I think Street Fighter should have alot more notifications come up as an easier way of getting players to notice simple stuff in the game.
However I also think Capcom want to keep the art of playing SF sort of like a sacred skill that you have to learn yourself up to a point.They dont want to lay out the stuff thats obvious to us, but not so obvious to noobs. They want it to be sort of a journey for people who actually want to improve and become competitive and not just for people who want to learn everything in the game and move on.
Just a simple little notification that flashes up on the side of the screen, just like we have the “First Attack”, “Reversal” and “Counter Hit” notifications.
And it would pretty much just pop up whenever you punished something that was unsafe. Like for example Bison does mk.scissor, and you stick something out to punish it. If you hit him, there’s no notification so you can never be quite sure if you punished him or if he just wasn’t blocking properly.
THIS. SEGA’s VF.net replay system is fucking amazing, from what I’ve seen of it through Reno’s match videos. I dunno how one company can do so much right, yet other companies don’t want to incorporate it into their own games.
Yeah reversal is not a punish, although a reversal can BE a punish, a reversal uppercut does not always hit contrary to what people on Xbox Live think
I like the idea of a different coloured hit spark, although it might be a bit too subtle. Although the notification would come up a lot if people punish wiff uppercuts or jump in on fireballs, its not like it gets in the way.