and a campy/arcade version and want to cater to the masses, then these options are great for the casuals who want to pick them and just button mash, and clobber people, but let them brain each other and not the people who want to play a more pure style.
The Corp component to any fighting game was laid in stone by Ryu/Ken- the qcf-p, qcb-k, srk-p are as simplistic and globalized as you can get, but we get and accept shortcuts.
Why not accept a fighting game where all you do is choose a character and they fight for you, CPU vs CPU. All you have to do is hit one button (to choose your character) and off you go.

All these movies are getting reboots, I think it’s time the fighting game community gets a reboot both players and producers.

Let the fighting fans have their game

Let the bash fans have their game

Maybe this can happen with SFV.
Hopefully this can happen with SFV.
I know this can happen with SFV.

Your move Capcom.

Return the 3 level super bar and alpha counters from alpha, different super arts and parrying from sf3 and reduce ultra combo damage ( I mean really, you get your ass kicked then by using this you can make a major comeback, really? )

Steps for SFV Success:

  1. Hire the KoF XIII team away from SNKP and let them make SFV.
  2. Go back to 2d sprites.
  3. Don’t rape your customers and make them hate you.

As for the roster ideas I hope to god that the next game has a smaller roster. I’m tired of games having 35+ characters but only 5 or 6 of them are really good. What’s the point of huge rosters if 3/4 of the characters don’t get used?

I just want Ken, Guy and Cody in and I want a fast pace feel like in 3rd strike and leaner character models, not the over the top, huge feet and hand bodybuilder models they use in SF4 and SFxT. thats all wishes that i have and i trust the rest to capcom (oh and i want ken sfalpha’s ponytail to be available as alternate costume)

1.) Wait two years
2.) Replace the current battle director and producer
3.) Ditch Ultras
4.) Ditch the derp input leniency
5.) ST style throw tech
6.) Local options for team play and tournament ladders
7.) Less gameplay compromise as a means to appease new/beginner players
8.) Extended training mode options, ability to use training mode with a buddy online, ability to accept matches whilst killing time in training mode rather than aracade mode.
9.) Stronger AI that actually exercises common strategy and techniques. Frame traps, footsies, cancels, links. Nobody is expecting T-800 level AI, but geezus we can do a LOT better. Perhaps offer some levels of customisation in AI for training mode dummies. Crank up the defense, or perhaps the aggression. Enable higher likelyhood for footsies or frame traps, meter burning combos, etc.

10.) Above all, don’t rush it. Take your time. Don’t pump a mediocre release out to capitalise on the “SF5” moniker, or perhaps seize a slot on the next-console release date. The fans will appreciate a slow-baked and thoughtful release rather than a rushed out disappointment begging for day one patching. It would also be refreshing to see them focus properly on quality rather than appeasing the ridiculous swathe of character requests that seems to be gaining popularity lately. 40 odd characters is getting ridiculous, particularly for Street Fighter. I also feel a prominent part of the design process should be tournament play and the logistics that entails given what we have learned since IV’s original release (button configs, local ladder generation, perhaps a portable USB enabled stats card/dongle, etc).

Lastly, I’d also like to hope for a Taito-X2 targeted platform release again. Granted this will again subject SF5 to the limitations of the current-Gen Taito-X2 arcade hardware and home console’s capabilities, but the fact is that anything targeted to next-Gen consoles as a technology baseline will potentially cut out an arcade release UNLESS we see comparative arcade hardware come out in-line with next-Gen consoles, which is something I think unlikely.

Why? Because Street Fighter is an arcade game. If a true SF sequel came out that DIDN’T cater to the arcade (i.e. Japan), something essential to Street Fighter’s soul will be missing and I strongly believe it will be reflected in the product and its perception from fans. It will cheapen it. Also, SFIV’s distribution across Japan and other countries (USA, Australia, various parts of Asia, etc) means established arcade machines are already out there awaiting a true sequel via a simple HDD swap. The arcade spirit of SF will be continued if a sequel targeting those established platforms is released, whereas if the target platform is no longer Taito-X2, you’re going to be hard pressed to see arcade owners take the risky investment in buying yet ANOTHER round of arcade hardware to run the game. However if the sequel is a simple HDD swap out, sales and continued popularity is likely to be strong.

I guess what I’m saying is that its important SF doesn’t get carried away with the bells and whistles we’ve seen creep into SFxT and at its core remains a rock solid arcade fighting game, period. Capcom are welcome to fuck around with whatever outlandish ideas they have for new IP or other existing IP they want to sodomise, but for the love of Satan and everything unholy do not fuck with SF.

Apologies for the rant xD

No rufus.

No DLC.
Less focus on special attacks, and a lot less focus on long combos.
Stronger, faster normal buttons, and shorter stages.

remove Gouken, Oni, Akuma, Dudley, Oro, Rufus…
then insert Guy, Rolento, and a few SF EX series characters that aren’t shoto and are distinctive…
and thats you’re kick ass roster.

AND NO F’IN PARRYS FROM 3RD STRIKE!
sometimes i really hate 3rd striker posters.
i swear mang. let the love of parrying go already.
AND NO F’IN GROOVES OR ISMS EITHER.
the grooves and isms are fine for cvs3 or alpha 4.
no gimmicky shenanigans in plain SF from now on.

now for the turd strikers to voice their hate hate hate upon me.

twirls long thin mustache while laughing a evil sinister laugh

just let Crafts & Miester take over SF5 development.
All problems resolved with that one single decision.

rainbow edition sf4???/

axel master:
suck a big fat cock

x-factor

3 years since vanilla was released on consoles, and people already want the next installment.

what the fuck guys? AE hasn’t been played to its full potential. We don’t need another Capcom fighter after the clusterfucks that are Marvel 3 and SFxT.

Give cap another 5 or 6 years, and maybe then, they’ll release SF5.

do you even know what you are asking for

[media=youtube]6jkRirBul9c[/media]