QQ you spelled my username wrong. I feel so unloved </3
I haven’t really been playing AE because SFxT came out for PC and I’ve been hook on it lol. I still do combo training and messing around in training mode once in a while.
One thing I really love is the far.st.HP cancels… DAMN
Ibuki Player Guide Rev.4 Notes…
Ruining Ibuki’s TC10 is the biggest nerf ever (doesn’t allow pressure on crouching opponents anymore)
far.st.HP kara cancel is sweet
DWU doesn’t really change her, just makes losers like Jazdero sent hate mail
Elena’s hitbox disregards all bug fixes Ibuki had
TC6/TC8 allowing you to go into hard knockdown with U1, Raida and cr.HP makes for a good overall damage/stun output boost, no more meter required to force opponents into the corner etc. (side note, the damage on using U1 as a knockdown is huge, more powerful compared to any other standard combo, almost as powerful as HK Kazegiri xx Super which is hard to land and unsafe)
Speaking of the change to TC8, it is now the most powerful way to go into Ibuki’s Super, and due to it being cancellable into Tsumuji for either blockstring or frame-trap, this is great
cr.LP makes certain links easier, no real change in functionality because cr.LK is mostly better due it its hitbox etc.
Faster walk speed is nice, but removal of TC10’s usefullness balances this buff out
Ultra Combo W, for the most part, is EXTREMELY useless – where U1 should only ever be picked if it has overall advantage over U2 – however W is great for vs. Abel
Akuma’s cr.HK xx Ultra nerf makes the match-up a lot easier, hahaha
Favourite new combo: TC6/TC8 into far.st.HP kara cancel Raida – looks awesome, or simply CD kara cancel Raida, even cooler
Ibuki was unaffected by the SRK FADC nerf
I don’t know why, but you can’t do cr.HP Red Focus to cause a crumple, she seems to require counterhit for any red focus setup – only one I could find is far.st.HP red focus, but…
Woooooooooooooooooooooooooooooooooooooooooooooooooooooo!
Rev.4 team is awesome =D
Question. What do you necessarily mean by “TC6/TC8 into far.st.HP kara cancel Raida”?
Is this it? Because I was trying it and it basically looks like I’m just getting a raida after the HK, but I am mashing HP then doing raida. It’s just the backhand punch isn’t coming out, or I don’t visually see me canceling from it.
Also it seems to be character specific because I can’t do it on Decapre.
EDIT: Nevermind, I can do it without mashing the HP, so I don’t think this is canceling from backhand punch. I seem to be able to land it with just a plain raida when Ryu’s feet are about even level with Ibuki’s head. Sorry for the confusion, just never seen this before.
Yeah I got a lot of questions on this. It is useless of course but I called it my favourite simply because it was a fun way to practice doing kara-Raida. For most characters you can just walk up.
I think at the time I was really looking for being able to get the Raida without the SJC CD, because I would rather buffer in Tsumuji if the opponent was blocking, though it is very rare that the opponent gets hit by the sweep part of TC6/8.
When’s the big release Izuna? I’m dying to see what Rev.4 looks like!!
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