Ibuki AE Changes

Some people see a nerf

…I see a totally new character. c.HK > s.HK is a god send in sooooo many ways. As a poke…as a punisher…as a armor break…as an ender to reset…as a block string that can be SJC into focus/Kunai/Dash/Spinkicks. S.mk being 5 frames makes it a decent poke finally. s.lk being faster makes it extrememly useful in frame traps. She is more solid now…and not all gimmicks. That is way more important than anything else. NB spaces different…so what? She will have new mixups off of it, just gotta search for em. Also, that gives a reason to mixup the uses of NB ender and Spinkicks for not so predictable followups.

Seriously, its only a nerf if you loved doing NB > kunai rinse and repeat. Here’s a perfect opportunity for people to start getting creative. With these changes, she can compete at high levels… no doubt in my mind.

^ I like this perspective. Thanks for that.

I agree with motempest.The new changes will force us to become more creative…
According to acqua ibuki might have earned herself a new tough matchup,the fei long one.Damn…

i never really wanted ibuki to be a “vortex” character anyways, i was just happy that she hasd something good about her… i really wanted better normals on a mixup character. i DO NOT like the changes to neckbreaker… it got nerfed HARD. 3 different aspects of the move got nerfed… thats a little stupid. if it were only like -5-4 on block to “make up” for it then i wouldnt be so adamant about a midtier character getting a nerf… but it seems as if its still a 15 frame startup move that is -13 at point blank range… very bad… if it were overall sped up i could also seee that as being a good sign… random breakers would be a bit more viable… like cammys random spiral arrows… but once again that doesnt seem the case, all nerfs and no buffs as far as that move is concerned.

then theres how her OVERALL stun game got hit: neckbreaker was her premier stunning tool besides close hk>dash>cr.fp/

with breakers stun nerfed like it is she simply WONT be stunning people as much as she used to, and thats that.

but like motempest said, and as i read up the page her new tools MAY compensate. if tc sweep is as godlike as has been stated, she actually got overall BUFFED cause her furthest hitting poke got alot scarier, however if its activation range is crap on not wiffing the second part on crouched characters, the buff is an illusion cause sweep will only be useable well at 3/4 to 1/2 max range. giving it an “actual” range of like a cr.lk… or something of that nature.

weakened crossup lk is also REALLY bad for her, but NOT if her pokes got better. if her pokes IN NEUTRAL GAME stayed the same, the j.lk nerf is a VERY heavy hitter. if shes better in neutral cause of tc sweep, then the j.lk nerf wont be that pronounced… basically both give her options at neutral, taking one away and giving another is fine with me.

we also havent heard anything about mk tsumuji… can only assume that it has remained mostly unchanged, so cr.lpx2, st.mk xx mk tsumuji will be SO MUCH BETTER.

agemen first hit may have been nerfed (complete speculation)… as long as second hit still has massive priority then its all good.im excited to use her in ae for the first time. differences are good as long as she s decent. more ground priority with an auto mixup on hit might actually make her an overall better charatcer.

-dime

i can confirm that her stun game is almost the same, i cannot confirm anything 100% without heading into training mode but it still the matter of touching your opponent with a stmk etc after two consecutive tsumuji and neck braker combos.

I might as well post the vids here for discussion.

Here are the new vids of the AE.

(Ibuki vs Yang)
[media=youtube]Mp8Cpti1368[/media]

(Ibuki vs M. Bison)
[media=youtube]4WMhqN9R1mw[/media]

(Ibuki vs CPU Seth)
[media=youtube]g8eyAGwLycM[/media]

(Ibuki vs Claw/Vega )
[media=youtube]EvLCAAOduXo[/media]

(Ibuki vs Guile)
[media=youtube]rxG8d4I4tw4[/media]

(Ibuki vs Cody)
[media=youtube]UD907JzfmOY[/media]

(Ibuki Vs Juri)
[media=youtube]HHvtwp4IZHc[/media]

Honestly, regardless of her two frame speed ups with st mk and st lk her guessing game/mix up game is definitely taking a hit and I think we can see that. Her means of pressure off of a knockdown is getting reduced and that is clear as day.

She’s nerfed. Unless her u2 does more dmg, mk spin leaves you at more frame advantage, or something else reallly nice TC4 hitting whiffed opponents and cr lpx2-st mk nice hits that will now connect mean close to nothing because we still haven’t determined how she is going to usefully be able to keep the pressure up.

But her Vortex isn’t more important her pokes!

exactly.

She isn’t all about the KDN anymore…she has footsies. Defensively, she has tools to threaten the opponents advancement and make them think twice about there offense.

  1. s.lk was already good and stopping tickthrow attempts and low pokes…its only gotten better

  2. c.hk > s.HK. She has a safe(ish) midrange footsie tool that can be used as a hit confirmable larger window armor breaking crouchtech. That in itself makes her scary during footsies. This also doubles as an oki tool in blockstrings. Opponents are now forced to block low during pressure unless they want to gamble trying to see the low.

from watching those vids, neckbreakers distance changing is a non issue. Just requires some reworking of mixups. The spacing may be different but the timing is still the same, which is whats most important imo. You can still apply safejumps and empty jump mixups just fine from that distance not to mention command dash mixups.

