Hey guys I just had a simple question. For shotos specifically is there a way to punish her spin kick on block with a single method “IF” she throws the Kunai out or not?
I’m just curious of the ways to get around this situation. Thank you.
Hey guys I just had a simple question. For shotos specifically is there a way to punish her spin kick on block with a single method “IF” she throws the Kunai out or not?
I’m just curious of the ways to get around this situation. Thank you.
EX Kazegiri? Just do a DP (Jab with Ryu into Ultra or Super I guess).
Or you could just dash forward into cr.LP, cr.HP etc… If she throws a Kunai your first cr.LP should whiff and you can react into whatever you want, but if she doesn’t then it will hit.
DP = best answer if you have the correct timing. You have to do it a bit early because if it’s too deep, you’ll just get knocked out of the shoryuken. Once done correctly, the DP will hit both Ibuki and the kunai out of the air. Sometimes LP DP only hits the kunai which can be a good thing I guess. But yea, MP DP is Ryu’s best option so I would use that.
Ibuki’s b+MK is -1 on block, +2 on hit.
I have no idea where the hell the kunai comes into play.
I think that’s what Fisticuffz means
Yes I meant ex kazegiri sorry.
I’m talking from an Akuma stand point and DP, just doesn’t seem like a good enough punish.
I’ll try the dash forward light punch. Thank you.
Akuma’s walk speed is so fast you could probably just hold forward and walk under the kunai. Even if you get hit by it, you’ll get hit at the head so Ibuki won’t be at a frame advantage. If anything, she’ll probably still be at a disadvantage.
Well it depends on the range, but as Gouki I would just dash up into Ultra 1 or cr.MP.
lol Mingo, Ibuki’s Spin Kick is her f.LK =)
Spin Kick = f+LK
Reverse Spin Kick = b+MK
http://wiki.shoryuken.com/Super_Street_Fighter_IV_AE/Ibuki
But I guess you do have a point. f+LK with reversal timing makes it “Reversal Spin Kick” I guess.
I feel as if Ibuki is getting harder and harder to use… it might be because I keep switching back and forth from SSFIV to SFxT - I only reason I had Ibuki as my main character in SSFIV in the first was to anger individuals (or just scrubs) who flowcharted their way through everything - I was successful, until KOFXIII came out…
For wake-up I simply use her QCF+HP to dash through the opponent if they are too close to me (meaning they more than likely to throw me). If they are trying to cross me up and if they jump to LATE I use the Neck Grab sliding animation to get some spacing… that is if there’s no corner on the other side.
If they try to cross me up or attack during my wake up animation, I will just block as it is a trustworthy of avoiding attacks in general… Then there is also a such thing as a auto-corrected DP. Ibuki’s EX command grab (HCB+P) covers some ground if the opponent is close during my wake-up. Ibuki also has a two good AA normals to keep from being crossed-up as well… Just be sure to acknowledge attacks being blocked on whiffs because… well, you know… frame disadvantages… punishments… yeah.
Wake Up Yoroboshi (Ultra 1) works WONDERS if the opponent rushes you down too much. If you character is too far away, there is not much to worry about as you still get a second to think about your next move. (Unless you are dealing with Bison, Seth, Dhalsim… well, any character with good mobility or a teleport).
In other words, you never learned how to block on wakeup and now you are playing people who know that all of the options you just listed are horribly unsafe on block/whiff?
Are you serious? Wow. Blocking/throw-teching on wake-up is both necessary AND common knowledge you fucking twit! All I am doing is giving out options OTHER THAN blocking on wake up if the situation calls for it. Most of the things I described above require good timing anyhow! And, you even say that AFTER I mentioned about blocking on Ibuki’s wake-up animation when I spoke about cross-ups before! If you were trying to be a smart ass, you sure as hell didn’t do a good job at it.
Wake up neckbreaker, wake-up Raida and wake up Ultra 1. All given as advices. Wow.
On wakeup you should REACT to stuff. Not throw in a random (and horribly unsafe) option and hoping for it to work (unless you’re against El Fuerte)
There is a reason I said:
I distinctly recall saying to watch out for things like that…
Oops! Never mind!
