Ibuki Player Guide (book)

He had his neck broken, and is currently in hospital.

I love this handbook dude. :slight_smile: I use it when I need a little refresher on some ibuki strategies and stuff. Though I can’t beat players that are “more skilled,” I beat 95% of the “same skill” players unless I lag.

List of future updates:

  • cr.HK, st.HK xx High Jump xx LK Tsumuji application.

  • who you can Tsumuji Loop twice, and who you can’t Tsumuji Loop at all

  • Farasol Umehara’s [Neckbreaker -> st.HK -> HK Kasumi Gake] set-up

  • F-Word’s Kunai Juggle Follow-up

  • NVNiko Kasumi Suzaku Cross-up
    - Izzy’s Super Jump Cancel Yoroitoshi [Ultra 1]

  • 3x cr.LK, st.LP combo added to Basics

  • Various Grammar Mistakes to be corrected

  • Redesign for Advanced Techniques to span 2 pages, being more specific on particular set-ups

  • Kazegiri -> Kasumi Suzaku Page (apart from Chun-Li and Juri, this isn’t character specific, but there are many different things to remember to get full damage).

  • Mailing List, so people can know when I’ve updated it, haha [P.S. add me on Twitter for updates!]

  • Full Page on what to do after Stunning an opponent. I hate seeing Ibuki players do Level 3 Focus -> TC4 U2 after a stun, makes me want to punch a wall like Fist of the North Star.

And finally:

  • New cover
  • Various Custom Made “Ibuki Master” wallpapers

This release, known as Revision 3, will be in preparation of ver.2012. In order to keep this version as the “final” edition, it will include Ibuki’s finalised changes in a format that isn’t confusing whether or not you’re playing Super, AE, or 2012. It will be very clear with what’s only possible in what version.

Hey Izuna, I have a question about the option selects. How the hell do you do them? o_o
The one in the option select description is obvious, but the other ones???

You do them by adding in an extra input (the option select input) and then letting the game pick the option for you.

One example of an option select (I dunno if this is the one you’re talking about) is cr.LP xx cr.LP + cr.HK. If the cr.LP hits, the second cr.LP will come out because it has priority (cr.LP xx cr.LP chains). If the first cr.LP misses or whiffs, cr.HK will come out because cr.LP won’t chain on whiff (unless maybe if you do it insanely fast?). This option select is good to catch people’s backdashes when doing a meaty cr.LP.

That’s the obvious one haha.

This is how you do the others:
[media=youtube]aHHoGHcgK9k[/media]
Skip to 2:50
Instead of the Shoryuken, you use Neckbreaker or Throw, or Ultra 1 (vs. Abel) ect.

@Mingo: Yea I meant that one haha. That one is easy, but I actually didn’t know that it would work that way.

@Izuna: If I use j.hk OS neckbreaker, and my opponent gets hit, due to blocking low, would the neckbreaker come out? Or would it only come out on block?

First. there’s usually no reason to use j.HK over j.HP. j.HP does more damage, and is therefore, superior when it comes to meaty jumpins (eg: safe jumps).

My memory may be kind of fuzzy but I can try to explain. If your opponent gets hit (or blocks it, doesn’t matter), the neckbreaker doesn’t come out due to something called hitstop and blockstop. Basically, Ibuki is frozen in place for X number of frames and has more “recovery” upon landing. In the time that you land, the neckbreaker input would have worn off, and the following input would be used: eg: your blockstring.

If your opponent does not get hit or block the attack, eg: backdash or dp or whatever reason your opponent is not there when the j.HP should hit, then Ibuki lands and recovers in 4 frames, and then is free to do whatever. This is where your option select comes in because your opponent should have been there to take the hit to giving your landing more “recovery.”

http://www.option-select.com/strategy/article/?a=12#hitstop

In SF you can buffer a move to come out which lasts for a lot of frames.

If you do a Neckbreaker in the air, Ibuki will “save” this command for when you come down. However, that command can be overridden by doing an Air normal, which cannot follow into a Special Attack.

Scenario 1: Ibuki Jumps, buffers Neckbreaker, and does it upon landing.
Scenario 2: Ibuki Jumps, buffers Neckbreaker, but cancels it by connecting an Air Normal.

If you were to safe-jump, what would happen is that your Air Normal actually misses the opponent, because they are either invincible, or they escaped via a back-dash.

Scenario 3: Ibuki Jumps, buffers Neckbreaker, inputs an Air Normal. The Air Normal whiffs because the opponent back-dashes, so the Neckbreaker command isn’t cancelled.

I’m pretty sure you input the option select after your air normal, not before. What’s probably happening with you is that you’re accidentally option selecting the neckbreaker on a negative edge.

Also you’re probably confusing people by saying the “neckbreaker command is cancelled” like you’re special cancelling in the air or something. Word choice.

When first practicing safe jumps, it’s probably best to start with an easy-to-input option select, like option select sweep, instead of neckbreaker.

I never said you input the special before hand. My post follows up after the video.

EDIT:

I’m sorry, I shouldn’t be like that. Yeah, you input it after, I was just thinking more about the actions within in the game rather than what’s happening when the player executes it.

Pretty…Amazing…

^&^ Thank you.

Thank you for the sticky!

Love this guide, been playing ibuki so long but still have so much to learn in terms of general street fighter play and ibuki, i will keep reading up on your guide to hopefully help me get better. Is there anything all you long term ibuki players recomend doing when you play her? like rules you follow to make good setups and stuff, gonna read through the newbie guide to lookup how to effectivly read frame data as well tonight :).

ooooh! another thing i thought of which could be cool if you have time and obv if other people find it helpful, could you do like a checklist? of things ibuki players should learn / be able to do in a game? like TC4 into neckbreaker to setup vortex, and SJC etc’s then we can tick the boxes of things we can do reguarly to help game plans. Also a section on maybe do’s and do nots in matches, some will be pretty obvious like dont do random neckbreakers but i feel having them on one page in front of you could be really useful.

Awesome guide, and very helpful. No other character sub-forum gets as much love as the Ibuki section.

I <3 you too.:360::360::s: