Concept art for Abel showed that he started off as a cute girl.
That’s the character he should’ve been.
Concept art for Abel showed that he started off as a cute girl.
That’s the character he should’ve been.
Abel started off as a Bridget.
Even better
How about two Canadian characters?
Trish
A female grappler/heavy hitter that owns a bar somewhere in Alberta and trains aspiring wrestlers in her spare time. Homage to the Hart family. Stage: Prairies, 2:30 PM
Tremblay
A drunk Quebec nationalist who fights on the world stage to raise awareness for the secession of Quebec from the rest of Canada. Stage: Montreal rooftop, 8 PM
Just trolling some ideas out there.
Not sure I like the name Trish, but yes, I like the direction of it.
I envisioned a Canadian stage to be a rainy pine grove somewhere in the rockies with the lights of a small town visible in the valley.
Also, lol at the drunk Queeb.
If there will be a Canadian character for SFV, a badass mountie with a brawler moveset would be an appropriate representative.
Canuck character has to be a girl grappler. Not some RCMP Balrog.
Let’s settle with a female mountie then.
For fighting style it would be the one which the actual RCMP is practicing, though I think a heavy striker would be apt.
As an alternate costume she’d be a mountie. Or a hockey goalie. Different colors would reference different teams.
That would be good enough.
The main highlight of every new SF game is the characters anyway, so they might as well include these countries to be represented:
Number one thing I’d want is good online play, but this is Capcom.
Then I’d probably want it to not be jammed with weird sub-systems. But this is Capcom.
Also for the game to have the speed of older titles, and not be dumbed down in general. But this etc…
Finally some cool characters would be nice, a.k.a. not Rufus or Fuerte. But this is the same company that gave the OK to DONTE THA DEEMUN KILLUR.
I am now done bitching.
No you wouldn’t. You don’t want decent netcode for a game that sucks. The core gameplay takes priority over netcode.
Yeah true, SFxT.
about to spit blasphemy
I feel like the next Street Fighter should maybe be a reboot. I know that’s not really the flavor of the month right now, but if there is any game that I personally feel needs a new…everything, it’s Street Fighter.
Not in the sense that Ryu and Ken shouldn’t have fireballs, or hurricane kicks. But that, the way these things are presented (and their properties) should be ENTIRELY different. We’re going on what, 30 games where the classic characters pretty much have all the same moves? There’s no reason why not only do the characters have the same special moves from one game to the next, they also have the same normals. You’re telling me the greatest fighters in the world don’t evolve their styles at all? I call shennanigans.
Even if you keep Ryu, I feel like you should present the moves he has retained different and give him enough new moves for him to feel fresh. Be bold. No crying about this isn’t the Ryu we remember…there are TWO DOZEN games where Ryu feels exactly the way you remember him. Make these fuckers DIFFERENT.
Maybe, take out of all Ken’s punch normals and make him exclusively kicks, since he is quite adept at them. I don’t know I’m just throwing ideas out there. But as long as we’re pipe dreaming, I just want SF5 to be DIFFERENT.
I do like the idea, story wise that it’s 40+ years after any previous SF canon. You have Ryu, who has maybe become so powerful that he has taken on Oro’s style of only using one arm. This puts a lot of the other fighters out by default because they are either too old, or no longer have the motivation. This gives Capcom a blank slate. Not necessarily to make clones, but new archtypes. At the very least to make more hybrids like Alex. Adding fireball and charge motions into one character, was, in my opinion, the best addition to the series.
If it’s a reboot it shouldn’t be numerically related to the previous games. Doom 3 made that mistake.
LOL at everyone suggesting that they do a timeskip and dump the cast, especially after the exact same thing is partly to blame for why SFIII almost tanked the entire series.
Taking that chance >>> Game number 304909430300 with the exact same characters with the exact same moves.
“Those who cannot remember the past, are condemned to repeat it.”
They already took that chance with SFIII and we all knew how that turned out.
For better or for worse, the classic characters have to stay. People already have too much of an attachment to them both in terms of design and gameplay. This being a fighting game, characters are defined by their moves as much as they are by their aesthetics.
I guess the best they can do is to make a dream match game of sorts featuring every character (canonically alive or deceased, although the only dead character I know is Charlie) in a street fighter game just like what SNK did with KOF '98 as well as include new characters if they still haven’t run out of ideas.