IaMP - Immaterial and Missing Power - Touhou Suimusou - GGPO-style Netplay

Are Alice’s graze attacks supposed to be the same attacks as her standard 6A/B attacks or am I doing something wrong?

6DA is the same as 5A, 6DB is the same as 6B, 3DA is the same as 2A, and 3DB is the same as 5B… animation-wise. Every one of those moves has different properties as well as forward movement from the dash itself.

Note: it may be easier to just dribble D into B for attacks like 3DB with Yuyuko (sliding knockdown!)

edit: I forgot to say that there’s a three-key input limit on keyboard… so… yeah. 3 == DOWN+LEFT, DB = D + B… so… 4 > 3, amirite? It’s just a dashing attack anyway… no need to worry about input shit.

I’d like to get into this game again… unfortunately I reset my PC some time ago and don’t have Touhou on my HD anymore :frowning:

Can anyone give me the link of that cool Touhou Site which provides you DL to many Touhou Things?
Something Doujin or so… I dun remember anymore ;(

This Vids posted here make me wanna play this game so hard <3

nvm… I found the Site :smiley:

You are awesome.

I think we need to get more hype for this game among offline players. Blitzkampf is too good but I’ll get back on IaMP soon enough. :rofl:

This game’s awesome, people. Complaining about lack of a scene isn’t gonna help. Just play it, spread the word and it’ll grow. I’d love to see this game go offline.

I’ll be honest, IaMP players aren’t exactly the hypest crowd. It might be because matches tend to be more about patience and playing solid over bursts of damage and flashy combos, but you generally don’t get the same feel as you would in other games. It may also have to do with the sort of players it’s attracted up to this point, and I think an infusion of hype would do a lot in pushing things forward.

Watching IaMP and playing IaMP feel like two completely different things. It’s a patient game, yeah, but when I feel like I’m putting up a fight it’s a fucking rush.

mashed my way through arcade mode with remilia and suika. i like suika, she does big damage off of everything

the input reader feels weird. then again its probably because i havent played FGs on pad for a long time

i dont quite know what im doing atm but the game seems fun

at some point i will go play real people and get pwnt

Arcade mode is kind of bad. I actually recommend going through hard or lunatic difficulty story mode… Unlike most fighters its single player actually teaches you some match practical stuff by forcing you to graze properly. Treat it like a movement/grazing tutorial. Beware of Yukari’s supersonic objects card though.

If you want a better AI to fight against, pick up Caster and one of the Booster packs on the wiki. Caster includes an enhanced learning AI that… well, it’s still kind of dumb, but it actually learns things people do in real matches so it has occasional moments of competence.

Bracket B is up, featuring Kai, the top Suika player in Japan, and Tazu’s beastly Patchouli.

The existing players (well, okay, only most of them) need to stop being sadlife shut-ins and actually get involved in their local FG communities. That’d be a good start. :>

also, Tazu’s Patch makes me want to play this game again. holy shit.

good stuff bell. Really looking forward to the finals bracket.
I’m joining some tournaments in the summer myself, hopefully I won’t end up in a similar block as the block B of hell.

A few tips for people who are new to this game

To start with, you need a controller and a good layout for it.
Personally I think this is one of the few if not the only fighter where pad and keyboard are better than a stick, but that’s just my personal preferrence. I’m a stick player otherwise, but I play this game with a keyboard. The amount of directional movement you need to do is a little too much for a stick imho (Look at tadu’s patchouli inputs for example, can you imagine doing that on a stick?)

As for the layout, it should be centered around the button D. You need to have that in a convinient place, because you will be using it a lot due to the high amount of D-cancels used in this game. If you can any of the other buttons down at the same time you press D, you’re good to go. I use this layout on both keyboard and pad (the few times i have used my Satapad to play this):
A B
C D

Basically on keyboard i use QWAS for ABCD, have my index on D and mainly use the middle finger for A, switching middle finger and index on B depending on if i need to use A+B or B+D. Having my middle finger on C and index on D helps with quick cancelling using the D button.

Even if you’re used to doing superjump, (air)dashes and all that with 27/28/29, 44/66 and so on in other games, I recommend using D in this game except in certain situations* (I’ll come back to this later) due to the high amount of inputs you need to perform in a constant flow.

If you haven’t played this game at all yet, get the game off somewhere, install it, install the 1.11 patch, download the unlock file from the wiki (do not bother unlocking stuff yourself, it’s not worth it on any level)
While downloading the game, watch [media=youtube]H5NyiGU5EOg"[/media].
Pick a character. Doesn’t really matter which one, just try them around a bit and see which one you like. Or alternatively watch the japanese tournament matches and see if there’s any whose game you like. Some of the characters play very different from each other, so I recommend learning one character as a main, but also playing another one on the side a little. Something you can use against people who start the game after you, and can’t deal with your main.

If you’re not very confident in your execution skills, alice and patchouli are pretty tricky executionwise as you need really high apm with them. If you don’t fancy losing even more than with other characters until you really learn this game, stay away from maining Meiling. If you’re interested in these characters, I’d recommend picking them later when you have learned the general flow of the game.