Uhhhh… Neckbreaker nerf means she’s losing means of pressure? I don’t get it. lol.

The distance does look further from watching those vids posted above, however it seems like she has the option of kunai or crossup. As of right now, if you super jump over it whiffs, and if you normal jump it doesn’t crossup unless you take a little step forward.

Yeah i think it’s mostly just her old meta game has been nerfed to be replaced with a new one. We’ll see how it works out.

^ incorrect usage of the word “meta game” but ok I guess.

anyone else a little bummed that the new sweep TC isnt the 3rd strike launcher where it kicks them straight up like cl.hk?

Yeah, I’m VERY bummed about it =(

I was totally expecting that, but this will still have alot of options. being able to sjc into something is just giving us a very long poke with great opportunities.

Do we know for certain that close-up we don’t get that one?

ummm something very important ! i noticed that and i wanna make sure cause seriously that is a great buff if it’s!

Tsumuji RH on block, does has a safe push back?? that u can do a slide after and that slide is safe? or what i dont get it…did they buff her Slide that she’s completely safe right after??

as well as f+mk? like wtf, f+mk, st.mk traded CH with Bisons normal?

alright…some peeps must watch this with me again and analyse!

[media=youtube]RKbmJcyuAmE&feature=player_embedded#[/media]!

Not very familiar with the Bison matchup but Neck Breaker landing distance looks like it has been pushed back one character length…other than that, st.mk looks much much easier to connect and if her slide is safe now, godlike buff(wasn’t paying attention to how far it was being used in the video)!

HK Tsumuji safe on block? Would be better but I’m so accustomed to using her mk version, that I could probably use it more often…

Alright guys u have to watch this!! …Critique NOW!! lol

[media=youtube]RKbmJcyuAmE&feature=player_embedded#[/media]!

i have a lot of questions just from this vid!!
PS: i got a Serious source of info from someone in japan…no other info on it please due to a lot of reasons. though , i can share those.

before we go into any analysis , people been sayin she’s weaker on her normal! and that Ageman hit box been changed so it’s so annoying to use as anti air!! though it’s Amazing on ground due to the hit trade it does , and that it gets crocuhing from a far distance (suacy!)
here are couple of stuff:

1-Jump back kunai has floating effect though it’s the same landing frame/time ? which is pretty not bad…though when done closer on opponent it’s very punishable…which is lame?

2- Easier to link her Cr.lk into a bnb st.lp or cr.lp due to the faster frame changes on cr.lk? is this true?

3- Ibuki’s SLide has a better push back? min 1:27 this dude been doin slide, never been punished but ONCE because he did it too close on bison. beside this slide, into st/cr.lp is amazingly safe now? or that it’s safer now?

4-RH tsumuji kick has a bigger pushback?? allowing her slide to space out perfectly …this is very interesting! i got this from plenty of sources! and this vid showed proved it min 1:27 as well as other parts in the vid. the vid showed that as well as my reference told me that same! so i guess it’s true.

5-Hit box on crouchers been slightly changed!! u can do target combos on crouchers like guy! preforming TC4 and 6.
not sure if this is true! but this vid showed me something interesting were i believe TC’s been fixed.
around min 1:30 ibuki did 2x cl.st.lp!! currently in ssf4, against a crouched bison this wont ever happen due to the crouching hit box shit thing…
any comment ? or stuff u saw? share?

6-Around Min 2:00 …wtf is that?? wtf >_<

7- f+mk into st.mk hit connects? did it use to connect in SSF4? i dont remember to be honest, i either use f+lk, or pokes depending on the distance

8-Min 2:35 …hmmm did this dude miss f+lk into LK.Tsuji or did this bison SERIOUSLY easy reversal this link ?

9-min 3:31 OMG neckbreaker puts you in a different positioning!!! this is true!! as well as kunai vortex timing been completely changed!! wtheckzorz lol

alright…also from the same source, EX dash is useless? the reference i got wasnt that great due to his lack of english, so i worked a lot on translating his japanese (which was hard as heck!! am only 102 japanese student lol). anyways, over all people are saying ibuki is somehow nerfed a little bit. though this nerf is adaptable (partialy). her vortex timing been completely changed, wither after a neck breaker or even a regular Tsumuji knock? due to the kunai landing? though those are adaptable, and her normals been nerfed Hard.

hmmm the neckbreaker thing is annoying me! because form what i understood, u wont be able to cross up EASY after a neckbreaker now. it puts u far were u have to walk a lot in order to cross over…and due to the time restriction on neckbreaker, u wont be able to cross over. but again some peeps said they did it and it did cross over? though time is completely different and that most of the time you wont be able to chain combos right after >< …

  1. If slide’s recovery is faster, it’d be a few frames easier to link LP.
  2. s.MK 5 frames startup, allows to link from f+MK which is +5 on hit.

Just gonna watch that vid, I’ll edit later.

Ok, so…
4. I don’t know about the pushback but MK Tsumuji really had bigger pushback on block than the HK version. The guy may have been using MK Tsumuji there. The only HK Tsumuji I’m fairly certain I saw there was during 2:39. Still would be good if HK Tsumuji low ender was made safe on block.