What factors are you using to determine the points allotted to each character?
Is it based on their on point ability, or their potential as an assist?
Is it a combination of both?
Is it based on DHC ability or what they add to a THC?
Is it based on their ability to guard-break a whole team for free?
How is each element weighed? What percent?
Who’s gonna stop Storm/KenAA/Life Up Assist in this system???
It’s a bad idea…
BECAUSE:
1.) The first order of business becomes, “How can I use a ratio 1 assist character let Cable get easy AHVBs.” Cable/Gief Lariat assist is exceedingly strong in your system. So do you bump up Zangief to 2 points to prevent that from happening? That’s a ridiculous solution, you can’t penalize a character for helping another-- you have to judge them independently or you’ll be penalizing characters needlessly and cutting more team options than you allow.
Instead of encouraging a fresh approach to team construction, it becomes a contest focused on who can piggy-back two bums on a God and win. Instead of focusing on who has how many points, the smart player is already looking for who you FORGOT to put in the right category, leading to something broken. That’s defeating the purpose of making a points-based system IMO.
2.) Initiating a points system defeats the purpose of having a NEW rule-set. Why allow, in any capacity, the characters that are already sitting pretty on top of the tier list? Yes, now Storm would have to make up for the fact that she no longer has America’s favorite DHC, but with the other Gods ALSO limited, she actually steps up higher in the tier list. All the Gods do in fact. They are God tier because of their solo potential, so with the major zoning duos eliminated (Storm/Cap, Cable/Sent, Mag/Psy etc etc), each God tier character gets a bump in tiering. All of a sudden there’s a BIGGER gap between Top and Low Tier.
Keep in mind that this logic is based on Gods vs. other Gods in this system-- WTF is low tier going to do against Storm/AA or Cable/AA with rainbow bar?
3.) Marvel is a game of team interaction at its core. God tier is God tier because of solo ability, however within the spectrum of high-level play, team chemistry is still of paramount importance. By using a points system, you give too much weight to individual characters. Furthermore, the farther down the tier list you go, the more a points system is gonna hurt each character’s chance of being effective. This system will be limiting a low-tier characters chance of success (in other words the number of potential teams involving that character) BEFORE there’s even been a chance to fully evaluate the character’s potential within the low-tier spectrum.
Another way to look at this is like this: Storm and Cable, because of what they can do, are insanely easy to just throw on a random low-tier squad and win by virtue of the angles the control for free. But consider the rest of the low-mid characters, their control of angles is less obvious and more intricate. You can’t just throw Wolverine on a random team and win, he requires a very specific set of assist properties and angles as well as DHC abilities to be successful. Low tier requires some very thought out team structures to have a chance to compete, and this system hurts that unnecessarily.
The End.