I’m not really the person you should be saying that to. I prefer planning and reading the opponent much better, then that bullshit you’re trying to claim. I got a feeling I should stop posting here now… too many assholes jumping to conclusion and insulting me every which way. And, they expect me to ENJOY it.
Great_Dark_Hero both of them are stubborn and it does get annoying but some things they say can be good advice. I completely understand what you mean. Makoto is actually my strongest character when I use her in AE frequently, but if I ever play 3S then I get really bad at AE. I feel you.
The risk of guessing wrong on any of those options is incredibly high; basically you’re going to eat an ultra or huge combo punish for about 33-50% of your life. Compared to the reward of just simply getting out of pressure, or maybe getting out of pressure and getting some damage, without factoring in the wakeup ultra.
So my point here is that since the risk greatly outweighs the reward, you should only use any of these options when you have a really epic read on your opponent. And I should add that even if you have such an epic read on your opponent, you should probably still ere on the side of caution until the reward is actually somewhat worth the risk.
Call me a smart ass but NVNiko says I should stop doing random unsafe things like mash dp when he least expects it.
Sorry for the misunderstanding, I think you described your solutions in a wrong way. I mean, reading it, I feel like I read a guy who’s advising to do random stuff. Glad to have that cleared anyway.
I’m a bit on edge with this matter because this is basically my biggest flaw. I don’t like to stand here blocking so I often end up stupidly mashing backdash/focus dash on wakeup, and I’m having trouble removing that from my game, which is why I wouldn’t advise it to anybody else =)
Anyway I agree with Mingo. The risk is way too high, unless you make a very epic read and are 100% sure (or again, if you’re playing against Fuerte), you’re better off just blocking, with the risk to eat a tick throw setup which will just cost you a little damage
(BTW we’re not jumping at you, just answering, Mingo tells you it’s unsafe and you answer insulting him “you fucking twit”. I feel like you jumped first anyway, we just anti-air)
sigh Never mind me… Let us pretend as if I don’t know what a “revenge gauge” is. Why not avoid getting hit from moves that cause knock downs (or hard knock downs) altogether and win the match (at least if the Ibuki player can afford to)?
And… Damascus… Your little “anti-air” missed. Answering a post does NOT revolve around blatantly insulting the intelligence of the other persons post, unless it was completely senseless and/or illiterate, which it really wasn’t! I was simply giving out options. There are no “advertisers” here, and mashing the character command button notations isn’t really going to solve anything either!
To answer your question. teleport ultra 2
It’s mainly your tone. I don’t like this tone. What is the point including “Wow”? As if he’s a complete f**king idiot? If there’s a reason why his technique isn’t the best give your viewpoint and respect his opinions. You make yourself sound as if you’re a know-it-all, and recently, you’ve always done that no matter what you want to say. No matter how good your advice is, no one likes taking advice from an insulting person, and that’s not helping the community at all.
NVNiko and littlesushi always made comments the way they do, however Damascus it’s like the better you think you are the more you can say “Wow” to other people’s opinions, you have to remember that you were like that once and it is not something you would like to have heard.
–
MingoDynasty is probably the most helpful person on the SSFIV sub-forums =) I still remember when I rented the PS3 copy of SSFIV to play him, got beat like 30-1 by his Ryu alone, and in the chat I was saying how I didn’t have a stick etc and he said the most helpful thing ever: “if its your execution that doesn’t matter” – saying that if I was losing due to execution errors it’s not a problem 'cause my execution can get better on it’s own/
Sorry to make my point as clear as f**king possible so you get the picture, but stop alienating other Ibuki players and being a know-it-all Damascus. Until you take time out to actually help out other players you have no right saying this like “Wow” which only makes these players not want to post here ever again. I remember when the Ibuki sub-forum was considered full of pricks and the worst place to be. Mingo, NVNiko, littlesushi and I (and some Akuma player sorry I forgot your name haha) did a lot to change that.