How about Fightsticks being developed with a small amount of built in memory, and having games being programmed to access your saved config settings once your fightsticks are plugged into <insert game>. Yes, changing your config takes no time at all, but at a tournament setting it gets a little old, or even if you playing at a friends house frequently. Especially if you play a good amount of fighting games. With this however, just plug it up, a notification pops up saying your controller is recognized and settings are loaded, then presto. Plug n play. If Madcatz were to coordinate with Capcom on this, I feel many other developers and manufacturers would follow suit. I don’t think this would raise the price of a stick too significantly. What do you think?
Not sure this is possible. Last time I talked with @MarkMan on something like this, he mentioned that being able to change configs on the stick was something that MS didn’t allow.
Doesn’t Razer have something similar to that with the extra buttons on the Sabertooth?
You can switch profiles on the LCD screen and the extra buttons will switch to whatever you set them to
@dej Eh, maybe. It would be similar to a save code inject, but console devs have gotten savvy to that over the years.
My only real concern is that it would make things a whole lot tougher for folks like Phreakazoid and Toodles that make PCBs. Then again, next gen does that anyway.
I believe that’s different because those are extra buttons and not the default buttons on the stick (remember, MS even mandates the layout used and requires the DOA4 layout unless you can get an exception by tying the product to a game).
Not sure how Hori gets past the restrictions though.
EDIT: My exact question to @MarkMan back at SEAM was about having a fightpad where you could press a button to reverse the positions of the left and right shoulder buttons, to accommodate both those who play on pad and prefer having the 3p/3k buttons on the left or those who prefer it on the right.
Maybe a licensed product wont but if you look at those logitech gamepads they work on both Direct Input and X Input (Xbox and PS3) so I think it can be no problem.
They said they were going to implement this into KI for the XB1 pad and recognize the player through Kinect. The PS4 pad was mentioned to store your PSN profile onto it as well. These are all first party though.
You guys probably missed the info, but MS said they’d use the Kinect to detect the user holding the controller and accommodate the control layout to them. This has nothing to do with motion controls.
Please read up before you guys start bashing people for bringing up Kinect.
I think MS needs to stop shoehorning a device no one really wants.
I tried the Kinect on the 360, my god its worst the NES Power Glove in terms of response or reliability.
So yeah anyone that does bring it up should be ready for the backlash for their actions. It might not be fair, but thats life for you.
And I read that article, what a stupid idea, You should know what player you are from the indicators on your pad/ Stick not because the kinect decides who what player.
I can see so many things going wrong with this and Double Helix should feel bad for suggesting such an idea. And if you ask me so should you okay that last one isn’t fair but still don’t expect much love for the Kinect here.
I mean that it can use facial recognition to adjust controller setups, difficulty preferences, put your screen split on the side you’re sitting, and stuff like that. Motion control for fighting games? Blasphemy.
I know all of that already. Its part of MS big reveal for the Xbone.
Still that requires a lot of setup. Controller preferences and difficulty settings are tied to your Xbox live account which will require internet.
Internet is a luxury that can’t be afforded at many tournaments. I was staff at an anime convention, and the staff isn’t even allowed to set up the internet we needed for our computers, because of the convention center policies an outside contractor has to be brought in to set up internet for registration and POS systems. Most tournaments do not have the budget to hire out a professional IT team just so some kid can get his game preferences from Xbox live.
I can tell you now, no tournament wants to deal with Xbox live or PSN nor do they want to deal with the PS eye or Kinect. Its more to set up and keep track off and its more to deal with.
Also if the PS4/ Xbone game pads are anything like the PS3 Dual Shock and MS wireless XBox 360 pads, they be the first thing banned at tournaments. Too easy to interfere with a match in progress by accidentally hitting the home button.
Very true, sir. Very true. Button checks aren’t that bad imo. Even if a controller was supposed to have preferences saved I would still want to check to make sure everything is right. I’m just not willing to take the chance that something is off.
You think with Xbox OS-programable controls, and the ability to “righthand” an off-the-shelf joystick, by inverting north and south, east and west, and corresponding punch and kick, why couldn’t the joysticks be PHYSICALLY designed so that righthanding a joystick would work and not have the joystick “smile” at you when it should frown.
