Free ultra + ex dp for some. However, that’s before the kunai would land.
If the Kunai is blocked, hp version would be the safe for you.
Free ultra + ex dp for some. However, that’s before the kunai would land.
If the Kunai is blocked, hp version would be the safe for you.
Guys, what would you say is a good follow-up after the target combo 6 (LP > MP > D+HK > HK)? Seems like it resets the opponent, but I’m not able to find a nice combo/finisher for it.
the cool thing about that one is you can mix it up sometimes i finish with it a raida or i do ex kunai and stop myself from getting close to them.
you can even go into her target combo hp hp cr. hk st.hk.
or better yet if you touch the ground block and then punish what ever they try to punish you with.
oh but be carefull with shoto they can easy punish the jump
Still have a few Qs unanswered,
Is there a better and more damaging jab combo link than: cr.LP (x2), cr/s.LP, s.MK xx special ?
Why is TC s.LP MP cr.HK HK used more than the HP version?
No, I don’t think there is except for cl. lp mp hp target combo. IMO, that’s good enough. Cancel to neckbreaker for your best knockdown. You can cancel into lk tsumuji and then link another standing jab into another st. mk against a lot of chars if you want. CoosCoos is doing lots of research on that if you wanna look up his posts.
It hits low on the third hit, and some people probably have mixups based on that reset. You will get a crossup if you do it in the corner, which is nice even if it’s blocked (and it’s faster than a sjc jump).
Personally, I prefer the HP version because it is more guaranteed damage from canceling into neckbreaker.
Edit:
For Q1: If you are point blank, you might consider cr.lk/cr.lp xx lk tsumuji as your hit-confirm. then link st. jab > st. mk for quite a bit more damage.
cr. lk xx lk tsumuji > st. lp > st. mk xx neckbreaker
273 dmg
420 stun
vs
cr. lp x cr. lp x st. lp > st. mk xx neckbreaker
193 dmg
360 stun
any chances to punish HK jaguar tooth? -.-
seems safe on block against ibuki
I’ll try it in a min but cant you command throw all jaguar tooths?
Edit
just tried it and yea can command throw it if you start it just as hes about to hit you or you can lk dp it in reaction to him doing the move,that options fairly safe as even if it’s bait you should recover,if not the dp hangs a good amount of time with active frames.
hmmm…if i get u right,i command em,right after he hits on block…this is possible…but waay too unsafe imo.a masher hits u with rising jaguar just in the first free frame -.-
with lk dp u mean dragon KICK,or what?
if yes…there we got the same problem…any safer options?
I think one of the best ways to beat Jaguar Tooth (especially the infamous HK/EX ones) is to hit Adon out of them before he makes contact with you. U have to see it coming and react with the correct punish before he even hits you. Once u block you’ve pretty much evened things out. That’s why I think Ultra 1 might be useful against Adon. Cuz then we might have a reliable punish for HK or EX jaguar tooth on block. Cuz as long as it’s negative one he’s going to eat up to 500 damage.
Which going back to hitting him before he hits you u can definitely air throw HK or EX jaguar tooth on reaction and HP raida or EX raida should be able to blow him out of it before he hits you also. EX raida might be safer to do because the range is a lot stronger. With HP raida you’ll have to have pin point timing right before he hits you or get hit. I’m also wondering how reliable b+MP is vs. HK/EX jaguar tooths.
Yea i was refering to radiaing him before it connected,hp is not to bad to time,but if your sweating it,just check out hitting him with the dp as soon as you see him hit the wall
60% of the time it works everytime,or something.
I use ultra 1 against him just because of Jaguar Tooth. However it seems like he’s out of range for the grab. Honestly the only time I use ultra 2 is against fb chars (minus Guile). I don’t know how b.mp will be against him. I’m assuming it won’t work to well because of the angle it hits at. I know b.mp is bad against jump ins where the attack comes down at more of an angle (Vega/Blanka/Chun j.hk for example).
I wanna explore ex raida as an anti air more though. I know sometimes I’ll accidentally get mp raida as an anti air when I’m trying to do b.mp after holding forward.
edit:
read dime’s post in the other thread about b.mp vs jaguar tooth. nvm!
Vs HK JAGGA TOOF… Jump and lp kunai on reaction is very low risk cuz he can’t hit you but you’ll prolly hit him. He has a healthy amount of whiff lag, too. If Ibuki could cross up with any neutral jump normals, she could prolly hit him by just neutral jumping on reaction. If you’re cornered and he JAGGA TOOFS you, you can easily neutral jump and hit his recovery, since he can’t cross you up.
Ok so after I knock someone down, I try to hit them with the kunai, end up on the other side, and combo them. The problem for me is, I don’t know how to time it so that it all lands clean. I hit the opponent with the kunai, when i end up on the other side and try to combo, I mess the timing up, and can’t connect. Can someone help me with this >.<
Not much we can say here other than to practice, practice, practice. Watch the videos on vortex crossups to get a rough idea on the timing and spend hours in the lab.
[media=youtube]B1jcbtwl99Q[/media]
Can we have a general discussion thread again? What happened to the last one?
Not sure if it was mentioned anywhere else but anyone else notice you can kara her Radia of f.fk?
Okay, after hours in the lab: I hit TC4 into ultra II 4 out of 10 times, I accidentally hit TC4 into ex kazegiri 6 out of 10 times. It feels like I’m doing the same thing every time and I don’t know what to tweak. I’m sure it’s been asked before, but wtf?
take a look at [media=youtube]TkMKlgJdy3c&feature=related[/media] around the 8 min 40 second mark and see if that helps at all.
But remember even when you get good at the SJC ultra you should still work that U1 also.
It’s just better for some of ibuki’s harder matchups.
And that god that shit is hard to combo,will keep the mass’s of Weeaboo’s away.
Especially with the Schoolgirl alt costume.
Does Ibuki have a reliable combo that ends with FA crumple -> Ultra 1 (Yoroitoshi)?
hmm never thought of using a full rotation i wonder if that work better then the tiger knee motion. although i think i work on getting ibuki links down first before i start trying to master the sjc ultra