Ibuki Critique Thread ver.2

It doesn’t work on Dan/Hakan unless after a Focus Attack. It doesn’t work on many characters if they’re crouching. It doesn’t work on Ryu etc. after a Kunai or Counter-hit Meaty st.MP.

Otherwise, it does work on everyone after a Focus Crumple.

Finally remembered to test this. The can confirm that the counterhit jumpin makes absolutely positively zero difference as to whether or not the TC4 will whiff.

As always, TC4 whiffs because of spacing, such as going for a j.MK crossup into full TC4, which wouldn’t work even if they were standing.

However, you can rectify that problem apparently by walking up 1-2 frames after the j.MK to get within full TC4 spacing. Puts you at higher risk of getting reversaled or jabbed out or something, but still something to note if you want that damage.

In which case, I’d still prefer people didn’t do TC4 after the Unblockable set-up. I’ve had both Ken and Ryu made TC4 whiff and it’s really not needed. Walking forward after the jump-in is just poor advice and that’s SOOOOOOOO risky.

Doing TC4 is fine. Nobody wants to try and crouch block against a jumpin anyways.

And walking up after the j.MK is fine if you’re smart about it. Do you usually play people who mash after blocking j.MK? If so, easy frame trap opportunity right there.

Speaking from experience, it’s bastardly annoying, and has cost me a few games.

No point letting Ryu have the opportunity to do DP FADC. I don’t want to be backdashing and losing all of that pressure.

You’re doing an unblockable. The only time he’s going to be able to dp fadc is 1f timing autocorrect.

And sometimes you have to backdash to punish shit.

It’s safer and more consistent to go for a hit-confirmable block-string such as cr.LP xx cr.LP after the j.MK.

[media=youtube]b7b9oNgPJRM[/media]

Thanks to the guidance some of you guys gave me before, I have been flying. Most players on the PC version are becoming way too easy.

Do you fellas think I should be doing more MP, MP, MK combos? One frame links? I’m not sure if they’re worth the effort unless I mod my stick to ‘blink’.

Needs more Ibuki unblockables for maximum fun for the least amount of effort. :wink:

You can try for the mp, mp, mk combos. They’re a stronger punish. But I like mixing it up, keeping my opponent on edge the whole time, even with regular combos. I always go for tsumuji loops during casuals, and against scrubs, it’s always good to practice it. It’s too much fun landing those 1-frame st.jabs. And they’re certainly worth the effort if you can do it consistently. Not all Ibuki players re-wire their sticks to blink, but that choice is entirely up to you. I’m of the mindset that all controls should be arcade standard, meaning no re-wiring or macros.

Are the unblockables the Neckbreaker ~ wait ~ j.lk and the EX Neckbreaker ~ mk command dash ~ wait ~ j.lk? (or j.mk for Ibuki I think)
If that’s the case I throw them out fairly often, but I held back on that bullshit in the video. :stuck_out_tongue:

I double tap for my one framers, but I only pull them off like… 6/10 of the time – I dunno if I’ll ever use them in competition yet. You’re right though, I feel like giving myself a cookie every time I link the st.jab.

st.MP , st.MP is a 2f link
st.MP , st.MK is a 2f link

st.MP , st.MP , st.MK is definitely an easy, damaging combo that should be one of your bnbs.

Unless you’re talking about Tsumuji loops?

Maybe you pwned this guy because he mains Yun and isn’t used to having to block vortex all day.

Yeah, I was talking about the loops. :wink:

The st.MP combo is pretty easy, but it whiffs on some characters if I’m not positioned properly. It’s a bit of a pain.

I single tap LP and can confirm a Tsumuji loop approximately 8 out of 10 times
Followng Izuna’s advice, I trained with no sound and it actually helped me a lot. I don’t use them in competition matches anyway as I feel it’s too risky if I’m not perfectly sure it will hit.

I hope you guys like a project.

[media=youtube]DYDFyJMSlgo[/media]

Only skimmed through the video but can you tell us exactly what was going on in your mind as you played this match? Can you give us your reasoning behind everything you did, every button you pressed, etc.? There is no right or wrong answer; I just want to see your thought process.

I watched the entire fight. I have the exact same question as Mingo, I’d like to know first what is your thinking process: why do you choose something over something else, etc…

My overall feeling about this match is that, unless I’m wrong, you are not sure of what you are doing.
Positive point: you don’t mash anything (while your opponent’s inputs showed just him mashing Tiger Uppercuts lol).
Negative point: what you do is, usually, wrong. Raw neckbreaker, raw Kazegiri while being 1cm away from him…
I also feel like you always want to stay at a very short distance from him, you always manage to stay like 1 cm away from him, while your actual “safety distance” is way bigger.
Nice reaction on punishing a Tiger Shot with U2.
One awful thing though: I feel like you don’t really know any Ibuki combo at all, or you’re just maybe not trained enough yet to conveniently hit confirm something. You got a lot of serious openings (counter hit cr.LP ! ) but you didn’t transform it into anything unfortunately. Also, whenever he’s down, seems like you don’t know what to do either and just go for something random.

Of course this is only my overall point of view about the match :slight_smile: but you really need to be confident about what you are doing!
Keep it up! =)

Well, I’m consciously trying to land combos that I still cannot reliably perform at the moment. I spend a bit of time in training to reassure myself of the timing of very basic stuff then go online to try and find the situations to use them. I think I end up playing a little defensively as a result. In this match I made a conscious effort to be more aggressive when I could.

I have at least two huge flaws as a player right now. One is that I’m still pretty bad at blocking and the other is when I do land a hit I fail to capitalize on it and turn it into a proper punish. Another thing I struggle with is when I score a knock down.

So basically, I’m trying to be aggressive, trying to see when I can punish a jump-in, trying to block correctly, trying to land combos as punishes, and trying to be more unpredictable.

A good advice I could give you is to avoid being over-aggressive
In this match, all offensive stuff you did was extremely random/unsafe, so you’re better off forgetting this stuff before it becomes a bad habit
(as an example, I personnally spent months playing with unsafe stuff, Kunais being stuffed by reversals… Now even now I have trouble sometimes by keeping this stupid habit of doing some unsafe setups, because those are the setups I usually do :confused: )

Got another one here.

[media=youtube]bXkz2eEYvkQ[/media]

[LEFT]I tried to be less random and more calculating in this one. My strategy revolved around the neck breaker here since I know a lot of Dudley players at my level love doing that dash multi-punch thing. When I caught him with it the first time I decided to stick with it since it worked and it turned out to be a good idea.

Aside from that, I tried to vortex a bit more. I noticed a huge problem when I wasn’t vortexing, though. After the first vortex I stopped it and tried to just walk up and grab him as he got up but he just DP’d me each time I attempted this. Next time it doesn’t work the first time I’ll keep the vortex going as long as I possibly can.[/LEFT]

Can you be more specific?

Starting at 0:32, why did you start the round by walking up and slide?
Why did you do cr.LP then cr.MP then MK dp? Why did you dash up after this? Why did you pause as Sagat was getting up? Then cr.LP and then cr.MP again? etc.

I want to know what the reasoning is for every single thing you’re doing, no matter how small or obvious it may be. Since this will probably end up being a long list, you can just do it for the first round. You wanted a project, here is yours :slight_smile:

The Dudley match is a bad example because he obviously does not know where the block button is.