Go into Training Mode against Ryu, and do a Neckbreaker.
Just jump at different times but throw the Kunai at the same height, check if it’s safe.
Then, jump early and throw the Kunai at a different height, check if safe.
Making a video at 23(?) fps isn’t much help, you gotta get the feel for it.
Remember that certain characters get up at different times (Cody is slow, Adon is fast).
I only know of two timings that are safe after a crouching roundhouse against the average character. Cody is obviously very unfortunate 'cause you can Vortex him in so many different ways.
Late jump early Kunai is for hitting the Kunai on the same side, but landing on the other. If the opponent blocks (he can’t reversal) Ibuki will be slightly unsafe, like -1 or something. Great for the desperate Yoroitoshi.
Awesome thanks bro I’m goin to do that. Another question if u dont mind. Can ibuki properly kunai cross up after a foward throw and a back throw? What about sweeps and NB normal and ex? I’m using lk to cross up alot more against dome character since I’m just scared of the ex move(Dudley,Chun,Rufus)
Thanks for any help too bad Orlando is filled with hondas balrogs lol I can’t learn from anybody but the forum and.videos
She CAN cross-up after a f.throw, it’s just that it’s VERY unsafe. As for b.throws, do a dash then either High Jump or Jump in with a lk. This is a safe jump that will beat many reversals. (High Jump crosses-up)
You tested them blocking it on either side and not have frame-advantage? There’s no way Ibuki lands with a 0 on block. I guess I could be wrong, but I don’t think I am.
I got a question. I’ma a Cody player picking up Ibuki as a secondary, and while playing…I’ve failed to find a proper counter to Bison’s headstomp. Is running away (evading with a command dash or slide) the best option, or does she have a proper counter like Cody’s b.MP (shuts all headstomps down).
Just airthrow him.It’s the best option.You can also jhp or jmk him.Crhp and b+mp beat headpress but have to be timed correctly.Be careful with your spacing.You can also focus his headstomp since its not armor breaking move.But just beware because he can follow up a headpress with the skull diver move,which is pretty slow and you’ll see that coming anyway.
If he’s doing one of those scrubby random head stomps from a range just walk, dash forward or df+MK slide under it. If it’s too late to do any of that just block.
Another question. Been running into a lot of Ken’s lately…and the Lp.Shoryuken is causing me problems. I can’t seem to find a suitable counter to the “approach” of constantly spamming Lp.Shoryuken’s into either grabs or EX Shoryukens on contact. Does Ibuki have a proper counter to this?
cr.MP xx Neckbreaker
He DOES have recovery, enough for you to get in there an Ultra. The problem is probably 'cause you’re playing online; use cr.MP 'cause it has a lot of active-frames. If you punish too early you should be safe if you did a lp Neckbreaker.