yeah, it’s really difficult to make comparissons. I mean, some characters like Dan or Gouken don’t even have hit confirms from lights…
And establishing what’s a Bnb is quite difficult. Cammy’s dmg without an Ex Cs is quite meh…
But anyway, I still think it’s an interesting comparisson, even if it’s flawed (like most comparissons…). Thanks for the info, man.
Hey guys I finally downloaded Ultra tonight and I think I may have found a new corner combo. It might have been possible in the last game but I only tried it because of her improved walkspeed, so if it’s already been discovered I apologize.
What I found was I could do ex tsumuji -> walk forward -> cl st rh -> raida. I was kinda lazy testing it because it’s late so if I couldn’t get it to work easily I moved on to the next character. Also, I only tried it in the right corner. Maybe someone else can play around with it and find something.
For standing characters I could only get it to work on Deejay. For crouching characters I was able to get it to work on Honda, Seth, Dan, Sakura, Juri, Viper, Cammy, Cody, Vega, Balrog, and I think that’s it. Maybe Gouken? I forgot. It looks like it should work on Dudley and Fuerte but I couldn’t get it at all. Now that I think about it I forgot to test it against Ibuki so I’m not sure about that.
It does more damage to do raida than dp but the raida combo still does less than a tsumuji loop so if you can do the loop then do it.
It’s not a significant increase but I guess it makes a difference here. Some characters it’s easier than others so it might have been possible in previous versions too.
Meaty st.mp combo on Dhalsim. Link into cl.hp is 3f, so you can go for TC8 for big damage. I managed to even link into cr.hp LOL, so link into Ultra may be possible, but very hard (1f link).
I am learning ibuki and i find almost impossible to connect st Lp after L Tsumuji. Is it char specific? Or am i missing something? Also i really found SJC Ultra after st Mk really hard to perform and cant find a timing to connect kunai after cr Hp. Any Tips?
Far st LP after LK tsumuji is a one frame link and is a pretty hard timing window. It takes practice to get it down. Plinking will help if you are comfortable with it as it will make it essentially a two frame link.
And yes, tsumuji loops are character specific. Bookmark https://docs.google.com/spreadsheets/d/1CiT6Rz4rGlXVEKTDG4OclHzJgHjFql51GSGFjlCWjjg/edit#gid=0 (thanks to M00nTiger) for all the types of loops on characters.
As someone who has been practicing for about a month and a half, I still have problems with MK SJC Ultra 2 (let alone Ultra 1, I don’t know how that is possible). It’s just something you have to practice and grind out like a lot of stuff on Ibuki. Make sure you know the timing window on when to push three kicks down though, and the speed to move the stick fast enough will follow after practice.
Find when you can SJC cr. HP. I’m not that familiar with SJC from cr. HP into anything but command dash, but I assume the motion is similar to SJCing into Super. Again, not sure on this so don’t take it for absolute.
Hope it helps and keep practicing and everything will come to fruition!