One option is a rectangular American style.
Also I notice that the frown CAN BE horizontally symmetrical, so why not a twin stick with a frown of buttons in the middle. This would also come in handy for twin stick shooters, and in Super Smash Bros, where the “off-stick” (right hand stick in standard mode) could be used as a Smash Stick.
If 2 extra buttons is cheaper than an extra joystick, how about a “double frown” like this:
where X are the attack buttons. It’s both vertically and horizontally symmetric, but has the “frown” a lot of gamers like on both sides. The last 2 can be either deacitvated or “select/taunt”.
This whole Kinect/Move thing was a way to chase Nintnedo after they carved out a niche after being slightly ahead of Dreamcast last generation. They had to think different.
The problem with the Wii games was that it shoehorned motion controls into games which shouldn’t have motion controls, mainly because the Wii “Standard” controls were extra and non standard for the Wii. MS and Sony thought if they added these options, then they’d have a standard controls they specialize in as their main control, and the Motion controls to cut into Nintendo’s market.
Microsoft made the mistake or requiring the Kinect and then 3 years later erasing its existence. When most of their voice tech can be achieved with a Mic for voice commands and a standard 2-D Webcam for a Poker Bluff Cam/ Mixer/Twitch stream Cam, which can do body motions just as well as the special color 2D+ monchrome second eye. I’ve never seen how the 3-dimensional camera helped with motion capture games. Humans are similar enough to each other where, with a fixed camera perspective by the TV, the 3D cam was overkill.
Literally the only thing I use Kinect for is chatting with people in games without plugging in the Mic, which comes in handy in fight games, because the PS2->Xbox One adapter doesn’t have a 3.5 mm Mic Port. If it did, I can survive perfectly fine without a Kinect.
I think there is a side effect of interfering with my 3D glasses in 3D Movies. I know that that second eye laser messes up my Nintendo Wii U Wireless optical connector when I use Wii Fit U with the Fit tracker, and try to load my exercise data it in the Wii U. The less I use Kinect, the better. Literally the only thing i use it for is talking with a mic prot in the fight stick. Heck even the poker bluff cam works well with a standard color 2d camera, in Xbox 360 WSOP and the Live Vision camera, the pre-360-Kinect camera. (if you have enough bandwidth.)
Chasing Fads are always a fools errand. The Smart realize its a limited deal, and Cash in early.
Wii’s popularity died as quickly as it started and the poor marketing (and naming) of the Wii U hurt Nintendo greatly. Going after Nintendo’s Motion control market is idiotic.
As for the Kinect/Move, Sony did the smart thing and not making it required for anything so if they need to drop the product, they can do so at their pleasure. They managed to keep the move around for PS VR, which I have to say is one of the cheaper of the actual viable options for VR, but like the Move I see it as a passing Fad. I literally see zero advancement for VR game-play, and that is since VR’s inception in the 90s. Yeah the graphics gotten better and the cost is lower, but nothing game mechanic wise really took advantage of VR.
Xbox One really suffered for the Kinect, its a shoe-horned feature no one asked for and MS insistence of using voice commands really delay their launch in a number of countries. That delay was saw by many in those countries as an insult. I also realize MS early DRM policies hurt them too, yeah they backpeddled before launch, but the damage was done. For many gamers the bridges were bunted, the lack of console exclusive IPs for the Xbone also didn’t help things.
I think it was the only sensible thing to do, unlike Sony Microsoft has no real use of the Kinect other than cheap gimmicks.
The one good thing I see with the Xbox 360 version of the Kinect is that it’s secondary market uses, people use it for their various projects. Was it worth it for MS? NO.
Q. What I think MS should do?
A. If they continue to treat gaming as a service instead of a product line? Just disband and eliminate the whole entertainment division.
If rumors are true and they make a streaming only console (even if they also have a non-streaming version) they just signed their own death warrants. Sony take notes, we do not want “cloud based computing for games”. Gaming should be treated as a product to be sold, not a service. I shouldn’t need to have online connectivity for a single player game, period.
So did I, it was called not getting an Xbox One.
I am curious what Sony and Microsoft does with the next gen of consoles.
