Well… I jump forward (angled), do the move and it goes the opposite way.
This happens with the regular and Super Move.
I’m sorry if my question wasn’t that great; I think I’ll just practice the timing some more.
Well… I jump forward (angled), do the move and it goes the opposite way.
This happens with the regular and Super Move.
I’m sorry if my question wasn’t that great; I think I’ll just practice the timing some more.
Anyone knows where can i find a reliable ibuki frame data? The one I know seems to have things that doesnt make sense…
relible? prolly irc
Gilleys translating the japanese guide right now i believe
What mixups are you doing after a hp raida?
mostly i use a variation from the command dash and then:
lk command dash sjc crossover
hp command dash overhead
Can a kunai mixup also be done?
I played some more games tonight, I would like to believe I’m actually getting better at her. I won more games than I lost. I was feeling like I have a stronger foundation of her ground game, zoning, poking and anti airing. After those games I also came to the conclusion that I need to work on these things ASAP:
for the vortex, you want the kunai to hit as meaty as possible. soo… you should time your super jump kunai to go through their body as they’re getting up and hit their feet when they become vulnerable.
what are ibukis good block strings?
target combo 6 SJC command dash… Anyone get this 100%? I can get it like 50%, once i think i’ve figured out the timing, i haven’t. DAMN PEOPLE!
I have been playing my friend who plays Guy. And he can link c.lp into target combo. I have been trying to see if this is possible with Ibuki. But it seems c.lp s.lp will cause me to wiff s.mp. I was wondering if anyone has come across an effective way of hit confirming into target combos.
Ibuki doesn’t need to hit confirm into target combos really. Her non target based combos are just as good and give her a free untech knockdown. The only way to really hit confirm into your target combo with Ibuki is to land a cross up or focus attack. You don’t really need that though cuz s.LP or c.LP combos into neck breaker are really all u need. If u do hit someone with a target combo u can do some pretty lengthy one frame combos afterwards.
You could try her TC 5, that one works well after cr.lp but her TC 4 or 6 require you to be too close given the pushback and timing. And 5 will wiff too on the s.mp if you’re too far back. I haven’t tested extensively though.
This video made my jaw drop and inspired me to train and main Ibuki LOL wow…
balrog shit
any tips on beating this lame balrog flow chart everyone seems to be doing?
I never really relied on c.lp or s.lp to follow into neckbreaker. I usually use c.mp into neckbreaker or command dash to mix up.
Most of the time the only effective way I usually land a target combo is punishing or leading off with f.hp into d.rh -> s.rh SJC and try to mix up.
But I would love to utilize lp mp hp target combo more often.
If u want to use LP,MP,HP target combo more often the only way you’re going to be able to do that is to land cross ups or land focus attacks. Outside of that u ain’t seeing much use of that combo because it only works off of close LP. Once you’re out of that range you’ll have to depend on your jabs or what you seem to be doing c.MP. Considering there’s a way to hit confirm/option select directly off c.MP.
Need some help on this as well… cr. jab is annoying and can’t seem to punish blocked dash punches consistently. For now I try to use f+mk to beat the jab spamming and poke/nb/kunai balrog out of the dash punches before it hits me.
Yeah this is going to be another difficult match. I have a lot of theories for it but I won’t be able to play them out without more practice. If he’s just sticking to c.LP’s and LP dash punches u just kinda have to use focus to scare him from using the LP dash punches and then try to use counters for the other dash punches should he ever throw them out. Right now in this matchup I’m just fishing for untech knockdowns and then going wild with kunai and j.LK/MK crosses.
I know this reply sucks,and it’s a long boring shitty grind but the real answer i found for this match to really crack the turtleshells is TK’d Back jumped kunai’s
But you have to mix it up with kara jumps and neckbreakers when they try and punish after a few.
This fight usually turns to boring ass timeouts
Just like Dictator fights.
Ibuki really reminds me of a great real boxer in the mindset you need to have.
Get in do damage and get out,dont get greedy,and only take calculated risks.
You have a super jump,an air fireball,a command dash,a command super jump,a free armorbreaking low hitting special,a godlike command throw(that counters dash punch’s easily)and 2 more specials that can and will break armor without being ex’d incuding one with a neat arial arc that can catch them slipping.
You thought akuma could turtle hard when he wants to?
Yeah seems there will definitely be some matchups where we’ll have to be sitting on life leads and laming out the fight. Super tried it’s best to improve offense but there are some fights we are gonna have to lame out again. LOL.
Nice vid.
I THINK you should be able to punish dash overhead with s.lp, s.mk xx neckbreaker. Maybe reversal raida? I was also reading the info you added with the vid about Rog using tap to escape the vortex. Could we do neckbreaker to catch him?