Now, I’m not going to lie. This game requires a ridiculous amount of knowledge and experience to play well, you can’t just pick this game and learn it as fast as most fighters. This game really rewards patience on many levels.

First off why this game is hard and it’s extremely hard to win against someone even just slightly above your skill level:
The game has very complicated zoning and pressure system, you basically need more than one good read/guess to progress in a match. You need to close in, you need to either read right when the opponent will attempt to jump out, or land a crush on them, and then force a mixup through for damage. Most of the time you also need to be ready to throw in some situational combos, which arent exactly very hard to execute, but require experience to know when you can use them.

You must have long time plan in how to land damage in this game, if this is how you roll don’t expect to get very far in this game: [media=youtube]Pj__9iY8k1Y[/media]

Despite the hard learning curve, this game is totally worth learning. I play quite many fighters (real and poverty ones) and I like this one far above anything else. No other game i have seen so far dispromotes all sorts of scrubby play as this one.

The biggest difficulties you’ll probably run into first are doing pressure once you have managed to close in, and dealing with the opponent’s pressure. Focusing on learning your own character, what kind of pressure strings she can do and how to play her in a way the opponent won’t predict all your things, and you punish wrong guesses should be priority number one. Watching match videos of better players is a good way to learn zoning, just pay attention to what kind of bullet sequences they do, how they deal with the opponents bullets, how they move and how they buy time to throw their own bullets.

As for learning how to get out of pressure, you need to learn what the opponent’s options are. No kidding, this will take some time. There are 11 different characters in this game, you basically need to know and understand their pressure and options to play against it well. This is one of the reasons I recommend learning how to play most of the cast at some point, I did it myself by always picking my weakest character to play against people who were newer to the game than me.

So back to about starting the game; Once you have picked a character and played around with them a little in the practice mode, head over to the Story mode. It’s very different from a player vs player game; but it actually does teach some really useful things you need to use in a real game. That’s grazing.
Once you start getting used to the controls and moving around, you can try playing against the Booster on caster. (Check the wiki for details)
Just avoid using spellcards outside combos against the booster, as it doesn’t block them due to a flaw in the code.
Once you think you’re done with the booster, start playing real people. If possible, try to get your friends to start this game with you. It will help a lot if you have people starting on the same day as you are, so you’ll have someone close to your own skill level. (Plus introducing more people will make the community grow larger, which it really needs)

Both the EU and US community are located in irc.mizuumi.net #iamp, and the skill level there varies from day-1 to the top having a few years of active play under their belt, matching the average japanese player in skill.

The channel is not only for searching matches, you can also ask there for advice. There’s plenty of people who should be able to answer your questions and give advice, and don’t be afraid to ask - everyone in there has had a lot of trouble learning this game

I have notorious writing skills, but if anyone got anything out of this mess of a text I’m really glad.

Good luck and have fun learning this game.

Awesome post, Satsu. :pray:

Cool. Kai’s Suika is really fun to watch.

i tried that and the cpu started doing infinite supers with full invincibility and stuff :\

…yeah ill go try that booster thing

the lunatic story mode is by no means easy

I’ve played this game a couple of years back for fun trying to capture all the spellcards in story mode. I swear some of the cards are made of complete and utter bullshit. The most ridiculous bullshits are lunatic Yukari’s laser card and lunatic Youmu’s twins card. If anyone has a strategy for clearing these cards I’ll be glad to boot this game up and give it another go.

http://www.youtube.com/user/tubedada

Lunatic spellcards are overrated.

Most of us don’t bother with the Story Mode aspect, as it’s a completely different game.

I’ve always been intrested in this game from the first time i saw a match with the

vampire chick in it, just never had actually had the game plus my friends would prob

never play something like this. Since it has netplay i’ll give it a shot.

Brackets C and D are posted. Bracket C features Matsuda and SAKU, both very well-respected and top players of their characters Youmu and Remilia (“sword girl” and “vampire chick”). Bracket D features Hagoromo’s Alice (“doll bitch”) and is a good example of the kind of pressure she controls in the game.

Tally thus far:

A: Marisa (“broom girl”), Suika (“drunk bitch”)
B: Patchouli (“pajamas”), Suika (“drunk bitch”)
C: Youmu (“sword girl”), Remilia (“vampire chick”)
D: Alice (“doll bitch”)

Over half the characters have been demonstrated in the preliminary brackets. Bracket E is going to feature Ame’s Yuyuko (“ghost girl”) and one other player, either SYO’s Marisa (“broom girl”) or Yuki’s Yukari (“umbrella chick”). Bracket F will round out the selection with Misumi’s Reimu (“shrine maiden”), pretty much leaving only Sakuya (“knife maid”) and Meiling (“China”) unrepresented, and both characters have their own featured players playlist on my Youtube anyways.

From then on is Bracket X, which are semis and finals, and all of those matches are going to be commentated.

http://hanged.dolls.of.hourai.googlepages.com/yeawhatever.rep

Not in the right mindset, probably trying too hard to do the wrong thing. Happens a lot in this game.