If they both go for Cloud based gaming and do gaming as a service, then I guess the Switch will be the last new console I ever get (as I already have a Switch).
Should Sony do with the PS5 like Nintendo did with the Switch? No.
Portable gaming systems was never Sony’s strong point.
Sony’s strong point is making a good home consoles.
All I want to see in the PS5 is stable 60 fps in 1080p and 4k, and some obviously updated hardware.
Perhaps a custom version of AMD’s Ryzen CPU and Vega GPU (or a Ryzen APU).
Console gaming don’t need to compete graphically with high end Gaming PCs, they just need to work well and be easy to use. The PS4 is already near photographically perfect, just get us those stable 60 fps.
No Screen tearing and backwards capabilities would be a plus.
Blockquote
So did I, it was called not getting an Xbox One.
Hey Darksakul, did you make the switch from 360 to PS4, or did you go from PS3 to PS4?
I mainly went from owning a Wii, PS3, and 360 to owning a One, Wii U and a Switch. The reason why I got a PS3 and didn’t get a PS4 was becuase the PS3 was primarily bought as the World’s Cheapest Blu Ry Player (and then later the World’s Cheapest 3D Blu Ray Player, free if you already owned a PS3, the cheapest one if you didn’t)
All my offline friends were 360 friends and only one of them was a PS3 friend in addition to being a 360 friend, so it was 360 all the way for me.
Everyone else among my friends were moving to the One, so I joined suit. HOWEVER, most of my friends use the One as a media player and turn off their alerts because the get in the way of Japanimation subtitles. When my friends were on the 360, I knew they were in the mood for games. Now none of my friends want to either play together, or talk while playing 2 separate games. Anyone else feel the same way about One gaming?
I agree there no motion control game that MUST be done with a Kinect that cannot be just as easily done with a standard Webcam, and definitely not worth a $100 camera just to play motion games when a $20 webcam with Mic will do. And for the One there was no point making voice commands dependent on Kinect. And why did they insist on either Controller or Kinect. I assume the Kinect can see a standard Xbox controller in your hand and you can press buttons while moving the joystick in the air for extra axes of controls.
I assume you HAVE decent bandwidth and are saying this:
Imagine trying to do a cloud based system when you have to choose between satellite with it’s awful ping times, cellular, which ALWAYS charges by the Gigabit when you reach a limit on home devices, like a PS4, One or Switch, (no one offers PARKED wireless for homes like mine) and DSL, which gets 1.5 Meg, in, 400 k out (I can’t believe I’m STILL using the metric prefix “k” when describing internet speeds in 2018 )
I go to the library to pick up games to rent, and Star Wars Battlefront (Xbox One) was about 50 GB big. I thought I could save some time downloading a large game by putting the disc in and downloading from disc to hard drive. The ONLY thing it took from the disc was a 2 Meg code on the disc indicating I got a temporary license. I literally saved 2 minutes on a 10 day, 8 hours a day download.
My internet was so bad, I decided to make good use of it by testing to see what games work with the little bandwidth I have, so I created the site 56ok.org to show people like me, however many there are, what games you can play well. And I rated SF IV a 56OK, and USF2FC a 56OK, and ironically SF30 was a 56KO, until the update, then it became a 56OK.
There is one case where gaming as a service would work, if the service was free and paid for by ads. If you consider broadcast TV has 22-25 minutes of ads every hour, and most of the ad money is wasted with DVR skips, but games, in order to make sense, must be played live, a commercial would be perfect for a captive audience waiting for the starting gun.
Considering the fact that games are replayed more than TV shows are rewatched, even if you only have 5 minutes of ads per hour, you’d probably make more money with game ads than TV ads, or game sales. Also if the games are free and ad-based, more people would be willing to sample more of them.
This is also the cure for sequelitis. If deveolpers can constantly make money off the same game, you don’t need annual editions that feel like slight updates compared to the original game. New ad exposures that get loaded from the internet with is more money, (assuming it is changed over time, and not “hard coded” like Budweiser Tapper.)
If Sony and Microsoft make gaming a paid, web-based subscriber service, “me outa here”. If they make it a free ad-based service: Finally, The Rock has come back to Sony or Microsoft, (assuming I’ll get the bandwidth with unlimited home 5G by the time that comes out.)