Ibuki Q&A Thread: Ask simple questions here!

is okizame ibukis mixup game?

Yes. Basically the idea of forcing your opponent to guess as to what you’re going to do. You WANT your opponent to guess more than you do.

Also, you’ve only been playing for 3 months, it takes awhile to get better at street fighter. Read up on all the guides on the Ibuki forums, and PRACTICE it. If it helps, take one element of the guide and practice it for a whole day until you feel like you get the concepts. Try to be aware of the mistakes you make, and the reasons why you lose in a match. It’s difficult to actively use your brain and think during a match, but it’s important that you do so, so that you can better improve your game. Too many people just mindlessly play SF on autopilot and never try to think WHY they’re not improving, so it’s important that you begin this process.

lol

If anyone actually thinks this, you should spend time away from the game and try to imagine the matches in your head. Whilst you sleep you will figure things out, and you’ll want to try these things when you get back on the game.

Just simply giving yourself the chance to think about Street Fighter systemically will give you the ability to adapt, even if it doesn’t make you better instantly. haha, well this applies to every aspect of life, but the relevance is that I learnt this from Soke Hatsumi.

Any of you guys are Ninpo Taijutsu/Bujinkan nerds, you should recognise that name.

Thanks so much for the tips<3333 :stuck_out_tongue:

You’re welcome weraz4, when I’m back in London I’ll try to play against you.

Just ate 3 courses of 2 Indian Meals and I’m still not full. How can a King Prawn dish and a Chicken Tikka dish taste exactly the same? f-this, I’m going to sleep.

Question:** I’m using keyboard at the moment since I can’t able to purchase Madcatz arcade yet. Does anyone here know or pro on using keyboard from doing Ibuki’s vortex? Shinnanigans and etc?**

In my own observations, I think I kinda do some combos in the trial, so I was thinking that may a non-gaming keyboard would be useful? Eh, I’m not sure though…

Most pros play in tournaments. And I can’t think of any tournament (or console, rather) that let’s you use a keyboard.

Black Friday was just a few days ago. You could have gotten a ps3 pad for like 35 bucks.

What’s a non-gaming keyboard? Anyways, 99% of all tournaments are going to be on consoles, and I can’t think of any keyboard that’ll work for tournament play. Just pick up a cheap, used Madcatz SE, and throw in quality sanwa/seimitsu parts, and you’re good to go.

Word of warning. If you don’t play on Stick, you can’t play properly at the Arcades. If you don’t want to, I recommend picking up a 6-button pad like the one Problem-X uses. Inputs are easier and because it’s 6-buttons you’re okay with plinking etc.

Or if you play on PC/PS3, buy those SEGA Saturn pads. They’re the best 6-button pads in the world.

Tell that to Wolfkrone, Vangief, etc.

It’s not impossible to plink on a DS3 (Dualshock 3, PS3 pad). Maybe not as easy as stick, but once you learn it, it’s not hard at all.

^Please add Alioune Sensei to this list.

I played(/got raped/died against/took my Ibuki and watched) him recently and I was extremely surprised to see that this guy plays with a pad.

Playing on pad makes inputs easier… =/ Why are you surprised?
When I play Tekken I always use a PS2 controller so I can wave-dash like a pro =)

Directionals are easier but buttons, probably not.

TLDR at bottom:
I am a new Ibuki player and i am having the hardest time getting in on my opponent. I have spent countless days in the training room practicing combo’s. TC 4 > neckbreaker (5 hit version). c.lp > c.lp > s.mk > neckbreaker or tsumuji. Which took me a lot longer than i thought they would to get decent with, my execution is still not great even with these. So i spent all this time in training on these combos, go into a match and think i am finally gonna win some games. I then get crushed by terrible ken’s throwing out random everything. I will go entire matches without getting into a position where i can start using my newly learned combos. Often i am finding whenever something in front of me is punishable the opponent will be slightly out of range so a s.lp will hit but TC 4 wont work. Should i be using a different B&B in these situations? I am thinking s.mk neckbreaker might be the best for this.

Jump in’s on a characters who are NOT knocked down are another thing giving me problems, I have a habit of throwing kunai, which i am trying to break. What frontal attack should i be using. all seem to work but have different timings it seems. Her cross up with lk is also giving my trouble, the timing on that is very hard and the hit box is very small. Should i be crossing up standing players with this move? if so ill just keep practicing the combo till i get it.

I read over and over that ibuki’s goal is to get a hard knockdown. Whenever I score one i am afraid to kunai because my vortexing is terrible. should i just practice this till i have it down or are there other options i have that i don’t know about. I have tried practicing my vortex but it is also hard.

I set up a ryu to constantly do dp.lp to practice vortex. is this what i should be seeing?
kunai hits the ground and i get dp’d, too early
dp’s my kunai, too late
dp auto corrects and hits me, too late
(its funny how bad a constant dp,lp ryu bot kicks my ass and is getting in dp.lp > super combo’s to boot.)

TLDR: Please keep answers to as few of options as possible. i am a beginner looking for 1 solid combo in each situation to get down before i branch off.

Best frontal jump in on standing opponent?
should i be crossing up a standing opponent? should i use lk? the timing is so precise dammit!
what is a good punish combo? TC 4 seems to be slightly out of range in lots of situations. im thinking mk > neckbreaker
whenever i score a hard knockdown i freeze, I am afraid to kunai because my vortexing is terrible and i get punished most of the time. Should i be practicing my vortex till i got it or is there other stuff i could be doing.
I am finding ibuki to have a very steep learning curve. i need to learn tons of combo’s and tricks to even start winning games against scrubs. am i doing something wrong?

  1. j.HP xx j.MK Target Combo

  2. It’s more to do with spacing then timing. Go into the Training Mode and try to jump at different distances

  3. st.MP, st.MP, st.MK is your go-to punish here. If they are to far away you could simply use st.MK, or st.LP, st.MK

  4. You should definitely make sure you have the Kunai Vortex mastered, as well as a simple safe-jump [Neckbreaker -> b+MP -> j.HP] from there you can creative as you adapt to your opponent.

  5. You shouldn’t really mind. Look at what you would like to learn how to do and give it a shot. There’s no hurry for improvement because in the end you’ll learn it all anyway. Look forward to Rev.3 of my guide next month. =)

First, don’t concern yourself with vortex. In fact, don’t even bother learning it until you master Ibuki’s other tools. When you get a knockdown, first learn how to do meaty pressure, then you can move up and use ambiguous jumpins once you are familiar with the spacing and timing.

Most of Ibuki’s combos are spacing and character specific. cr.LP , cr.LP , st.MK is pretty much universal as long as you’re close enough. st.MK xx special is also universal in situations where you’re not close but have limited time to punish (eg: whiffed jab dp). TC4 should only be used when you are 100% sure you are close enough. Even then, st.MP st.MP st.MK is usually the better combo as it does more damage and gives you more time to hitconfirm, unless you need that 3f cl.st.lp. tl,dr: Ibuki’s combos are too dependent on spacing and the situation. You’ll just have to get familiar and get more experience with using her combos.

I think Ibuki does have somewhat of a steep learning curve, at least for those new to the game. But once you get to a certain point though, she becomes an unstoppable scrub killer.

Thanks for the help, i will keep working on her. I am not necessarily a new player, i have a pretty good Guile. Ibuki is a completely different style of play so yeah i guess i am pretty fresh with this kind of play. I have heard the term meaty but i don’t know what it means. One other type of style i am trying to learn with ibuki is c.lp c.lp st.mk M.tsumuji loops. M.kasumi gake and repeat. H.kasumi gake and repeat. Or go low on the third to knock down. but then i am in the same position with a knocked down character that i dont know what to do with.

Meaty means to have an attack (usually a normal) be active and inside your opponent’s hitbox as they are getting up or recovering from something, like an air reset. As Guile, you’re probably familiar with meaty sonic booms.

i have been searching online for a while to learn about meaty hits. I now know what they are but i could not find much on ibuki specific meaty hits. I see there is some calculations i could make to find out what attack to use, but i thought i would just ask. Do i just want to use c.lp so i can combo out of it? is there a good way to practice? do i just go into training and try to get my c.lp to hit on the last frame and get a feel for it?